Powerless Professor by DeathStorm

You are the Mayor of a small town, which you have to expand and lead to a bright future. Unfortunately a crazy Professor settled down in your city and started some experiments.
Your new Prio One Task is now to handle the crazy Professor and ensure that you are not running out of Power.
Control:
Use your mouse to control the whole game
Team:
Christian - Twitter: https://twitter.com/key_user
Christian - Twitter: https://twitter.com/ChristianT1987 - Web: http://weird-mind.com
Tipps
The research level 2 is very powerfull for many upgrades. And every player should use the research points and power plant amount upgrade.
Downloads
- (Linux & Mac are untested!)
Ratings
| Overall | 650th | 3⭐ | 18🧑⚖️ |
| Fun | 687th | 2.733⭐ | 17🧑⚖️ |
| Innovation | 505th | 2.933⭐ | 17🧑⚖️ |
| Theme | 615th | 3.188⭐ | 18🧑⚖️ |
| Graphics | 689th | 2.75⭐ | 18🧑⚖️ |
| Humor | 350th | 2.571⭐ | 16🧑⚖️ |
| Mood | 781th | 2.214⭐ | 16🧑⚖️ |
| Given | 16🗳️ | 10🗨️ |
## Edit
On Windows it's working. Took me a while to understand what I needed to do and what was going on in the game, but after a few tries it was pretty fun.
One thing that annoyed me a little was that when the research dialog is open you can still see the hint for building, that threw me off on the first tries.
@johnnwfs you played it on windows I think? So the research has to work. The first research tiers (or whatever you want to call it) brings just a bit of improvement, so I think your biggest trouble could be the mood of your citizen. (I dont know it, but its the hardest part to understand I think)
Thanks for the feedback anyway!
Apart from that, I think the game is solid. Oh, one thing: I could build a house on the lab in the centre.
P.S If you would like to check my game that would be great. Thanks :)
@FuriousWitch:
On which Platform did you played it?
It would be nice if there was an option to demolish a building, cause after reaching phase 5, power demand started growing way too fast, and I needed more power plants but had no available space left.
I have to say the most fun thing about this game was to figure out how to proceed and beat it.
The game could use some more feedback, especially how the "entertainment" works.
It should also somehow indicate when the game could be won.
The UI-elments also sometimes are not that intuitive. It took me some time to figure out that the messages put the game in a paused state.
It was also not clear from the button itself, if the game was paused or not.
I liked the meta-story but why could I not build the statue or the grave for the monkey? Good work!