Crate-LD by IceBerg
First LD, did my best.
I am no artist nor sound designer, so dont expect to much.
The goal is to prevent the storage from overflowing.
You achive this, by looking at the color next to the drop-off, and then you find the same color of box.
You know the color of the box, by hovering your mouse over it.
New boxes will automaticaly find the first available spot on a shelf when spawned, if there are no spots left, they will remain on the floor.
"Enjoy"
| Windows | https://lilducky.itch.io/crate-ld |
| Source code | https://lilducky.itch.io/crate-ld |
| Original URL | https://ldjam.com/events/ludum-dare/42/crate-ld |
Ratings
| Given | 0🗳️ | 0🗨️ |
That wouldn't be too much of a problem, but when it happens you can't pick up any of the boxes.
Once things got out of hand it became really difficult to pick anything up anymore.
Other than that, it fits the theme nicely.
There seems to be an occasional issue with hovering over boxes, as is suggested by the first comment. In addition, I feel that some sort of a sound notification or a GUI notice that the "output colour" has changed would be very useful. Crossing the room to find a green box only to have had the required colour change in the process gave me a remarkable desire to rage-quit.
As a professional game dev I would suggest... just kidding haha
Nonetheless, if you want to work on this project more I suggest making a difficulty incresing algorithm.
Graphics - very nice. Controls on the other side are not working very well.
Maybe you could also take a glimpse at my game? I already enlarged it into a wholesome Android game :)