Space Plots by joatski

[raw]
made by joatski for LD 42 (COMPO)

SpacePlots_720p.jpg

My take on the LD42 theme (Running Out of Space) is: - Plots spawn in a tray and move towards the right - You can drag them into the playing area to place them (Left mouse button) or immediately summon the last one in the tray to your cursor (Right mouse button) - If they reach the end of the tray without being placed, something bad happens - The playing area is of limited size, and plots placed down destroy any existing ones in their way - You score points at some interval for all active plots - Placed plots age/grow over time, becoming worth more points per scoring interval (this didn't get implemented...)

Ratings

Given 0🗳️ 0🗨️

Feedback

Lumos
23. Aug 2018 · 15:47 UTC
The goal is rather unclear. On my first go, I tried to utilise the free space as much as possible, but the boxes come in so fast that planning for the long run becomes close to impossible. Getting the three "purple particle systems" extinguished -- i.e. losing -- can happen in about a second.

Since there doesn't appear to be a score penalty for replacing a placed box, the best strategy I found is to simply spam right-clicks in the middle of the area, and place any extra boxes carefully if the time/input volume allows it. The score keeps ticking up, and we are absolutely immortal.

All in all, I'd say this has potential, but I can't say much more than that. I like the particle systems when boxes are destroyed though, and the placement feels nice and "solid". Tiny details like these are very nice to see.