Lastcrifices by Cerebral Bore

[raw]
made by Cerebral Bore for LD 43 (JAM)

It’s war against Aliens. Sadly your ship is empty of ammo. You only have an experimental bomb on your board. Only a few soldiers remain to complete this suicide mission to destroy the Mothership. The last hope for humanity is your sacrifices.

Try to evade all defences and take your ship to the Core.

Even if you can't reach the core, your sacrifice can help clear the way for the next pilot!

Good Luck !!

Lastcrifices2.png

Lastcrifices6.png

Lastcrifices7.png

Tools: Unity, Krita, Graphicsgale

Change Log:

04/12/2018 - Correction text scale ui.

04/12/2018 - Add version html.

Ratings

Overall 573th 3.373⭐ 81🧑‍⚖️
Fun 543th 3.224⭐ 80🧑‍⚖️
Innovation 978th 2.429⭐ 80🧑‍⚖️
Theme 678th 3.224⭐ 80🧑‍⚖️
Graphics 430th 3.66⭐ 80🧑‍⚖️
Audio 215th 3.587⭐ 77🧑‍⚖️
Humor 420th 3.034⭐ 76🧑‍⚖️
Mood 548th 3.276⭐ 78🧑‍⚖️
Given 126🗳️ 136🗨️

Feedback

DeathStorm
04. Dec 2018 · 09:27 UTC
A nice game.
There are some bugs / Glitches with the text in the main menu.

But the game in general was fun, nice textboxes, a solid music and a ton of graphics.

Well Done
rootools
04. Dec 2018 · 16:51 UTC
Woow! Veri nice atmosphere! Like FarCry Blood Dragon, i like it =)
Kciwsolb
04. Dec 2018 · 17:32 UTC
Really neat idea. I like the dialog happening. Maybe could have moved slightly faster to feel more challenging. Nice job! :D
Cannedtuna
08. Dec 2018 · 06:28 UTC
Nice game, I enjoyed all the references.
acaral
08. Dec 2018 · 07:03 UTC
A thousand of Thank you for your feed back. We did our best during this jam and it was very difficult because we were only two : one developer and one graphic artist.
@cannedtuna nice that you saw the references. We wanted a touch of humor in this game.
FireSlash
08. Dec 2018 · 08:02 UTC
The pacing was a bit off I think. Text boxes opened/closed way too slowly, and in general everything moved a lot slower than I'd expect for a shmup.

Interesting to remove the shooting half of the equation, but there weren't enough bullets/things to dodge to really offer up much of a threat, so it wasn't super engaging to me. That said, balancing shmups in LD is dang near impossible.

Overall interesting idea with solid execution, but could likely benefit from some minor tweaks to really make it shine.
thomas-olsson
08. Dec 2018 · 08:04 UTC
Very cool music
Vimlark
08. Dec 2018 · 08:06 UTC
Great job. Loved the references and the game play was challenging but not insane like some bullet hells. Only suggestion would be that when flying through the space(stars) background. It looks a little odd that it doesn't move while the rest of the terrain does. Some parallaxing on that would make it all come together form me. I really enjoyed it.
acaral
08. Dec 2018 · 08:09 UTC
@FireSlash: YES shoot'em up was a difficult challenge in my opinion
acaral
08. Dec 2018 · 08:41 UTC
@vimlark: parallax was too consequent for us in 72H. Nevertheless we would have liked implement it
Azayiah
08. Dec 2018 · 10:09 UTC
soooo funny and so satisfying once you get past that one difficult level hahah well done!!!!!!!!!!!!!!!
LMB
08. Dec 2018 · 23:49 UTC
Nice and fun! Loved the cheesy lines from the pilots -- very appropriate for the genre! :smile:
Kornel Meszaros
09. Dec 2018 · 09:30 UTC
I would made the background moving to get the feeling of going forward but otherwise it's a nice little game! :)
BloodJohn
09. Dec 2018 · 10:59 UTC
Great music! funny arcade
hunttis
09. Dec 2018 · 11:52 UTC
The music was pretty great!

Gameplay was simple enough to get an immediate grasp of. When the level stopped moving in the first level I was a little freaked out :D I didn't expect it to do that.

Agree with the above comment about the text boxes. It's usually a good idea to make them open and go away fast, so they don't block the view for too long.
royur
09. Dec 2018 · 13:03 UTC
nice. Whose the first one, big bob? is it the dad from the armageddon? I had fun playing it and the reference of it. feels old though when i know most of them.
Tom Kurcz
09. Dec 2018 · 20:39 UTC
Pretty fun game, good work
Antoine Vion
10. Dec 2018 · 20:36 UTC
Hi !, Nice game, I like the concept and the mechanic, it was fun ;)
The mood is so cool!

very nice job ;p
acaral
11. Dec 2018 · 10:13 UTC
**We are very thankful for all your comments!**

