Infinitris by gatinmnsok

[raw]
made by gatinmnsok for LD 41 (JAM)

Infinitris

We combined the genres Infinite Side-Scroller and Tetris! Infinitris!

The character walks on a road made of Tetris blocks but beware! some pieces may be missing. If you fall into a hole or trip over a block, you die!

Cover.png

How to Play

So use the arrow keys and Z/X to move and rotate the active (white) blocks to fill the holes. Use spacebar to switch between active blocks.

(You can move the active blocks through other blocks, so it's not perfectly Tetrissy)

Where to Play

Online

Play the game online: https://davidvollmar.github.io/infinitris/ (Be patient, it needs to load for a bit, click to start.)

Local

To play locally, get the code from https://github.com/davidvollmar/infinitris and run:

npm install
npm run dev

(if you don't have npm installed and are on windows, one easy way is to click through the isntaller of node.js at https://nodejs.org/en/download/)

Post-Jam change log

Fixed deployment issue regarding loading of assets
Fixed performance issue causing lag after a few pieces
Fixed score not restarting at 0 when playing again
Game speed no longer fixed but faster with increments
Pieces spawn a little bit more varied
Switch to next puzzle a bit earlier

Ratings

Overall 1038th 2.929⭐ 23🧑‍⚖️
Fun 1083th 2.619⭐ 23🧑‍⚖️
Innovation 622th 3.31⭐ 23🧑‍⚖️
Theme 555th 3.643⭐ 23🧑‍⚖️
Graphics 1003th 2.571⭐ 23🧑‍⚖️
Audio 600th 2.881⭐ 23🧑‍⚖️
Humor 835th 2.469⭐ 18🧑‍⚖️
Mood 1033th 2.618⭐ 19🧑‍⚖️
Given 26🗳️ 13🗨️

Feedback

YinYin
24. Apr 2018 · 13:30 UTC
Aww snap. It started lagging once I used second bricks to fill upcoming holes and crashed.

Speeding up to clear over fixed holes more quickly instead of waiting would be good.
Maskrosen
25. Apr 2018 · 19:20 UTC
An interesting combination of genres, could do with some kind of running toggle for the character for a bit faster gameplay between blocks
Siuler LM
25. Apr 2018 · 19:24 UTC
Despite I had some troubles when 2 blocks are needed to continue (I had no time to put them), it's a great idea. The graphic style is cute and the music gives me good memories back ;)
Local Minimum
26. Apr 2018 · 17:37 UTC
Interesting idea. I had a hard time getting past the part with two blocks, though. I think it would have been better not to both increase the speed of the character and the complexity of the puzzle at the same time. With games like this that have a really quick loop, it is also very important to put the player back in the start position for another round as quickly and easily as possible. And right now it was the opposite of that since you had to let go of the keyboard and click the mouse. First times with the blocks I also thought it would work like tetris and was surprised that I could move through the ground, but more importantly though, it would really have been nice to add a feature where I could manually lock the piece in place too.

One feature that could also be cool for a game like this would be if you gave the player jump control too, so that you don't have to put the pieces perfectly but just good enough that you can also jump were you missed. But maybe you already had that and I didn't get to it since I couldn't manage the two-piece puzzle in time. Anyways, I would add such a feature not from the start but after the player has passed some puzzles.
Bentekiller
28. Apr 2018 · 14:16 UTC
The dificulty increased to fast, having so much trouble the first time you should place 2 pieces, and then having a rather slow start when you retry!
TheMonsterFromTheDeep
28. Apr 2018 · 19:24 UTC
It's horribly annoying that the blocks will stop allowing you to move them once they go inside the ground. This single problem is probably what prevented me from being able to get past the fourth puzzle, and to usually fail at the third puzzle -- simply because I have to be very careful to not accidentally clip the ground and immediately nuke my chance. I think they should either not be allowed to clip the ground at all, or allow movement at all times.

It's especially annoying, because it takes about thirty seconds to get all the way back to the third puzzle, which is essentially time spent waiting.

I do think the concept is solid. Some of the other puzzle-platformers I have played require a lot of attention to both the platforming part and the puzzle part, which can be really difficult, but here it's just focusing on the puzzle part which I think might actually be the better way to go.
puppetmaster
30. Apr 2018 · 18:59 UTC
Very cool idea. The visual is also very atmospherically implemented.

I would have wished that the Tetris part was more like Tetris.
(faster and if placed correctly then immediately comes a new block)
On the whole very well implemented.
Space_man
30. Apr 2018 · 23:54 UTC
Interesting combination of tetris with a side scroller, though I was confused at first that blocks could pass through the ground. It was also a bit frustrating after placing a set of blocks that I couldn't switch to the next set and start placing them.

Very cool concept, just needs some polish, and could maybe use some more interesting puzzles than just moving the blocks to fill the holes.
Elemental Zeal Game Studios
01. May 2018 · 00:48 UTC
I agree with some of the other feedback that placing the blocks would have been nicer if it acted a bit more like regular Tetris. Overall really neat idea and nice entry. :)
TheLucky
01. May 2018 · 03:46 UTC
Pretty good idea, but here are some tips for improvement. First off, when you place a block, there should be some way to deactivate movement, as it could sometimes get in the way. Second, it's a little annoying not being able to
go up, or there should be more of an indication that up does not work. Overall great work.
Darkwing00Duck
01. May 2018 · 18:22 UTC
I had liked the concept and good graphics, but blocks for some reason pass through others and it is strange

I also have a [game about Tetris](https://ldjam.com/events/ludum-dare/41/last-stand-1), it's important for me to hear your opinion
loveapplegames
07. May 2018 · 12:48 UTC
Great idea! The game suddenly gets difficult at the third puzzle. Which means I die every time and have to wait for the 1st and 2nd puzzle to pass along again. It would be nice if you could control the speed, so that you can run along when the puzzle is finished, or slow down to solve a complex puzzle.