Five Minute Fire Fight by Josh Riley

FMFF is a very condensed RTS. It's simple, but the action move pretty quickly and some of the faster paced, higher difficulty modes require "a touch of twitch". Let me know if you have any problems running, I wasn't able to test the Windows build (my PC is dead)!
Game and Source (Web, Windows, Mac, Unity): https://joshuahriley.itch.io/five-minute-fire-fight
Important to note that the web build is a little unstable. It works fine, but both the main menu and settings menu seem to take 10 seconds or so after loading before the buttons respond the way you'd expect. Sorry!
Ratings
| Overall | 91th | 3.792⭐ | 26🧑⚖️ |
| Fun | 151th | 3.5⭐ | 26🧑⚖️ |
| Innovation | 78th | 3.739⭐ | 25🧑⚖️ |
| Theme | 106th | 3.833⭐ | 26🧑⚖️ |
| Graphics | 249th | 3.333⭐ | 26🧑⚖️ |
| Audio | 106th | 3.478⭐ | 25🧑⚖️ |
| Humor | 316th | 2.333⭐ | 17🧑⚖️ |
| Mood | 228th | 3.211⭐ | 21🧑⚖️ |
| Given | 23🗳️ | 20🗨️ |
Those complaints aside, I really like the idea of a tug-of-war style 2d RTS. It almost reminds me of Castle Fight or Nexus Wars from WC/SC. The art is also subtle but works really well here. I could have done with a more interesting planet texture though.
I feel like I'm constantly dinging games for not having audio/sfx -- but you nailed them. The background music is great and the sfx are telling as to what is happening in game. Good job!
I think you have some really cool ideas here but either need to slow the game down considerably or have a better difficulty curve.
Thanks for
Excellent job on the audio as well, and kudos for composing music within the time constraints of the Compo!
I disagree with @kosmo about the speed, it's well paced. When you play on the normal speed setting, things are quite manageable.
Found a bug with the learn page, the text would go too fast if you hold the mouse button down.
My only gripes are that I can't seem to repurpose buildings and that there should be some cooldown from when an enemy building is destroyed before they get to rebuild, giving you a chance to claim the spot.
Also please feel free to rate a game in need of ratings don't feel like you have to rate my game.
There's only one complaint I have, which is the speed with which the AI builds things. If you're winning, you never notice the problem, but in a tight game, or if you're losing, it's basically impossible to ever build anything, no matter how many resources you have. Even on with the Pace set to Slow and the AI set to easy, the _instant_ the AI demolishes your building, the build one of their own on top of it. The instant you demolish _their_ building, they build one in its place to replace it, as long as they have enough resources (this is why you won't notice the problem if your winning). I think the main thing is that ONE of the following needs to be true
* When a player's building is demolished, there's a one or two second grace period where the only player who can build something in it's place is them, OR
* When a player's building is demolished, there's a one or two second penalty period where that player can't rebuild in that spot.
(These could be waved if the spot isn't contested, i.e. there's only one player with an adjacent building).
Right now, because the AI reacts to available build sites instantaneously, it's like the AI gets version 1 and the player gets version 2, and that's just not fair.
Other than that, I really like this!
The AI is very hard to beat due to it's reaction time. For a '5 minute firefight' it felt more like a stalemate most of the time. When a building was eventually destroyed, the AI grabbed the spot long before I could even get my mouse in position.
That said, I love the idea! Maybe with some tweaks to the AI and some more places to build (vertical cities?), it would be an good game.
This was really fun to play, good job!