ToFSDfSftPDRRoDwL by Xwilarg

[raw]
made by Xwilarg for LD 42 (JAM)

This is our game for the Ludum Dare 42: Tower of fated shoulders destined for survival from the Pouch destroyer rainbow road of doom with leeches (The title bar was too short so we only were able to put the abbreviation :/)

So you have to run to avoid being eatten by the "end of space" while saving others survivors, but you can't save everyone.

You can control your character with the arrows or WASD and throw people away with the numeric keys. You can also reset the game with 'R' or 'F5'.

If you experiance every lag, please check that you're not doing a share screen or try playing in another navigator, yes, it was weird for us too.

We noticed some small bugs a bit too late so there might be some weird things while you play but overall we are pretty proud of our game.

We hope you will have fun playing the game, please put your bests scores in the comments :).

This game was made by:

Graphisms: Yank 2121 and Yuki

Programming: Christian 'Zirk' Chaux and Léandre Blanchard 003.png 002.png

Ratings

Overall 456th 3.515⭐ 35🧑‍⚖️
Fun 416th 3.409⭐ 35🧑‍⚖️
Innovation 624th 3.141⭐ 34🧑‍⚖️
Theme 693th 3.379⭐ 35🧑‍⚖️
Graphics 355th 3.797⭐ 34🧑‍⚖️
Humor 138th 3.597⭐ 33🧑‍⚖️
Mood 556th 3.167⭐ 32🧑‍⚖️
Given 28🗳️ 31🗨️

Feedback

Pennycook
14. Aug 2018 · 00:50 UTC
Score: 1076

It took me a while to figure out that I was supposed to picking up the clones rather than avoiding them. It's good fun, and the graphics are great. I'm not sure if the score going negative is a bug or a feature, but I like that you're fighting to collect points as they're stripped away from you.

You should look into adding sound next time: even really simple sound effects from something like [sfxr](http://www.drpetter.se/project_sfxr.html) would make this feel much more like a complete game.
jdhollen
14. Aug 2018 · 01:01 UTC
I scored 1015, which your screenshots make me think is maybe an okay score?? who knows!
🎤 Xwilarg
14. Aug 2018 · 01:06 UTC
Thanks for your reviews :)

@pennycook The negative score was indeed intended, it's to encourage to fight the boss and not just run away.
For the sounds effect, well, none of us didn't really know how to do something, but I'll keep your link in mind for next time :)

@jdhollen It's indeed a good score :) I think our best scores were around 1300/1400
Ruimex
14. Aug 2018 · 01:21 UTC
Sometimes I don't know is I jumped up or went too high.but such a funny game! i like the concise title ! XD and very playable and unique, the pixel painting of the character is very pleasing.
Yukki
14. Aug 2018 · 01:38 UTC
@ruimex I guess it kinda is... sorry, but thank you so much for having fun while playing it and the nice compliments. p.s. I take pride in those pixels.
xero560
14. Aug 2018 · 02:02 UTC
This game is awesome. It's really fun and silly. Wish you guys had time to get some SFX in, I think that would've sealed the deal. I wasn't able to beat the monster in my several attempts. I also never got a Miku drop, just a bunch of stormtroopers! Threw 'em away!
Cary Stanley
14. Aug 2018 · 03:45 UTC
Awesome Title!! and Crazy Game. I saw the meter go down and thought I was about to kill the monster, but Nope. oh well, also took me a while to figure out what was going on with the hanging people. Game gets your heart racing, I hope I don't have nightmares related to this game. :stuck_out_tongue_winking_eye:
Yukki
14. Aug 2018 · 03:45 UTC
@xero560 Thank you very much. I'm glad you enjoyed it, it makes me very happy to hear that. I wish we could of done some too. 。・゚(゚⊃ω⊂゚)゚・。 Don't worry, it was difficult for me too ahaha. Technically her name is Pina lol, and that's fine It's not as if they hit much anyway. ♪~( ̄、 ̄ )
webthingee
14. Aug 2018 · 03:54 UTC
beautiful look and feel. Thx
Yukki
14. Aug 2018 · 03:54 UTC
@cary-stanley It's our pride and joy. ( ̄︶ ̄;) It is crazy! I was trying to figure it out myself most of the time. I hope you don't either. Anyways, I'm glad you enjoyed it, and thank you for playing! Dream well, think of cats... Unless it's a Poutch.
Yukki
14. Aug 2018 · 03:59 UTC
@webthingee I like this guy. As one of the artist, I express my thanks, and thank you so much for playing our game. (*^▽^)/
panda
14. Aug 2018 · 06:36 UTC
Hilarious title, and beautiful graphics! Nice fit for the theme, and it's cute how we carry all those people. One thing, though: perhaps write down the number under them so we know which to press. Also, in the instructions, say we can remove them by pressing *a number*, not *on the number pad*. Most laptops don't have a number pad, so people might pass on the game even though they didn't have to.

