Hamster DRUMA by shide

You play as a hamster possessed by the evil drum.
The point of your existence itself from now on is to bring your peers to safety, guiding them through the dangers of this unpleasant world with the power of SICK BEATS.
Why? For the glory of Satan, of course!

Controls
WASD - control your drummer
Left and Right Mouse Buttons - beat the drum
The faster you click the faster they move. Use it sparingly though. Possessed drums have to eat too. Keep your energy in check and replenish it on the altar, or your mates will get lazy and slow.
You have to bring several hamsters to an end. Try not to kill them all at once.
Also enjoy, leave a comment and spread the word of upcoming doom!!
Notes about "How is it possible in 72 hours?"
We are participating each time since 28th LD so we have a lot of experience. Also during all LDs, we built up a library of useful things like scripts and shaders etc that helps to save time during Jam.
We took some 3D environmental props like gates and some walls (and reskinned them to match the look) from our previous unpublished LD#36 game called Guy's Dungeon.
This time we also had a bunch of people involved in creation: a game-designer, a level-designer, a 3D artist, a material designer, 1.5 programmers, and a "sound designer".
Post LD enhancements: - Added Intro level to better introduce mechanics - Added pause menu and audio settings - Builds for Linux and MacOS
Other than that the game is made in 72 hours.
| Windows | https://shide.itch.io/hamster-druma |
| Linux | https://shide.itch.io/hamster-druma |
| macOS | https://shide.itch.io/hamster-druma |
| Original URL | https://ldjam.com/events/ludum-dare/43/hamster-druma |
Ratings
| Overall | 289th | 3.682⭐ | 24🧑⚖️ |
| Fun | 351th | 3.477⭐ | 24🧑⚖️ |
| Innovation | 155th | 3.682⭐ | 24🧑⚖️ |
| Theme | 489th | 3.5⭐ | 23🧑⚖️ |
| Graphics | 90th | 4.348⭐ | 25🧑⚖️ |
| Audio | 337th | 3.364⭐ | 24🧑⚖️ |
| Humor | 249th | 3.4⭐ | 22🧑⚖️ |
| Mood | 388th | 3.475⭐ | 22🧑⚖️ |
| Given | 28🗳️ | 4🗨️ |
From sound effects to animations this game is exceptionally well done.
Hi! Because of these questions, we added this topic to description of the project
### Notes about "How is it possible in 72 hours?"
We are participating each time since 28th LD so we have a lot of experience. Also during all LDs, we built up a library of useful things like scripts and shaders etc that helps to save time during Jam.
We took some 3D environmental props like gates and some walls (and reskinned them to match the look) from our previous unpublished LD#36 game called [Guy's Dungeon](http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=29081).
This time we also had a bunch of people involved in creation: a game-designer, a level-designer, a 3D artist, a material designer, 1.5 programmers, and a "sound designer".
**Post LD enhancements**:
- Added Intro level to better introduce mechanics
- Added pause menu and audio settings
- Builds for Linux and MacOS
Other than that the game is made in 72 hours.
Nice job!
My initial intuition was to tap the drums in a constant beat, but once I worked out that two quick taps were enough to make the hamsters run rapidly to a position the game got a lot easier, though it did lose some of the drummer feel. Personally I'm partial to rhythm games, so I'd love to see what you could do with this concept by mixing in more traditional rhythm elements.
Overall this was an interesting and fun experience. Great work!