Cash-Out by drakonep
Cash-Out is a 2D top-down survival game, where you need to run away with your cash from money-grabbers. Controlls: Arrow keys or WASD.
(This is our first Ludum Dare submission ;P)
How to play: Avoid the enemies and flying objects. Use itens in the world to help you survive longer.
Tools Used: - Unity3D - Piskel - OpenMPT - GIMP - ASEPRITE

| Windows | https://drive.google.com/open?id=1bG4eA1cZBx6hoeYuod3jAOZEjMu3HaXe |
| Windows | https://faiorb.itch.io/cash-out |
| Original URL | https://ldjam.com/events/ludum-dare/44/cash-out |
Ratings
| Given | 27🗳️ | 18🗨️ |
That being said, its a little lacking in terms of play - I was running around in a circle for a good 6 minutes.
The graphics are great and fitting. The powerups are fun and clear to understand.
The problem with this game is that it doesn't really get harder with the time. Maybe you can increase the throw distance of the people or increase their speed, just so that the player has to develop tactics to not get hit.
The game could use a bit more challenge/interesting events, because right now it needs a way to keep the player engaged. Also, maybe add some text scaling, because right now on a 4k monitor the text is almost unreadable ^^
If you add a few design element, like a way to fight back the ennemies or another goal other than just surviving/running away, you could have a great game :)
@ryan-wine The "QUIT" button appears only when you die, or when you are in the main menu. Since we rushed in the end, we had no choice to avoid an in-game menu.
@marcus-dubreuil It was not rude, it's fine. The main point is to survive, because this was made to be an arcade-like game, having days and months as your score. But thanks for the comment!
@nick-rafalski I would like to like your feedback 10 times just for that "huri-cane", God dammit!
@daspanjo As we got more people to play, we saw that it's hard to NOT die. I would say it was a miscalculation of the difficult. But thanks!
@evil-as-shit The main idea was to "bite" the mobs, making them stop for some time. Maybe a longer time on that stage would help to give the idea? 🤔
Something about the power-ups - they stack on top of each other and it seems like the wheelchair always takes precedence on pick-up. But I find the wheelchair to be the most useful.
It also seems that canes take precedence over dentures. And you can't pick dentures after picking canes, which nulifies something that would be a good strat when there's a huge mob - combining canes with dentures. Since mobs that get caught on dentures seem to stay stuck forever, it would be helpful to get a cane and then a denture to lock a good chunk of them in place and not have to worry about them anymore.
Had fun!