Stranger Danger: A Nightly Visit by Nilsson

[raw]
made by Nilsson for LD 40 (JAM)

Wolftek Entertainment, has created the game called "Stranger Danger: A Nightly Visit", the game was created during the Ludum Dare 40 event with the theme called "The more you have, the worse it is". What this game is about, are you, as a thief, stealing stuff from houses, and avoiding detection from the house owners. You can at any time choose to take the escape vehicle whenever you stole something of value, if you haven't stolen any goods, don't bother returning, the driver wont drive. The more you steal, the slower you walk, hence, the higher risk of getting caught, and not be able to outrun the owner of the house!

Main Menu: 1.png

Start of the game: 2.PNG

Lockpicked complete + HUD: 3.PNG

Gif as a teaser ldjam2.gif

Controls:

  • WASD - Movement
  • E - Interact with objects
  • F - Toggle Flashlight ON/OFF

Features currently in the game:

  • Lockpicking
  • Interaction
  • Flashlight Ablility
  • Value/Weight system
  • AI
  • Doors

Made Using: - Unity 2017 2.0f (Coded in C#) - Photoshop CS6 - MAGIX Music Maker 2015

Note: ​First Door in every house, has to be lockpicked, you have to click E and wait, until the lockpicking sound has gone.​

Ratings

Overall 733th 3.275⭐ 22🧑‍⚖️
Fun 732th 3.125⭐ 22🧑‍⚖️
Innovation 704th 3.026⭐ 21🧑‍⚖️
Theme 795th 3.132⭐ 21🧑‍⚖️
Graphics 654th 3.35⭐ 22🧑‍⚖️
Audio 456th 3.158⭐ 21🧑‍⚖️
Given 16🗳️ 22🗨️

Feedback

AndrewJAdams
04. Dec 2017 · 23:47 UTC
Fun game, I really like the lighting and graphics. One thing that bothered me is that I couldn't rotate my light and move at the same time. It made movement a little wonky, but I still got away with $425
Nzollner
04. Dec 2017 · 23:52 UTC
Do you play on laptop?
🎤 Nilsson
04. Dec 2017 · 23:53 UTC
@andrewjadams Thanks so much for the fast feedback Andrew, that means a lot, but by our experience, do you use a Laptop? Since the movement should work as intended, you shouldn't have a wonky feel, we personally use desktop computers, that might be why?
basti
05. Dec 2017 · 00:03 UTC
Nicely executed. I really like what you did with the theme, I didn't realise at first what was going on when I picked up objects, but on the second play it became clear immediately. I'm also digging the GTA 1&2 style sprites.

With a bit of polish and bugfixing I'm sure you can pull off a complete, short indie game off of your idea. :)

edit: got away with 860 bucks, did I miss anything? :)
exezin
05. Dec 2017 · 03:08 UTC
Took me a moment to realize I had to wait for the door to open! Ran around in confusion and something came out through the wall of a house and caught me :D

Nice game, I liked the torchlight effect :)
Nikolaj
05. Dec 2017 · 03:08 UTC
Neat game and concept
Grentacular
05. Dec 2017 · 05:49 UTC
I liked the light effects and the tone the game set. I played the web version and it was a little dark when played on a white background, but making it fullscreen helped. It did bug be a bit that people could walk through closed doors, however.
bridgs
05. Dec 2017 · 06:34 UTC
Fun game but incredibly dark on my screen. Had to rely on prompts to tell if I was near a door.
X Budsterized X
06. Dec 2017 · 22:45 UTC
Really cool concept, I felt a strong nostalgia and after reading some of the comments it might be because of the similarity of sprites with old GTA games :)

Keep up the good work ! :)
DWulff
06. Dec 2017 · 22:48 UTC
Short but sweet! The controls and the concept seemed put together well. Just the ai would run through the walls when I was in a room across form it!
CallumLTurner
06. Dec 2017 · 23:52 UTC
Really polished core mechanics all in place, the arts all well done, and the concept is great, and it’s fun to play. My only real criticism is that I wish there was more.
Congrats on the game 😊
videojames
07. Dec 2017 · 04:23 UTC
I like the lighting and textures, but it took me a while to figure out the door
FerNandXor
08. Dec 2017 · 13:24 UTC
I beat the game (played on Web), a bit easy and short to my taste, but fine concept. I found a bug: when you are detected, enemies walk through walls. Also, interaction triggers should be improved, sometimes in front of a door and I can't do anything but move around until it shows. The light effect is well implemented, music and fx are pretty atmospheric.
matheuscampos2910
08. Dec 2017 · 14:04 UTC
It is fun, nice graphics and i loved the shadows and the idea of lockpick, i just think that the text "Press E to LockPick" Should always appear horizontally. Because even if your character is facing down, the player is always reading in that way. Keep doing more games, maybe with some enhancements, this game could be a lot of funnier.