SPHEER by Split82

The Game
Spheer is a first person puzzle game inspired by classics like Portal and Talos Principle. You are in a facility which runs low on energy. You must plug in energy spheres to open door, turn lights on and move platforms.
Backstage
Originally I wanted to submit the game to Compo, but I didn't manage to finish it in 2 days. There are few more gameplay mechanics already implemented, but not used in the level design. Anyway I think it might be a little bit too difficult to solve everything. All the audio stuff was made few hours after the submission (audio voting is turned off).
Controls
Standard FPS - WASD, left mouse click (post-jam has also right mouse click)
Software
Unity 2017,
Blender,
Adobe Photoshop,
Visual Studio Code,
Logic Pro
More stuff
Open source volumetric lights library - https://github.com/SlightlyMad/VolumetricLights
Unity post-processing stack - https://github.com/Unity-Technologies/PostProcessing
Some google fonts.
Who made it
All the code, shaders, graphics and other stuff was made in 72 hours by me.

Changelog
1st download link
- original jam version
2nd download link
- small bug fixes in level design
- added mouse settings in game menu
- drop sphere with right button instead of left
- more precise reflections
Ratings
| Overall | 16th | 4.324⭐ | 36🧑⚖️ |
| Fun | 16th | 4.147⭐ | 36🧑⚖️ |
| Innovation | 109th | 3.706⭐ | 36🧑⚖️ |
| Theme | 522th | 3.353⭐ | 36🧑⚖️ |
| Graphics | 9th | 4.765⭐ | 36🧑⚖️ |
| Mood | 18th | 4.353⭐ | 36🧑⚖️ |
| Given | 33🗳️ | 26🗨️ |
Would be nice to have some effect for when you "teleport" the sphere across the room.
Good job as always!
Really nice graphics, especially the volumetric lightning gives it a nice touch. :)
Likes:
- excellent graphics and setting
- fantastic trailer
- so much content, how'd you do it?
- high polish and production quality
- aesthetics are in the same league as Portal and other double-A franchises
Challenges:
- controls aren't that clear, i.e. how you can telekinetically work with the sphere and all
Overall:
- prime quality entry, congratulations!
- this could well be a premium game on a VR store just as it is... enormous potential
No need for the source code, just would like to understand how some of the scenes are built.
Also, sounds and atmospheric soundtrack really do help set the mood and give a nice, futuristic feel.
Controls are pretty responsive, easy to get and the puzzles, specially that 4-point one, are really well thought and built!
Great work! Congrats!
The usual ideas now are colored beams and spheres that are not sources. Combining those with moving platforms/targets can already give you quite the number of options. Of course more devices you can power also increase the design space. Talos Principle had the ventilators,
**Positive stuff :**
- Solid mechanics with a good tutorial element to learn them
- Nice graphics and beautiful lighting ( only tiny thing would be to add little things to give the game a bit more visual personality i.m.o but otherwise it looks great)
- Very chill mood that fit these type of games quite well
- Nice difficulty progression and balance on this LD build
**Negative stuff :**
- Had a bit of slowdown (albeit not a drastic fps drop either) so it could use a little bit of optimisation
Really not that much in terms of negatives, I quite enjoyed this game and it has potential
Well done dude :)
Thanks for sharing, it's just so polished and the gameplay is so good that I have no words for that. But I'm getting used to it by your games :)
https://www.youtube.com/watch?v=2P4Q4Fg7HSA
You've done a lot for 72 hours, though in a future version, I'd love to see a few more rooms. Great job!
https://www.youtube.com/watch?v=u5E8Q7PzoyY&feature=youtu.be