Divide and Conquer by Josh Bothun

[raw]
made by Josh Bothun for LD 41 (COMPO)

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Divide and Conquer is a combination of RTS and Action Adventure control schemes.

Use your mouse hand to interact with buildings and workers by using left and right click. Use your keyboard hand with WASD to move your hero, Space to swing your sword.

INSTRUCTIONS: - Harvest resources and construct buildings to advance. - Collect as many gems with your hero as possible before dying. - Defend your town with your hero, if you dont have a weapon, try drawing the enemies attention!

I recommend playing at 1080p resolution at least, if possible, as the camera does not scale well otherwise.

NOTE ABOUT SOURCE:

I am currently clearing with my employer to release the source code publicly. Should be able to upload that within a week.!

Ratings

Given 16🗳️ 4🗨️

Feedback

August1413
23. Apr 2018 · 02:40 UTC
great game really like the graphics and the workers are really cute!
ghost-in-the-toast
23. Apr 2018 · 02:42 UTC
Nice work dude! I was quickly overrun by enemies and I couldn't build a weapon fast enough XD I ended up kiting them around until I could.
patvanmackelberg
23. Apr 2018 · 02:44 UTC
Love village builders. This is impressive for the compo!
Evannex
23. Apr 2018 · 02:55 UTC
Great little game here! I had some difficulty with aiming my attacks but I thoroughly enjoyed my time with this! Job well done!! :D
bentglasstube
02. May 2018 · 09:18 UTC
I was not able to get a weapon in time to fight off the first couple enemies that showed up, but that was fine since you could lure them around the map. I think once the sword is built it would be nice for it to need repairs or upgrades or something to make the building for it more useful.
Raphael
02. May 2018 · 10:01 UTC
Very nicely executed. Fits the theme, looks alright and has no bugs.

Maybe its because my Multitasking prowess isn't top of the line but it got *really* hectic at the later stage of the game, I almost purely concentrated on defending with my hero, there was no time to build anything.

My proposal would be to make the enemies attack in waves so you still get the hectic fights but have a few moments of peace in-between. Just don't make the pause between the waves too long or else it'll get to easy ;)
simonhutchinson
08. May 2018 · 18:02 UTC
Wish I could play this! Any chance for a Mac or web build?