Monster Girl Chaos: Hollow Apple by FireSlash
Help a trio of monster girls figure out why the forest is running out!
Trees are disappearing! At this rate the peaceful Monster Girls who live in the forest won't have a home! Investigate the cause of the disturbance using your unique abilities.
Felina
An Alraune who can command nature. She can pull enemies short distances to her, where here powerful melee attacks can finish them off
Fang
A spider with strong webs that can build bridges. Her mobility and attacks are otherwise average
Peregine
A highly mobile falcon. Her attacks are relatively weak, but her dive bomb can affect up to four enemies at once.

Controls
Right click + drag scrolls, left click for everything else
Compatibility
Works in Chrome, seems to work in Firefox/Edge, good luck with anything else.!
| HTML5 (web) | http://comeonandsl.am/dev/LD42/ |
| Original URL | https://ldjam.com/events/ludum-dare/42/monster-girl-chaos-hollow-apple |
Ratings
| Overall | 305th | 3.663⭐ | 51🧑⚖️ |
| Fun | 423th | 3.398⭐ | 51🧑⚖️ |
| Innovation | 1029th | 2.714⭐ | 51🧑⚖️ |
| Theme | 1210th | 2.372⭐ | 49🧑⚖️ |
| Graphics | 111th | 4.28⭐ | 52🧑⚖️ |
| Humor | 303th | 3.17⭐ | 49🧑⚖️ |
| Mood | 245th | 3.531⭐ | 50🧑⚖️ |
| Given | 49🗳️ | 29🗨️ |
and i think all characters need at least 2 animations, for attack and idle.
If we do a post-compo version, a balance pass will be one of the first things I do.
Thanks for the feedback!
Does the web slow down enemies or block them in any way? It didn't seem to, so I wasted a few turns putting up defensive walls of webs that I think they just walked through.
By the way, in the second level, you can lure the enemies to the side of the river using Peregrine, then have her retreat while you pick them off with Felina. I think the game could have gone with more choke points or cover or something. Also not immediately clear that "Jetpack" units can fly (is that why they could go over the webs?)
I think I beat it though. Difficulty felt just about right!
I've enjoyed playing this entry so much, that I want more cute monster girls action right now! Hope you won't stop developing it and expand the story and the character roster.
I noticed a bug. When you selected the next character and select End Turn, Actions don't show
( Exemple : It's the turn of Peregine, I select Fang, I press End Turn, so now it's Fang turn, I don't see her actions. But if I select someone else and re select Fang. Actions appear )
My main criticisms are just that the theme connection is a bit tenuous and that there were a few too many rough edges for my taste:
- No explosion animation for the bunker busters.
- Unclear how much damage is being done to your characters.
- Webs don't seem to do anything.
- Friendly characters couldn't path over the crossroad on the 2nd last level.
- Sometimes vine pull wouldn't work and it wasn't clear why.
- No lasting consequences to losing a character.
- Lack of animations were already mentioned by others.
I think half the levels with twice the polish would be better as turn-based strategy games are completely reliant on all those tiny little polish details to sell the action and keep the player informed of what's going on.
I noticed that you opted out of the Audio category, and that the music is the same as the music from The Arcana; could I ask where you found it? Is it Creative Commons? I love it.
Unfortunately I grew bored of the game fairly quickly and I gave up playing after finishing the second battle.