@royur (also @everybody)
**references patchwork:**
-Big Bob: movie>inside-out ; picture: tom cruise in Topgun
-Steel colossus: movie&picture>himself!
-Russel Casse: movie&picture>independence day 1
-Victor Vyper: a reference of a game serie>gradius (the name of the spaceship is Vic Viper); picture>Val Kilmer in Topgun
-Vasteel thunder: games>Thunder force ; picture>DiCaprio in Catch me if you can
SecretPocketCat
11. Dec 2018 · 21:17 UTC
Nice visuals, except some of the guns have a certain... *phalic quality* to them, but that might be as inteded. How Am I the first to mention that? Anyway, gameplay is nice, though a lot could be sped up IMO (the ship, the textboxem and enemies). The enemy clear on death is a cool touch.
acaral
12. Dec 2018 · 09:55 UTC
@secretpocketcat: ...yes with hindsight it's very phalic. Nevertheless it was not our intention. We only wanted to create a design inspired by torpedo weapon
Rolle
12. Dec 2018 · 11:28 UTC
Cool game! Fun playing! And yes, I did also see the phallic symbols when I look at the screenshots you have. :eggplant: I had to look closer to make sure. =) As said before, the game was a bit "easy" and could have progressed faster. Congrats on a nice entry!
ProdigalSon
12. Dec 2018 · 13:22 UTC
Talk about your one hit KOs but with a purpose. I liked the little story behind it and that each pilot had personality to them. It was a bit jarring the change in movement from things coming at you, then feeling like you are stationary, to then a stage appearing, to then the stage stopping.

It would be nice if the stars BG had a parallax effect to them, an since I cannot control how fast I move forward, that the stages were always 100% moving so that it would feel like I'm in some sort of a rocket moving towards my target with perhaps SPACE bar serving like a little boost so I can control the pace of the game that way.

Still, nicely done.
prema
12. Dec 2018 · 14:15 UTC
Very funny game.I enjoyed the textboxes, graphics and lovely sound. Little con for me was the static background. Moving one could make a huge difference. If the game was faster, than I couldnt focus on the text in the boxes, so speed is ok for me. Good job guys!:)
Flying Dog Fish
12. Dec 2018 · 20:21 UTC
A very nice game. Only problem I had was A button not moving up (fortunately arrows work).
Jevgeni Orehhov
13. Dec 2018 · 08:58 UTC
Very good entry.
Sacrifice theme was a bit missing for me since i've done it with one pilot. But after reading the comments i understand now.
Also i wish there was some sort of a parallax in the game. It was a frustrating experience that things moved on you rather that the feeling you are flying towards them.
Otherwise it was nice and cool.
Keep up the good work!
JUSTCAMH
13. Dec 2018 · 10:43 UTC
Nice atmosphere. I disliked the complete restart thing that happened when you ran out of characters, but nevertheless, I made it to the end. Strange that the end screen says 'Game Over', and whilst you technically suicided, that was the goal so technically, victory? I also think that the static starry background could have been improved with maybe even just the smallest amount of motion, just to show that you are moving, like the other structures. Awesome game :thumbsup:
arnau
13. Dec 2018 · 10:56 UTC
Entertaining and good skills required. Would like to see more!
acaral
17. Dec 2018 · 13:04 UTC
@prodigalson @prema @jevgeni-orehhov @justcamh .....@everybody

-Firstly Thank you for all your constructive comments
-Then: we wanted to implement a nice effect of parallax indeed. Nevertheless we were only two persons for that jam. So we had to make sacrifices (lol mise en abîme^^)
-Other sacrifices: a dash with artisitic effects ; a mecha for the 2nd level that chase you ; and last but not least: some sprites I created are not insered (*sob *sob)
tadpolily
18. Dec 2018 · 00:31 UTC
The graphics, and screen transitions look well-done! I didn't realize how challenging the gameplay would get, but I was pleasantly surprised. Good job!
Tornoz
18. Dec 2018 · 12:28 UTC
Not the most original but still very well made and polished. Fun game!
agwblack
18. Dec 2018 · 21:07 UTC
Nice job. Art and sound were great, although the scrolling and movement were a bit choppy for me. I really liked having the different pilots, although it would have been cool if the ships were different in some way, either in mechanics or just in looks, to drive the point home.
acaral
18. Dec 2018 · 22:18 UTC
@agwblack : effectively we missed something...you had a good idea indeed!
Corbak
19. Dec 2018 · 08:14 UTC
You managed to fit the theme with a classic gameplay mechanic, the game is well polished, the art is coherent. Nothing much to say, you did a great job! With this level of skill you should try to go for a more challenging choice next time, when you are good at something, try something harder to become even better ;-) I look forward to see your future games!
CaptainPilot
19. Dec 2018 · 23:02 UTC
Everything was way to slow and I didn't get the sacrifice theme.
Kaipi
20. Dec 2018 · 19:21 UTC
Liked the graphics a lot!, it felt a bit slow, i was expecting a lot more action, but overall was great.
Avi
21. Dec 2018 · 03:18 UTC
Interesting concept! The transition from the start was a bit slow -- took a while to restart once I died as well.
chrismcmath
21. Dec 2018 · 10:25 UTC
I love the 80s vibe here, and the messages of the kamikaze pilots sold the theme well. The difficulty ramp was nice and steep (although perhaps a little too easy at the beginning, and with no checkpoints/live unforgiving in the final stage) and I appreciated how you focused on simple controls rather than trying to add more features (i.e shooting). One thing I'd suggest is using a particle system to great the feeling of speed- a few times I didn't feel like much of a rocket! Good work.
Sockman
22. Dec 2018 · 17:03 UTC
This had a very simple idea but it was done really well. There's a lot of charm and polish that went into it which makes it more interesting than a lot of other entries. I loved the references (even though I didn't get many of them). Most of my issues have already been said before: parallax scrolling would be nice, and maybe some other mechanics or things the player can do to spice up the gameplay. Nice job though, I enjoyed this a lot.
schmavery
22. Dec 2018 · 21:50 UTC
Nice funny text and sprites, with a good mood overall. I didn't manage to make it all the way to the end. Neat that there was no shooting, just dodging. Well done :)
peterfonts
23. Dec 2018 · 08:47 UTC
Good game! 100% on theme! Maybe can improve some effects like using parallax in the space backgrounds, but overall is a great game! Congrats!
King Kujito
23. Dec 2018 · 12:20 UTC
This is great. Everything here was executed beautifully. However, I do have some minor feedback:

