Rucksack by karln
Face dangers and search for the, not one, but TWO super valuable rubies. Your rucksack will help!
For best results try to learn the controls as they're told to you in game. However, if you're stuck and/or think you've missed one of the on-screen instructions, here they are:
- WASD to move
- Left Ctrl to open rucksack/pick up/drop items
- (Use the mouse to move items around on the inventory screen)
- Left Shift to attack if you have a weapon equipped
If one of the gates appears to be open but you can't walk through it, sorry, that's a bug. Keep trying for a few seconds and they generally open properly :/
Pretty map tiles by Buch at OpenGameArt.org, http://blog-buch.rhcloud.com and Jeffrey Kern (committer and creative consultant). Retrieved from https://opengameart.org/content/overworld-tiles-0
(Crappy map tiles and other graphics by me.)
| HTML5 (web) | https://karln.itch.io/rucksack |
| Original URL | https://ldjam.com/events/ludum-dare/40/rucksack |
Ratings
| Overall | 489th | 3.525⭐ | 22🧑⚖️ |
| Fun | 281th | 3.625⭐ | 22🧑⚖️ |
| Innovation | 41th | 4.05⭐ | 22🧑⚖️ |
| Theme | 788th | 3.15⭐ | 22🧑⚖️ |
| Humor | 686th | 2.694⭐ | 20🧑⚖️ |
| Given | 24🗳️ | 6🗨️ |
Thanks for trying anyway :)
Other than that, great playing experience! :)
@kleinzach yeah sorry about the frame rate thing, it never happened in testing but seems to happen consistently in the compiled WebGL version and I don't know what causes it :( Yes that was the end, once you step through the door it just says "that's the end" and counts how many rubies you're carrying (there are 2).
Thanks for playing!
Here is my first playthrough:
https://youtu.be/CHdSFZf6aec
Got the both rubies on the second one :smiley:
I encountered a few bugs, but nothing that really ruined the game for me. Near the end, I wanted to see if I could drag something from out of the bottom of the bag. Long story short, I couldn't, and I somehow got a rock clipped into the side of the bag trying it. I had to use a ruby as one of the final weights, which I though the game would scold me for. But I enter the final room and it still says I collected both rubies, even the one I left behind.
> Why do we have to hold the button to open the rucksack, not just click it?
> Why does the character and environment style not match?
I love the idea and concept! Good luck! ;)
I don't know why you sometimes have to push the button more than once to open the rucksack. Maybe something to do with the poor performance of the inventory physics system causing the input system to miss frames? I never used Unity before so I don't really know.
I was planning to make my own map tiles which would have hopefully matched the character model better, but I ran out of time so I just re-used the tiles from my last LD game (which are free ones I found on the internet).