Powerless Professor by DeathStorm

[raw]
made by DeathStorm for LD 39 (JAM)

LD39<em>Screenshot</em>Game<em>01.png LD39</em>Screenshot<em>MainMenu</em>01.png LD39<em>Screenshot</em>Game<em>02.png LD39</em>Screenshot<em>Game</em>03.png

You are the Mayor of a small town, which you have to expand and lead to a bright future. Unfortunately a crazy Professor settled down in your city and started some experiments.

Your new Prio One Task is now to handle the crazy Professor and ensure that you are not running out of Power.

Control:

Use your mouse to control the whole game

Team:

Christian - Twitter: https://twitter.com/key_user

Christian - Twitter: https://twitter.com/ChristianT1987 - Web: http://weird-mind.com

Tipps

The research level 2 is very powerfull for many upgrades. And every player should use the research points and power plant amount upgrade.

Downloads

  • (Linux & Mac are untested!)

Ratings

Overall 650th 3⭐ 18🧑‍⚖️
Fun 687th 2.733⭐ 17🧑‍⚖️
Innovation 505th 2.933⭐ 17🧑‍⚖️
Theme 615th 3.188⭐ 18🧑‍⚖️
Graphics 689th 2.75⭐ 18🧑‍⚖️
Humor 350th 2.571⭐ 16🧑‍⚖️
Mood 781th 2.214⭐ 16🧑‍⚖️
Given 16🗳️ 10🗨️

Feedback

ciobeni
04. Aug 2017 · 11:14 UTC
I couldn't click start on the linux version :( I'll try it on Windows later.

## Edit
On Windows it's working. Took me a while to understand what I needed to do and what was going on in the game, but after a few tries it was pretty fun.
One thing that annoyed me a little was that when the research dialog is open you can still see the hint for building, that threw me off on the first tries.
johnnwfs
04. Aug 2017 · 11:24 UTC
I get the concept but couldn't get far trying to get resources out in an order which wouldn't just stop progress to be. The Research page didn't seem to do anything even when I had enough RP to start the research. A little more direction in game would be great.
koemeterion
04. Aug 2017 · 11:38 UTC
Thanks @ciobeni for the feedback. You are the first one who is giving us feedback from a linux system. So we never known about that. We will watch into that by time.

@johnnwfs you played it on windows I think? So the research has to work. The first research tiers (or whatever you want to call it) brings just a bit of improvement, so I think your biggest trouble could be the mood of your citizen. (I dont know it, but its the hardest part to understand I think)
Thanks for the feedback anyway!
tBureck
05. Aug 2017 · 22:36 UTC
A city builder rarely gets to my mind when jamming, but you did it and I think it went pretty good. What I disliked most was me not being able to tell how building a house affected the happiness, so I ended up needing twice as many resources for my entertainment district while only making half the progress towards collecting them (which in my case was very very low). This was rather frustrating.

Apart from that, I think the game is solid. Oh, one thing: I could build a house on the lab in the centre.
Dekhey
21. Aug 2017 · 17:08 UTC
Good game. If i were to say something is that te happiness is not easy to know how much the player has.
Brickkid512
22. Aug 2017 · 03:05 UTC
I think this is a very good concept. If you could make the tutorial more than just a block of text. This game would be amazing.
FuriousWitch
22. Aug 2017 · 05:01 UTC
I loved the idea a lot but unfortunately, I couldn't play the game. I built a house but the citizens' value stayed at zero so I couldn't build anything else. This is probably a bug so let me know when you fix it and I will check it again.
P.S If you would like to check my game that would be great. Thanks :)
🎤 DeathStorm
22. Aug 2017 · 06:58 UTC
Thanks everyone for playing this Game

@FuriousWitch:
On which Platform did you played it?
FuriousWitch
22. Aug 2017 · 10:45 UTC
I played it on windows 7. I tried closing the game and opening it again several times but the problem persists.
tapestry
22. Aug 2017 · 11:21 UTC
Good job on your game. I was a bit confused at first, because after I got the first message from the professor, the game paused and the resources were not incrementing.

It would be nice if there was an option to demolish a building, cause after reaching phase 5, power demand started growing way too fast, and I needed more power plants but had no available space left.
daneestar
22. Aug 2017 · 13:11 UTC
I won!

I have to say the most fun thing about this game was to figure out how to proceed and beat it.

The game could use some more feedback, especially how the "entertainment" works.
It should also somehow indicate when the game could be won.
The UI-elments also sometimes are not that intuitive. It took me some time to figure out that the messages put the game in a paused state.
It was also not clear from the button itself, if the game was paused or not.

I liked the meta-story but why could I not build the statue or the grave for the monkey? Good work!