Sound would be nice, but even more so it'd be nice to have some clearer indication when we lose a heart. As it stands, I was initially confused as to why sometimes holes killed me, and sometimes they didn't.

Edited to add: I might make the jumps less high, too.
appix
14. Aug 2018 · 07:20 UTC
kawaii game~It will be better to increase the display when damage
Mr.MadCat
14. Aug 2018 · 08:51 UTC
Cool entry.
Looks and plays pretty good.
Some frenzy music and sound effects would probably improve it.
Also maybe some particle effects/animations to show that the holes hurt you.

Overall pretty good. Great job.
🎤 Xwilarg
14. Aug 2018 · 14:06 UTC
Thanks a lot for your reviews :)

@panda For the numbers, you need to press 1 to throw away the first people on your shoulders, 2 for the second, etc...
And well, you can in fact also use the number that are on the top of your keyboard and not only the numerical keypad (or if you look closely there is a cross on the panel of the character when you take it, you can also click on it).


For the jumps, we thought we would let it like that because (except if you have Rikka on you) you have no air control so jumping also represent an additional risk.


And well, to answer your last point and @appix 's one, it's true that we don't have enough visual feedback when taking damage, but this is something we will pay more attention for our next gamejam :)



@mr-madcat The lack of music is mainly because we didn't know how to add some with no knowledge on this subject, but thanks to pennycook we will try to use sfxr next time :)


We wanted to add more particule effect and animations (especially when a character launch his/her special attack) but we didn't have enough time for that
panda
14. Aug 2018 · 14:24 UTC
@xwilarg I meant you should change the description on this page. Instead of "numeric keyboard" (which I interpreted as "number pad") perhaps you should say "number keys". That'd be clearer, I think.
🎤 Xwilarg
14. Aug 2018 · 14:30 UTC
@panda Oh, it's changed, thanks :)
panda
14. Aug 2018 · 14:41 UTC
Thank you @xwilarg !
Blinkenlights
14. Aug 2018 · 17:04 UTC
THE STUFF HAPPENING!!! Well, 5 stars on the visuals there. Didn't find the concept too inspiring, but it was well executed.
My Sweet Whomp
14. Aug 2018 · 17:04 UTC
The controls are pretty rough and the mechanics are obscure to say the least.
I've got to admit that I don't get the humor at all, but that might just be me.
Graphics are... well it's programmer art but I can feel that an effort was made.
I don't understand what dropping people on the monster is supposed to do? Some visual and audio feedback would be great to help make the game more understandble, the private jokes tend to create too much noise unfortunately.
🎤 Xwilarg
14. Aug 2018 · 17:14 UTC
Thanks for your feedbacks :)


@my-sweet-whomp When you take people on your shoulders, you become slower because of their weight, so you can throw them away and be faster.


We wanted to add more visual feedbacks too but sadly we ran out of time
GexAlmighty
14. Aug 2018 · 17:46 UTC
Really cool idea and great artwork. Due to the nature of the pixel art it is really hard to tell where in the 3D space the pickups and enemies are which is quite frustrating, maybe this could be improved by adding some kind of lanes to give us a better idea on where on the rainbow road everything actually is?

Also some sound would have been great, really missing out there
Iarzu
14. Aug 2018 · 19:44 UTC
So fast and good, you have to keep looking everywhere to progress and made harsh decisions!
AwiX
15. Aug 2018 · 07:56 UTC
A good game idea, the music should be improved. The graphics are good.
Try our game too, maybe you'll like it)
DarkGuardsman
18. Aug 2018 · 04:17 UTC
Fun little game, nice art work, but didn't notice any audio. Would have made a nice addition to help set the mood and pace.
11tomi12
19. Aug 2018 · 09:39 UTC
Error when loading Unity content on site(couldn't run game)
🎤 Xwilarg
23. Aug 2018 · 00:03 UTC
@11tomi12 Sorry for my late answer.
Until I solve the problem the game will be temporarily available here: https://files.zirk.eu/ToFSDfSftPDRRoDwL/ToFSDfSftPDRRoDwL.html