Temple of Doom and Friendship by A333

[raw]
made by A333 for LD34 (COMPO)
Your ship has crashed through the ground right into the very odd looking temple.
The temple is huge - good thing that you've managed to crank up the ancient machine to move around. Controls are weird though.

Basic help:
Feed the plant and it will grow. You will not be able to progress further, so grab that water tank and bring it back. Oxygen will replenish faster if you are closer to the plant and it also depends on its size.

Game features two control modes.
Simple: arrows - go to direction, press together to jump.
Advanced: Shift cycles between jump, turn and start/stop. Space performs selected action. I haven't beat the game in this mode, so it might be unwinnable. Proceed at your own risk.


More concepts:
The plant creates oxygen around it, but it's weak, and the temple is huge. If you wander far, watch your O2 meter. As the plant grows, it will gradually fill the areas with oxygen. The plant will grow if you feed it with nutrients, but the final stages will require fiddling with some alien machinery.

There's no death. If you lose the oxygen or be hit by a stomp, you will be teleported back to the plant.


Known issues:

Sorry Firefox folks, I haven't got enough time to optimize the game. It will lag as hell. Chrome should be fine though.

Moving platforms are buggy. Sometimes you can clip through them. It's good that there's only, like, two moving platforms. Stomps are working much better, so enjoy your stomps.

As usual, no music. Hosting problems ate my last bits of time.

Ratings

Coolness 61% 3
Overall 3.59 218
Fun 3.56 203
Graphics 4.28 47
Humor 3.08 188
Innovation 3.09 532
Mood 3.43 197
Theme 4.34 47

Feedback

525
14. Dec 2015 · 08:12 UTC
nice game. i love the pixels.
it remain me “Blaster Master” on the NES.
why i cant drive the tank anyway?

and there is aproblem i think.
the controlling is not so good(i mean the jump).
the game is been kidnapped by the theme.
when you trying to fit the theme, the controlling has been sacrificed. i dont think its good for the game.

and after all. its a good game~
laFunk
14. Dec 2015 · 17:44 UTC
The sound was a bit annoying. I like the aesthetics! I didn't really understand what's going on but all in all good work!
aamatniekss
14. Dec 2015 · 17:50 UTC
Really good game, the art is nice! But it got kind of frustrating to wait so long for the oxygen to regenerate, still good!
MrDave
14. Dec 2015 · 17:54 UTC
The level design is quite clever on this game. It took me a while to get used to jumping in the right direction, but when I started thinking about it like I just press backwards when walking to jump in that direction the whole thing became much more enjoyable.

A minor complaint is it wasn’t obvious what places had O2 and which didn’t. However still a good game.
Jonathan Whiting
14. Dec 2015 · 17:55 UTC
Nice usage of the grow theme, found the controls, and high difficulty rather frustrating!
EthanWebster
14. Dec 2015 · 17:55 UTC
Really enjoyed the art style, but I have to agree with 525 that, although the controls fit the theme, it brought the gameplay down for me. But overall, you did a great job and it was fun & challenging to play.
Reggianito
14. Dec 2015 · 17:56 UTC
Lovely graphics. The "return" sound effect is way too loud.
Took me a while to figure out the gameplay, but after that it was pretty fun.
kiiro94
14. Dec 2015 · 17:59 UTC
Very good graphics, controls worked out very well
Zarkith
14. Dec 2015 · 18:03 UTC
The last section was pretty annoying to beat without checkpoints, but the cute ending made it all worth it. <3
pjimmy
14. Dec 2015 · 18:03 UTC
awesome! creative and entertaining, controls were very smooth once you get used to them, well done
sitronTe
14. Dec 2015 · 18:09 UTC
Great game. Great graphics.
Two button controls doesn't work too well though.
But overall it's really nice
🎤 A333
14. Dec 2015 · 18:20 UTC
Thank you everybody! Glad you've like it, and sorry if the experience was a bit rough.

I know the controls aren't particularly good even on standard mode. Should have added the third mode with jump button, but I liked the idea of two times so much I just couldn't resist.
I also agree that sound is bad. Havent' had enough time for it, will try to prioritize better next time.

Oxygen regens around the plant, and if you grow it, the oxygen will regen faster. Probably should made it more clear, but I've tried to design the game so the zones you'd need to clear will always lack oxygen.

If you find that the game is OK with standard control scheme, try the switching one. It was kind of first idea, but after some prototyping I've realised how horrible it was. Left it as a bonus for the die-hard steel plated Ludum Darers out there.
Optimus6128
14. Dec 2015 · 19:52 UTC
Quite nice game, original idea. It takes some time to understand how to play, having to go back to refill oxygen, but then it's sort enough and I enjoyed finishing it.

I like the idea of using two buttons combined for jump, I was looking how I jump at first. It's funny because sometimes you intend to go left and then right fast and it jumps, sometimes you want to jump but aim well, it's a funny mechanic for the theme, because one can mis-jump or mis-aim.
Husky
17. Dec 2015 · 09:04 UTC
I like the way you combined two themes and progress together, it feels solid!
scorched
19. Dec 2015 · 19:33 UTC
Like the way the game advices player to go back and restore oxygen but it's boring to wait until it restores.
Graphics are fine!
Blobo
19. Dec 2015 · 19:40 UTC
This was really enjoyable! i really like the concept, and the nice use of the two themes.
VascoF
20. Dec 2015 · 03:28 UTC
Really enjoyed this, well done :)
Blake_Lead
20. Dec 2015 · 11:51 UTC
Great little game. Love the art and enjoyed playing. Well done
eruiz00
26. Dec 2015 · 22:06 UTC
Hey good platformer. Pleased to see something made with coffescript (my game is made with typescript but have to check coffe). Well done!
Milo
27. Dec 2015 · 17:41 UTC
I liked this game in general, though the controls were quite frustrating - it might be nice if there was some grace period around jumping where controls didn't affect your direction. This was particularly problematic given that everything was timed. However, I thought the graphics were nice, and the level design was good.
BoredOfYou
28. Dec 2015 · 00:53 UTC
Tedious gameplay
Christina Nordlander
31. Dec 2015 · 23:28 UTC
Extremely polished entry given the time limit. The gameplay is pretty typical puzzle-platformer fare, though the oxygen mechanic adds a nice bit of tension. It got quite hard, and the controls didn't help, but you kept the difficulty balanced.

The graphics are good, though the protagonist's design seemed a bit odd. I actually assumed they were an alien, until I saw the ending.

The writing is pretty good, though some of the narration at the start was missing punctuation. Also, the font seemed a bit... unsuited to the visuals? A bit too thin? That's a tiny nitpick.

Highly recommended for everyone!

Spoilers below



The ending scene is what made this game stand head and shoulders above all other "escape the ancient ruins" platformers. Beautifully drawn, a nice horrific twist to the story, and also really, really funny. I love this game now.