Overload by ProgrammingDimension

The Mother Earth is dying
It's running out of resources, it's running out of space
You're here to help the Mother Earth survive one more day
Objective
Your objective is to manage all the resources and humans, so that the humans don't go extinct nor the natural resources of the Earth end from human overpopulation
| HTML5 (web) | https://programmingdimension.itch.io/overload |
| Source code | https://github.com/1andre-santos1/Ludum-Dare-42---Overload |
| Original URL | https://ldjam.com/events/ludum-dare/42/overload-1 |
Ratings
| Overall | 661th | 2.724⭐ | 40🧑⚖️ |
| Fun | 658th | 2.513⭐ | 41🧑⚖️ |
| Innovation | 372th | 3.179⭐ | 41🧑⚖️ |
| Theme | 330th | 3.628⭐ | 41🧑⚖️ |
| Graphics | 562th | 2.756⭐ | 41🧑⚖️ |
| Audio | 299th | 3.026⭐ | 41🧑⚖️ |
| Mood | 346th | 2.959⭐ | 39🧑⚖️ |
| Given | 51🗳️ | 10🗨️ |
Fantastic concept and striking art! This game idea definitely needs to be elaborated on past just Ludum Dare 42. Actually, a similar idea came across my head when I was brainstorming ideas for the jam. I decided not to do it because I felt it might take too long. Clearly, I was wrong!
Cons:
Still needs some work. I didn't find much strategy in it, and the game-play was relatively uninteresting. I also had a glitch where the stats windows for each continent didn't want to close. Thankfully, reloading the window fixed the issue.
It looks like the game has quite some content already (impressive in a game jam) and simply requires time to polish. Especially pacing and UI.
But seriously... Interesting concept, really nice graphics and music. But I spent most of the time closing menus that I accidentally opened when trying to ~~kill~~ _click on_ humans. Fullscreen option would be really helpful, as well as some way to see how close to doom you are.
I really like the idea and the music wasn't bad either, but like the other's said, UI was tough to deal with. I would consider adding stats to be viewed automatically, there's plenty of game space to use to show it! This is a great job overall though, you've got some sound effects in place where you need them, and the graphics aren't bad, overall, not a bad start!
To get things to look better, first off I'd suggest looking into colour schemes. The colours clash somewhat right now, and a balance in colours will immediately improve the look. Other than that, try to find a uniform style. There were elements with no outlines like the world, thin outlines for the buildings, and then very thick outlines for the humans. Now a difference in lineweight *can* look good when it's applied well, but that's an art in and of itself. I did appreciate the subtle day/night cycle though.