Intergalactic Inhabitance Mission by NNNIKKI

Overview
Thanks to light speed technology, 3D-printable domes and baby designers, we can start taking the universe by storm. We are able to inhabit every planet we see. It is up to you, Pilot, to visit as many planets as possible. Beware though, since black holes are everywhere and will try to consume you. Good luck!
Controls
W / Up arrow key - Accelerate
A D / Left and Right arrow keys - Turn left/right
E - Inhabit planet
Space - Show the nearest black hole
Esc - Pause game

Links
I suggest downloading "iim-game-2.zip" instead of "iim-game.zip".
| Windows | https://nnnikki.itch.io/iim |
| Source code | https://nnnikki.itch.io/iim |
| Original URL | https://ldjam.com/events/ludum-dare/42/intergalactic-inhabitance-mission |
Ratings
| Overall | 437th | 3.25⭐ | 52🧑⚖️ |
| Fun | 443th | 3.102⭐ | 51🧑⚖️ |
| Innovation | 518th | 2.878⭐ | 51🧑⚖️ |
| Theme | 590th | 3⭐ | 52🧑⚖️ |
| Graphics | 393th | 3.173⭐ | 51🧑⚖️ |
| Audio | 241th | 3.204⭐ | 51🧑⚖️ |
| Given | 54🗳️ | 37🗨️ |
The cursor sometimes pointed off-screen (it's a bit funny that you can fly out of the galaxy tbh) especially in the beginning, but most of the time it worked fine :D What are those colonists -doing- to the planets tho :O they spread out a bit and then THE WHOLE PLANET DISAPPEARS. Anyway, got eaten by a black hole! Nice work.

but i decided to go with it
thanks for the feedback! im kinda exhausted so ill just go and watch some more Danny Gonzalez videos on my Samsung Galaxy Tab S whilest eating cookies.
@maoap W to accelerate, A/D to turn, E to inhabit planet, Space to see the nearest black hole. I guess it would be a good idea to write them down on the game page.
@rexpeppers Okay, I'll make one now. Unfortunately I can't make builds for other platforms, sorry.
https://youtu.be/0BdbrMKNu7s
I like font!so cool
I hope more people can play this!
The design was very minimalist but the controls were good. I think more work on the game design itself would be welcome (but LD is a hard jam xD).
Keep improving, nice work
https://youtu.be/vuUp1EYEiuA (The video may be uploading for a little while. If so, check back after a day or so)
https://www.twitch.tv/videos/298451826?t=00h29m42s
@koala-squad The vid is still processing... not sure what to do with it
@paulhocker "iim-game-2.zip" is the post compo version. I don't see how you would die. All you need to do is go upwards and then turn right. Also, if you're stuck in the tutorial, you can press Esc to pause, then Q to quit, and the click Play again to play the game.
The Good
Controls are clear and the in game tutorial is not intrusive.
Objective is clear, no confusion in “what do I have to do”
Nice music track, gives the “lost in space” vibe
Black hole mechanic adds an extra edge.
What could be improved
There is a certain “Screen limit” that you kind of just find out when it kills you.
You go enough south for example and you eventually run out of the screen and die. This is never really warned and just kind of “happens”.
The player ship (in window mode) does not remain in the center of the screen but rather moves towards the direction he is moving (particularly noticeable when moving north or south) which causes some classic 90s “spawn deaths” aka something spawns and I cant avoid it because I couldn’t see it.
Black hole is an interesting mechanic but one that is never explained and only thing I can get by intuition is to get as far away as possible. May be enough, maybe not.
Background is tiled yet is not designed to be such, resulting in “square” after “square” being painfully visible. It’s a compo game and part of a jam so it may be unreasonable to point out.
There does not seem to be any real difficulty increase in time, ad least in my limited play time.
Feedback on inhabited planets, such as a ding or a more visible graphic would be nice