Warlock Cardgame by krammetje

This is the first Ludum Dare I did solo.
You are a warlock trying to take over a town. Summon monsters using your lifepoints and heal yourself using artifacts. Only 1 artifact may be used each round.
I'm still busy making some balance changes
| HTML5 (web) | https://krammetje.itch.io/warlocks |
| Original URL | https://ldjam.com/events/ludum-dare/44/warlock-cardgame |
Ratings
| Given | 49🗳️ | 19🗨️ |
The card mechanics were pretty nice, and it felt like there were a few resources to balance (health, enemy health, cards in hand, shields). It did seem to feel like the right thing to do was always to just play everything in your hand, so maybe the health cost could be higher, or get higher the more spells you pay in a turn.
The graphics and audio you selected worked nicely with the game. I could see the experience improved by other sound effects or little animations on damage or playing cards.
Your idea of making cards cost more health depending on how many cards were played before in the turn is very interesting. Wish I'd thought of that ^^
As an aspiring board game designer, I appreciate the concept and think there's a lot of potential should you choose to expand on Warlock.
I'll mirror the criticism I saw earlier in that more often than not, there best move was to play all the cards you could from your hand. This implies an issue with balance, though it could be rectified if players were able to customize their decks. The artifact system is where the choices lay. Perhaps having a limited number of minions you can play per turn (say, 3?) would add more choices for the player to make, improving player engagement. This won't necessarily make card draws useless since you'd theoretically increase your number of options at the cost of one minion play (if you've ever played Dominion, I think that's a good reference to see how card draws can work in a system with limited plays).
Overall, a great start and definitely impressive that it was made in a weekend. Keep up the good work!
A cool idea and an impressive implementation for a game Jam. I felt like my opponents deck was a bit too focused on healing him and some of the cards felt unbalanced. But that is normal for a gamejam. But if you made more cards it would have been cool if you could have chosen which deck you want to play with.
Anyways, such a cool result to come out of a gamejam, and especially the cards look so nice!
@andidebob Might update/change this game later. My main goal for this ludum dare was making a working cardsystem with custom deck. If I'm gonna work more on this game I'll make sure to add different decks to choose from and a larger variety of cards. ^^
I appreciate all the feedback and hope everyone enjoys the game.
Something to fix if I decide to work in this some more. :smile:
@sirrafufl Glad you liked it, what kind of bug did you encounter?
@geckoo1337 @kunonooni Glad you liked the game :slight_smile:
Thanks for sharing. :slight_smile:
First of all I must say that I am not a big fan of card games but your game is really entertaining.
It was dynamic enought and the music was fitting the subject. I would love to see a bit more animation (but not too much keep the dynamism).
The mechanism of the health was a good alternativ to the classic mana.
Finally, I may be a really bad player but I found the game a bit hard/random I don't feel like I changed anything at my strategy to win(basically play all possible cards and hope to get the +15 health helmet)
@gastricsparrow Thanks for the feedback. I haven't had the feedback yet that it was confusing which side you are on, I will keep it in mind. I might continue working on it later. Adding more variation/mechanics, making it less "play everything" and giving the enemy more personality/strategy (and probably adding different enemies).
https://ldjam.com/events/ludum-dare/44/card-boxer
@coatline @sleepqt Glad you liked it. Art is from a Humble Bundle some time back.