Sacrifice by earnso
This game serves also as a demo, because I liked the work I was able to output within these 3 days.
Controls
- Arrows to move
- Mouse to look around (it may be inverted but I'm working on a settings menu)
- Tab to Equip Menu
- What Equip you can use Z to attack
- Left Shift is run
It does support some amounts of replay-ability. The Save file is called "Player.egg" if someone wants to try something-
Update
Patched: Inverted Mouse Movement and a level loading issue which was blocking progression.
Issues
I have reports of the character not being able to move. So fix this, on the start dialogue, go to the controls tab and make sure your controls are mapped correctly from the horizontal and vertical axis.

Ratings
| Overall | 1022th | 2.432⭐ | 39🧑⚖️ |
| Fun | 1032th | 2.053⭐ | 40🧑⚖️ |
| Innovation | 1029th | 2.118⭐ | 40🧑⚖️ |
| Theme | 921th | 2.689⭐ | 39🧑⚖️ |
| Graphics | 486th | 3.566⭐ | 40🧑⚖️ |
| Audio | 613th | 2.487⭐ | 40🧑⚖️ |
| Humor | 862th | 1.735⭐ | 36🧑⚖️ |
| Mood | 817th | 2.882⭐ | 40🧑⚖️ |
| Given | 85🗳️ | 0🗨️ |
The graphics are awesome though!
Good Job!
And there is a point for putting the unequip mechanics there. Try this-
Delete the save file and try not hitting anything in the first level for about 2 minutes or so- you'll understand
Also there are about 5 levels and the enemies lessen each level, so try to play it till the very end-
it's not that long.
However i liked the text, each time i played it was a bit different, and that was nice.
I built some sort of continuity, so there's actual narrrative in the game. Provided that the I might have messed up with the build index of a level. I'll take a look into it right away and update that.
Thanks for letting me know, I greatly appreciate that-!
Well done. I like the atmosphere and that you included both a menu/intro and a fighting scene. Great move to show of the model in the main menu by the way, looks cool with that pose so it caught my eye.
I'm actually updating the game, and there is a bit more to the story ;-; I somehow managed to mess up a 0 with a 1 somewhere (literally).
Other than that, nice work!
Also @mortus I'm a bit confused about that, since it's working for some and not for others. However, thanks for letting me know I will take a look into it.

Make sure these are mapped correctly. @mortus @darkanice take note.
I expected to be able to attack with the mouse button, but that didn't work for me. Having to switch to attacking with Z was very jarring. The part where you're killing the crash test dummies could use some work too, as they don't really do anything.
Like, you could have less of them and have them standing to be executed or something like that, a different approach to cause impact. Just throwing an idea here.
Anyway, good job!