The Ruins of Cuglatr by unpronounceable
"As an acolyte of The Coalition you have to venture out into the wilderness and bring back wonders from The Golden Age of Technology. Will you survive the challenges ahead of you?"
Went for the ancient technology on two fronts. The story is about uncovering old technology, and the entire game runs on the console.
There are two endings and different ways to approach problems. The middle part of the game is randomly generated, choosing from a pool of events. There was no balance pass on the game. The only external code I used was stretchy_buffer.h from the nothings library, everything else was programmed from scratch and is in one big C file. It's not portable at all.
Update: Version 1.1 has fixes some spelling, string construction, and a possible infinite loop.
Went for the ancient technology on two fronts. The story is about uncovering old technology, and the entire game runs on the console.
There are two endings and different ways to approach problems. The middle part of the game is randomly generated, choosing from a pool of events. There was no balance pass on the game. The only external code I used was stretchy_buffer.h from the nothings library, everything else was programmed from scratch and is in one big C file. It's not portable at all.
Update: Version 1.1 has fixes some spelling, string construction, and a possible infinite loop.
The best entry I've played so far.
The first physical wound I got had no effect.
I also feel like their should be a more elaborate scripted ending. It feels a little bit lacking at the end.
Still, fantastic entry.
The character creation was the best part, but I felt the ending didn't reflect my journey too much. I am still curious to go back and play it again. Great Job!
Great job!
The ending felt a little rushed/anticlimactic, but the content you do have is impressive given the time frame.
The lack of time spent balancing unfortunately shows: I found it very easy to get from the village to the ruins, but died fighting against the robot on all my unsuccessful runs (btw, the game crashed whenever I died). On my winning run, I only got past the robot because I had the strange device and sidestepped the fight. It was still fun to play though!
Very minor nitpick: it would've been nice if the cursor was blinking at the end of the last statement instead of in the top-left corner.
The stats and general mechanics feel meaningful, there is some variety of choices and the writing and various events is of pretty good quality. Things were well explained, too, I didn't feel overwhelmed by all these stats.
(also, I got the best ending ^^)