World en abyme by lepatryckduffy

World en Abyme
It's a small 2d puzzle platformer inspired by super monkey ball !
The main idea was the mise en abyme: a level in another one in another one in...
Controls:
Use the arrows to move
Maybe turn up the volume if you haven't headphones !
Links:

Ratings
| Overall | 100th | 3.912⭐ | 36🧑⚖️ |
| Fun | 112th | 3.758⭐ | 35🧑⚖️ |
| Innovation | 91th | 3.813⭐ | 34🧑⚖️ |
| Theme | 18th | 4.375⭐ | 34🧑⚖️ |
| Graphics | 359th | 3.606⭐ | 35🧑⚖️ |
| Audio | 424th | 2.688⭐ | 34🧑⚖️ |
| Mood | 262th | 3.467⭐ | 32🧑⚖️ |
| Given | 27🗳️ | 39🗨️ |
The thing I disliked the most was your character being the next level, it may be a cool concept in theory, and it's executed well(with the zoom in and everything), but I think I rather have a proper main character.
Check out mine https://ldjam.com/events/ludum-dare/38/$19963, I'd love some feedback as well :)
The first is my main grievance - many times it seemed that just flying by the lava makes you dead.
Other than that - a fun entry and a job well done, nice spin on the theme.
Yes i understand about the character. It does not participate of the game identity and the player identification. I will think about this
I'll try your game with plesure ;)
@Takusan Thanks to, it's very cool
I consider your comments with great interest. Thank you
Yes hitboxes are very bad now... and the physics too. I'll try to make this better.
Thank you
Cheers!
And I was taking it in an ultra positive way. It's mabye my bad english :p
No probleme. It's very cool.
Thank you very much.
I was just missing an Escape button :smile:
Maybe some more sounds for the ambiance would be cool, and a physic better executed too ;)
Maybe some more sounds for the ambiance would be cool, and a physic better executed too ;)
Nice little puzzle game!
Anyway, the mechanics are cool are I liked art too. Someone said that real character is better than next-level-thing, but I disagree, I liked this part too.
Maybe just levels could've been a bit larger, I've cleared each of them very fast, except for one before last. Actually you can try do add bunch of levels and maybe make them a bit larger and publish extended version of your game at some store. I've seen similar concept before, but there probably would be enough people who will wish to play such game anyway.
My only complain about this game is that it ended too quickly, I wanted more of it :) Of course I understand the limited time frame of the jam, but this is a good thing, it means I had fun and enjoyed the game a lot.
I didn't suffer as much as other reviewer of the physic, for me the physic was good enough for the game play.
The art style and sound design is fitting the game as well.
Overall: a great game I advice anyone to try!
(You can see me playing this game for the first time on the vod https://youtu.be/lXUmif8KKxM?t=3h19m40s )
@Jane-pr Thank you very much. Thanks a lot for the art vision :)
@Faithcaio @Rahtainka Thanks :smile:
@JayTord Haha okay. I would be interested **to have the link of this game**! Please :)
In fact there are lot of games with the concept: "you control the game not the player" on app store, and other store. Super monkey ball is the most famous !
Thanks, yes after reflection this would change the mechanics too much.
Yes make more levels (a bit larger too), fixe the physics are my priorities. .
I'll try it :p
@Togis Thanks, Haha yes it's positive, i note for the physic. Thanks for your stream
Since you said in your post that you would try out our games I will post a link here :)
https://ldjam.com/events/ludum-dare/38/42-mikronikus
Have fun playing!
- game design is so good that i played 50 times
- very unique i enjoyd playing it but level 6 seems to be very difficult
- you have the next level designed in the present level ball (Man that idea was preety good )
The physics of what happened to your ball during rotation felt a bit weird though. It felt like the ball got some weird momentum that took a while to get used to, not sure how to describe it. Might be worth it to make the collisions a bit more forgiving with the lava pools! All in all it was fun though.
Link to the stream where I played it: https://www.twitch.tv/videos/139473859 (starts at 3:10:13)
This is actually a really strong entry with innovative gameplay, clever puzzles, and a strong aesthetic. So while my pain points were minor and I might not mention them for a lesser game, I want to list them even though they're small:
I think there was a slight bit more finesse that could be applied to the physics and the hitboxes. A few times I hit the underside of some lava when I thought I had not. When turning the world, the initial inertia of the ball caused the ball to move in a way that was a little startling and made me not feel as smooth as perhaps I could have.
The sounds were nice, and the ambient ones helped the mood, but I think you lose some feel by not including sounds on the core interactive actions. A small subtle grinding sound for rotating the world, and a bumping sound for when the ball hits things would have made the game feel more alive and real to me.
Anyway, those are tiny things, this is a great entry. Very nice work!
Very good game. Sound, graphics and gameplay are all fine. I like the idea.
A death animation would have been a great addition. Maybe the "jump" effect when we turn a bit strongly the word is a bit too strong, but maybe I say this because this is the main cause of my deaths. :wink: Like someone says, the ball/world would simply be/feel heavier. The hitboxes are maybe a bit too big as well. I like it when it is possible to pass really close to the danger... and even a very little bit inside it.
The character being the next level minimized was a clever and interesting touch! And I really like moments like when you reach the later levels, where the previously benign world becomes black and evil-looking... haha. Cute visual correlation with the progression of the levels!
Since it's a physics sandbox, you could also add more physical non-static obstacles: logs, barrels, boxes and etc.
Here is my playthrough: https://youtu.be/yereD-4tYbM
It was fun to play. Thank you!
Unfortunately I lost patience in the first dark level because I found the collision detection to be a bit imprecise. Either that or I sucked too much. I think the game would have benefited from tighter definition of when the ball touched a forbidden surface or not. If it rolled slowly, I had the feeling that it counted as a hit before the ball made contact, but if it moved quickly it would pass halfway through the lava before registering as a hit. The physics were a bit frustrating at times as the ball would sometimes bounce back directly into an obstacle much more than I expected, but that could also be explained by me being bad at the game.
Overall a very likeable entry that would have been even better with some atmospheric music.
```
Player data archive not found at `mac.app/Contents/Resources/Data/data.unity3d`, using local filesystem
```
Since this seems to be a Unity game tho, you should do a web build if you can anyway. c:
https://www.youtube.com/watch?v=qmUpejMpTcM