- I cleared the last level in one try but gave up on the other levels after getting killed twice by my own impatience. The first two levels weren't challenging enough (causing me to accidentally seek my own death). For players like me, a boost button would be a nice feature.
- Parallax scrolling stars (or a multi-layer scrolling background in general) would really add to the feeling of movement. At some of the resting parts of the levels, it really shows that the background isn't moving at all, which is a bit uncanny but not bothersome.

Very well made entry nevertheless :smile:
Franciszek Pyrć
23. Dec 2018 · 16:40 UTC
I liked the music.
acaral
23. Dec 2018 · 20:15 UTC
@corbak @kaipi @avi @chrismcmath @sockman @schmavery @peterfonts @king-kujito @franciszek-pyrc : Thank you. Your comments warm my heart, because this is rewarding and constructive.
You too @captainpilot thank you: a harsh comment make go forward.
sorlok
24. Dec 2018 · 00:24 UTC
Good, fun game, and fits the theme! I think the star background should have scrolled a little bit (in the first level), since it wasn't clear that the player was moving.
Linus
26. Dec 2018 · 16:02 UTC
I had fun playing the game and I was a bit impatient because I didn't manage to complete all the levels. I think the difficulty is good but maybe having a checkpoint would be helpful so you don't have to restart at the slow part again.

The graphics and music was really cool. Simple sound effects but rewarding when you complete a level.

Good job!
jk5000
26. Dec 2018 · 18:57 UTC
A super cool and a very well made game. I love the music and graphics in this game. And I especially love the 80's/early 90's wipe the game has, and that especially because it fits the game idea very well. Overall a very good LD game. Well done.
najmm
27. Dec 2018 · 14:22 UTC
I liked the humorous character dialogues and the art. Good job.
Its a really fun game but why is the (space)background static. That really bothered me...
knarf
29. Dec 2018 · 20:42 UTC
Nice horrizontal scroller, feel like a "avoid'em'up" game XD I liked to be a missile, that makes sense with the theme. I also liked the famous game characters quotes, but it hides a little bit the screen :) I had to restart a few times to beat all levels in a row but that was fun, even if the end was a bit hard and sometimes random :up: some idea:maybe some bonus to have some satellites around the missile, some shield ? Good job! cheers
honey
30. Dec 2018 · 00:24 UTC
Very nice entry! Great visuals, nice idea, gameplay is fun and challenging enough! Though I agree that "coin-op" style difficulty is very artificial and not really pleasant in modern game design. I liked the game very much though! Keep it up!
shieldgenerator7
30. Dec 2018 · 20:51 UTC
cool game. i liked how its a schmup without any shooting, just dodging.

its kind of evil tho how the dialogue pops up right when you need to manuever around a wall, distracting you into hitting it

the random character references are cool.

the limited number of lives is a lame mechanic from an archaic era.

overall its a cool concept done well
acaral
30. Dec 2018 · 22:52 UTC
@sorlok @linus @najmm @knarf @honey @shieldgenerator7 : T.H.A.N.K__Y.O.U!!!!!! and my bad for the parallax> it was too late for implement it at the end of the 3days. That bothered the developper and me too.

Post mortem facts @everybody: As you could see the coin-op style was voluntary added to fit with the sacrifice theme, and with the story we created for the game. We are not so cruel normaly :smirk: :smile:
fashionbatman
30. Dec 2018 · 23:53 UTC
I love Big Bob and I loved the art style. Seeing that weird looking first core was super cool. Great job!