Lastcrifices by Cerebral Bore
It’s war against Aliens. Sadly your ship is empty of ammo. You only have an experimental bomb on your board. Only a few soldiers remain to complete this suicide mission to destroy the Mothership. The last hope for humanity is your sacrifices.
Try to evade all defences and take your ship to the Core.
Even if you can't reach the core, your sacrifice can help clear the way for the next pilot!
Good Luck !!



Tools: Unity, Krita, Graphicsgale
Change Log:
04/12/2018 - Correction text scale ui.
04/12/2018 - Add version html.
| HTML5 (web) | https://cerebral-bore.itch.io/lastcrifices |
| Windows | https://cerebral-bore.itch.io/lastcrifices |
| Original URL | https://ldjam.com/events/ludum-dare/43/lastcrifices |
Ratings
| Overall | 573th | 3.373⭐ | 81🧑⚖️ |
| Fun | 543th | 3.224⭐ | 80🧑⚖️ |
| Innovation | 978th | 2.429⭐ | 80🧑⚖️ |
| Theme | 678th | 3.224⭐ | 80🧑⚖️ |
| Graphics | 430th | 3.66⭐ | 80🧑⚖️ |
| Audio | 215th | 3.587⭐ | 77🧑⚖️ |
| Humor | 420th | 3.034⭐ | 76🧑⚖️ |
| Mood | 548th | 3.276⭐ | 78🧑⚖️ |
| Given | 126🗳️ | 136🗨️ |
There are some bugs / Glitches with the text in the main menu.
But the game in general was fun, nice textboxes, a solid music and a ton of graphics.
Well Done
@cannedtuna nice that you saw the references. We wanted a touch of humor in this game.
Interesting to remove the shooting half of the equation, but there weren't enough bullets/things to dodge to really offer up much of a threat, so it wasn't super engaging to me. That said, balancing shmups in LD is dang near impossible.
Overall interesting idea with solid execution, but could likely benefit from some minor tweaks to really make it shine.
Gameplay was simple enough to get an immediate grasp of. When the level stopped moving in the first level I was a little freaked out :D I didn't expect it to do that.
Agree with the above comment about the text boxes. It's usually a good idea to make them open and go away fast, so they don't block the view for too long.
The mood is so cool!
very nice job ;p
@royur (also @everybody)
**references patchwork:**
-Big Bob: movie>inside-out ; picture: tom cruise in Topgun
-Steel colossus: movie&picture>himself!
-Russel Casse: movie&picture>independence day 1
-Victor Vyper: a reference of a game serie>gradius (the name of the spaceship is Vic Viper); picture>Val Kilmer in Topgun
-Vasteel thunder: games>Thunder force ; picture>DiCaprio in Catch me if you can
It would be nice if the stars BG had a parallax effect to them, an since I cannot control how fast I move forward, that the stages were always 100% moving so that it would feel like I'm in some sort of a rocket moving towards my target with perhaps SPACE bar serving like a little boost so I can control the pace of the game that way.
Still, nicely done.
Sacrifice theme was a bit missing for me since i've done it with one pilot. But after reading the comments i understand now.
Also i wish there was some sort of a parallax in the game. It was a frustrating experience that things moved on you rather that the feeling you are flying towards them.
Otherwise it was nice and cool.
Keep up the good work!
-Firstly Thank you for all your constructive comments
-Then: we wanted to implement a nice effect of parallax indeed. Nevertheless we were only two persons for that jam. So we had to make sacrifices (lol mise en abîme^^)
-Other sacrifices: a dash with artisitic effects ; a mecha for the 2nd level that chase you ; and last but not least: some sprites I created are not insered (*sob *sob)
- I cleared the last level in one try but gave up on the other levels after getting killed twice by my own impatience. The first two levels weren't challenging enough (causing me to accidentally seek my own death). For players like me, a boost button would be a nice feature.
- Parallax scrolling stars (or a multi-layer scrolling background in general) would really add to the feeling of movement. At some of the resting parts of the levels, it really shows that the background isn't moving at all, which is a bit uncanny but not bothersome.
Very well made entry nevertheless :smile:
You too @captainpilot thank you: a harsh comment make go forward.
The graphics and music was really cool. Simple sound effects but rewarding when you complete a level.
Good job!
Its a really fun game but why is the (space)background static. That really bothered me...
its kind of evil tho how the dialogue pops up right when you need to manuever around a wall, distracting you into hitting it
the random character references are cool.
the limited number of lives is a lame mechanic from an archaic era.
overall its a cool concept done well
Post mortem facts @everybody: As you could see the coin-op style was voluntary added to fit with the sacrifice theme, and with the story we created for the game. We are not so cruel normaly :smirk: :smile: