Running out of space by Predominant
Controls:
- W, A, S, D -- Movement
- Space -- Pickup / Drop a package
Instructions are in game!
You are a lonely border security officer stationed at an airport dealing with all the incoming packages.
Scan the packages, check for bombs, and deliver them to waiting customers.
Its harder than it sounds, and SUPER rewarding.
Share your scores in comments!




Ratings
| Overall | 251th | 3.557⭐ | 55🧑⚖️ |
| Fun | 291th | 3.368⭐ | 55🧑⚖️ |
| Innovation | 383th | 3.151⭐ | 55🧑⚖️ |
| Theme | 441th | 3.377⭐ | 55🧑⚖️ |
| Graphics | 305th | 3.377⭐ | 55🧑⚖️ |
| Humor | 180th | 2.951⭐ | 53🧑⚖️ |
| Mood | 278th | 3.108⭐ | 53🧑⚖️ |
| Given | 50🗳️ | 41🗨️ |
Pros:
- Visual is very nice, attention to details (different package size, timers on the packages, etc.)
- Explosion!
- Graphical instruction is great!
- Interesting level designs in higher levels
Cons:
- Bomb disposal drop are is not detecting properly when the package is stuck on the container
- It is impossible to survive level4 :P
- Would love a multiplayer mode
Overall, well done! Love it!
It made me think of overcooked, this game would shine with multiplayer. Just sitting on the couch with some friends trying to find all the bombs!
Overall it's one of the better games I played, you kept it simple and yet got a very distinct core mechanic that draws people in.
However the game is easy to learn while playing, so my consecutive attempts were way better.
I would like it if the time for the early levels wasn't as long though - I think it would fit the game to have the individual levels getting progressively longer and instead have the time/gameplay get faster while in the level to keep things clogging everything up and adding to the chaos. Not having anyone ordering a package gives the gameplay pause and breaks the gameplayloop a bit. :D
The concept is cool but unless you checked the instructions you may miss some of the features, such as the inspection table. I just started the game immediately and was pleasently surprised to find a bomb exploding my nice box heap. Someone really has it out for this place!
I have a few suggestions for improvements:
- Make the game about 50 or so percent faster. It may just be my craptop, but the game seems to run in semi-slow motion. I wish the game was just a bit faster in general.
- Allow the player to walk around the center of the camera without being tracked 1 to 1. It feels a bit constraining.
Good game!
But the concept is really nice and even if I said "bad" things, I found it enjoyable ^^ Keep coding :)
What I found a tad disappointing was that there were not always enough requests, my packages would build up and the only thing I still had to do was to pick up a correct color and deliver it.
Something I found really great and what perhaps might go unnoticed, the controls are really great. Especially the package pickup. The game always knew wat package I wanted to move and put it correctly in my hands. Even if I stood in the middle of a mountain of packages, it would always pick out the one I intended to take.
So, awesome game and great concept! Not super sure what it has to do with running out of space but a great game to play nonetheless! :)
I would not mind for example if moving around was more responsive (more friction) and also if the packages would stick more precisely on the various places. It felt that I was trying to do the right thing but the avatar would not react quickly enough.
Regardless the depth and complexity of the mechanics is astonishing for such a short period of time.
The combination of states for a package felt rather balanced. Also I love how you were able to get so much out of the simple graphics but still keep the player in the universe of an airport.
Also liked how the packages pile up eventually. Made me smile.
I had know idea how many bombs there are around these kind of facilities. Now I will appreciate the annoying controls on the airport even more! :airplane_small:
Wonder if this game would be easier to control if up weren't up but north, as it sometimes is hard to place things with the isometric style (especially on the inspection table). Also it would have been nice if picking up one of many nearby boxes was prioritized by [timed orders/bombs] > [unscanned box] > [other].
Other than these nit-picky improvements I think this is a good looking fun hectic game, loved it.
I do think it has a lot of potential.
You can re-watch for my comments in the archive at https://www.twitch.tv/videos/297054468
Try our game too, maybe you'll like it)
Here is my playtest:
https://youtu.be/3psZ1gs9v6c
Good job.
Areas that could benefit from tweaking:
- walking around should have more facets, maybe a speedup like in overcooked would be nice
- making all the requests actually be achievable would be nice, sometimes it is a little bit frustrating to not fulfil one without any fault
- the running out of space part is not really a problem, a better tension would be nice there too. E.g. maybe pakets turn stale and need to be cleared out etc.
FUN: I had a lot of fun with this one! The controls were a little weird; one suggestion would be to use mouse point and click to pick up packages, which would also offset the long play sessions. The bins for bomb disposal and package inspection could be a bit bigger as well. I gave it a 3.5/5.
INNOVATION: I don't think I've ever seen a package inspection game for Ludum Dare (though I haven't played many of the games this time around). I gave 3/5 for innovation due to the well-balanced mechanics.
THEME: While I don't think that the theme allowed for much unique interpretation, putting your game in a border security office gets you another 3/5.
GRAPHICS: The graphics were well done and felt polished. I think a little bit more polygons would have made a huge difference, along with a bit of ambient lighting. That said, I think this game would run well on lower-end PCs. 3/5
HUMOR: While the premise made me chuckle a bit, the game itself wasn't humorous. 1/5
MOOD: I don't think this category applies here. 1/5
OVERALL: I gave it 3.5/5 (actually on the higher end of all the games I've rated). It's a solid entry and very impressive for only 48 hours, and by yourself, too!
Good job, I had fun with it!