You Shoot Walls by Kodiqi
You shoot walls. I don't mean you shoot at walls, or near walls... you shoot walls.

| Windows | https://kodiqi.itch.io/you-shoot-walls |
| HTML5 (web) | https://kodiqi.itch.io/you-shoot-walls |
| Original URL | https://ldjam.com/events/ludum-dare/42/you-shoot-walls |
Ratings
| Overall | 350th | 3.611⭐ | 29🧑⚖️ |
| Fun | 514th | 3.308⭐ | 28🧑⚖️ |
| Innovation | 97th | 3.846⭐ | 28🧑⚖️ |
| Theme | 19th | 4.42⭐ | 27🧑⚖️ |
| Graphics | 1040th | 2.68⭐ | 27🧑⚖️ |
| Humor | 637th | 2.5⭐ | 23🧑⚖️ |
| Mood | 879th | 2.761⭐ | 25🧑⚖️ |
| Given | 25🗳️ | 19🗨️ |
There is a possible exploit where you can shoot the bad guy from close range and the wall doesn't appear. It's also not explained that walls go on forever. I would have expected the wall to end on the cursor.
Some suggestions:
Increase the timer based on distance from your location. When it's random it can take 10s to walk over the screen.
Have the enemies die some other way, like timing out. That way you can make a maze and they will run out of time instead of having to shoot each one.
Give the wall gun some kind of limit to how long the shot can be. Should have a minimum and maximum size.
That would make it more playable I think.
Fun idea though!
https://www.twitch.tv/videos/297300090?t=02h50m31s
# Pros
* Fits well with the theme
* Cleaver and very fun
* Easy to pick up and understand
# Cons
* The enemy hitboxes seem a little bigger than I would have thought (minor)
* I would have liked better collision on the walls and being able to slide along them
* Maybe add some more variation in the enemies or something else to change it up
Great concept though!
Anyway, nice try!
Apart of this, graphics are simple but cool and the idea is PERFECT for that theme. My strategy is to shoot enemies when they're near in order to generate little walls, so i have to take risks.
I'm repeating myself but i really love the idea of your game, very original!
I have rated your game, but all of my feedback was captured in the stream.
You can hear my comments in the archive at https://www.twitch.tv/videos/298329090
I found I wasn't shooting walls.. just dots in a sense.. as they got close. Perhaps adding enemies that would shoot at you, or countdown to a deathray you can't dodge, forcing you to shoot them farther away, would allow the level to fill up with more walls quicker as you fight them.