The Ruins of Cuglatr by unpronounceable

[raw]
made by unpronounceable for LD36 (COMPO)
"As an acolyte of The Coalition you have to venture out into the wilderness and bring back wonders from The Golden Age of Technology. Will you survive the challenges ahead of you?"

Went for the ancient technology on two fronts. The story is about uncovering old technology, and the entire game runs on the console.

There are two endings and different ways to approach problems. The middle part of the game is randomly generated, choosing from a pool of events. There was no balance pass on the game. The only external code I used was stretchy_buffer.h from the nothings library, everything else was programmed from scratch and is in one big C file. It's not portable at all.

Update: Version 1.1 has fixes some spelling, string construction, and a possible infinite loop.

Feedback

TerraCottaFrog
30. Aug 2016 · 21:38 UTC
I love it. Very, very well executed. Through the variety in events and stats the game feels much deeper than it actual is. Excelent design, especially with this much in the 48 hours.

The best entry I've played so far.

The first physical wound I got had no effect.

I also feel like their should be a more elaborate scripted ending. It feels a little bit lacking at the end.

Still, fantastic entry.
thecatspajamas
30. Aug 2016 · 23:12 UTC
Really enjoyed this entry, there are a few grammar and spelling errors. I would make sure to do one last check to correct some things, but it was not too distracting.

The character creation was the best part, but I felt the ending didn't reflect my journey too much. I am still curious to go back and play it again. Great Job!
mihaivdev
30. Aug 2016 · 23:28 UTC
Really like it! Haven't played a good text adventure in ages so glad to see someone making one. You should definitely expand this into a much longer game and if you do good luck doing so!
LooksLikeSomething
31. Aug 2016 · 09:25 UTC
I really enjoyed playing it, even if I think I have been wounded my almost everything I found, haha! I'll give it another try.
Great job!
Sean
02. Sep 2016 · 15:53 UTC
This was a great entry. I really liked how the theme was used to inspire the setting, gameplay, and presentation.

The ending felt a little rushed/anticlimactic, but the content you do have is impressive given the time frame.
The lack of time spent balancing unfortunately shows: I found it very easy to get from the village to the ruins, but died fighting against the robot on all my unsuccessful runs (btw, the game crashed whenever I died). On my winning run, I only got past the robot because I had the strange device and sidestepped the fight. It was still fun to play though!

Very minor nitpick: it would've been nice if the cursor was blinking at the end of the last statement instead of in the top-left corner.
Alphish
02. Sep 2016 · 16:28 UTC
Wow, really great, this one.

The stats and general mechanics feel meaningful, there is some variety of choices and the writing and various events is of pretty good quality. Things were well explained, too, I didn't feel overwhelmed by all these stats.

(also, I got the best ending ^^)