Archer's Defense by Laguna
Archer's defense was originally created for 1hgj on the LDJam weekend (which had the same theme as LD). I spent some time on polish and after all this game was created in roundabout 3 hours total.

Archer's defense is a Tower Defense Game, in wich the number of archers you have on your turrets will determine how many enemies will spawn. To add an archer, just click the tower you want to assign him to.
The tools used are Haxe, HaxeFlixel, Flashdevelop. The source code can be found at the gamejolt downloads.

| Windows | https://gamejolt.com/games/archersdefense/300976 |
| Original URL | https://ldjam.com/events/ludum-dare/40/archers-defense |
Ratings
| Given | 7🗳️ | 9🗨️ |
The concept is quite interesting, but I'm not sure how the player can actually influence how long he/she survives, if no matter how many archers you buy, there's just more enemies for those archers. Doesn't that achieve no effect at all? I can't wrap my head around it, but it's certainly interesting to think about :grin:
Graphically it looks really polished, even though I think most shapes are just plain colors? The radial gradient in the background makes it all come together :)