Gravity Does Not Work That Way by karln

[raw]
made by karln for LD 38 (JAM)

gdnwtw screen 1.png

Play online at itch.io: https://karln.itch.io/gravity-does-not-work-that-way

Your trusty hi-vis jacket has accidentally attracted a Small World to you! Search the (still rather small) world around you to find a new home for this Small World.

WASD or arrow keys to move, Shift to run.

Source code on Github: https://github.com/karlorg/gdnwtw

Pretty map tiles by Buch at OpenGameArt.org, http://blog-buch.rhcloud.com and Jeffrey Kern (committer and creative consultant). Retrieved from https://opengameart.org/content/overworld-tiles-0

(Crappy map tiles and other graphics by me.)

This game uses modified versions of these sounds from freesound:

  • Earth1.aif by pushtobreak (https://www.freesound.org/people/pushtobreak/sound...)
  • Camping light Turned On.wav​​ by ryanlouis​ (https://www.freesound.org/people/ryanlouis/sounds/...)
  • waves and seagulls.wav​ by juskiddink (https://www.freesound.org/people/juskiddink/sounds...)

Ratings

Overall 194th 3.696⭐ 25🧑‍⚖️
Fun 102th 3.783⭐ 25🧑‍⚖️
Innovation 101th 3.783⭐ 25🧑‍⚖️
Theme 188th 3.783⭐ 25🧑‍⚖️
Humor 101th 3.591⭐ 24🧑‍⚖️
Mood 388th 3.227⭐ 24🧑‍⚖️
Given 31🗳️ 18🗨️

Feedback

Iak
01. May 2017 · 06:35 UTC
The changing radius you get from moving back and forth is really fun to play around with, though it does make the game kinda too easy as most things just die offscreen. Something to force you to keep the mini-planet close at times may help to fix that? (dunno, maybe making enemies appear from the ground only after getting close to them or somesuch).
g12345
11. May 2017 · 04:57 UTC
That was fun. Thought the small planet would be a very annoying way to attack but it wasn't too bad.

Nice level layout too.
Snowdrama
14. May 2017 · 01:50 UTC
Interesting gameplay mechanic, frustrating at times, great at others. Overall a unique game!
CliffracerX
15. May 2017 · 18:07 UTC
Very interesting take on the theme. I believe "An unconventional weapon" from LD32 would have applied well too.

It was a bit annoying to control the planet, but aside from that, no real complaints. I mean, aside from being jumpscared literally every time combat started. :P

Nice work. :thumbsup:
fangzhangmnm
16. May 2017 · 01:24 UTC
WHY OPT_OUT AUDIO VOTING CATEGORY!!! Your audio worth 5 stars!!!
Nice enemy design, reasonable difficulty curve, plus the audio builds up tension. and the final sfx of lighthouse is the best relaxing and award after I almost cannot keep going on. Nice game length.
🎤 karln
17. May 2017 · 20:04 UTC
@fangzhangmnm yeah I wasn't sure if I was allowed to get rated on Audio since a few of the sounds aren't my own, although all the "voices" are. Thanks for the kind words, I enjoyed making the sounds :)
Gama Croma
18. May 2017 · 09:25 UTC
Really funny voices and effects, really enjoyed punching stupid screaming monsters :D
Clavus
18. May 2017 · 09:54 UTC
That was pretty fun. Interesting way of controlling the planet as a weapon.
lucentbeam
18. May 2017 · 13:53 UTC
Wow, seriously, I'm in love with your core mechanic! This was really cute and a lot of fun. I also really appreciate the intuitive, non-obtrusive, and forgiving health system. I literally lol'd when I heard the goblins. Good variety of enemies, and nice use of level design to teach the mechanic before raising the stakes. Great work, I loved it!
Efmi_
18. May 2017 · 14:49 UTC
It was a really great and fun to play game. The physics were hard first but after a little time of playing it became more easy. The audio was awesome. I got so scared when I accidentally pumbed that ball on the little kid xd
Laguna
18. May 2017 · 14:55 UTC
Unfortunately the game did not start after the loading bar was fully filled. I am running Win7 64bit with the latest chrome version.
MrSmith33
18. May 2017 · 15:28 UTC
Finally a game that didn't crash or lag my firefox. Weapon mechanic is quite fresh. A volume slider would be nice though.
zenmumbler
18. May 2017 · 15:30 UTC
Charming little game with amusing sounds (except for the fire-guys…) and it has an ending too! Nicely done.
Tim Six
18. May 2017 · 15:31 UTC
Pretty fun game! The gravity thing was a nice concept to build on. The sounds were great but were a bit jarring at first. Would love to play a fleshed out version of this with more monsters, more levels, even some upgrades! Maybe even a mobile version someday!

Also liked the generous hp/life system.
hunttis
18. May 2017 · 15:33 UTC
That was quite funky. For some reason the scrolling was really hard for Safari, framerate dropped to about half. Sounds didn't work on Safari either (probably a format thing). Chrome was fine, scrollingwise and soundwise. The sounds spooked the poop out of me :D Dayum :D

Fun mechanic, easy enough controls (learning to smack the enemies with the planet was fun). I did run into quite a few "invisible walls" at the very first location, since the player hitbox was a bit bigger than I expected. It took me a while to get out of the beach because of that :D
🎤 karln
18. May 2017 · 17:30 UTC
@zenmumbler indeed, I feel I must apologise for the fire guy sounds, I realised soon after posting the finished game that they were a bit louder than I remembered and never got around to toning them down at all...
🎤 karln
18. May 2017 · 17:33 UTC
@efmi hehe, I wondered what people would make of the kid. The kid being there is a remnant of a early idea of having a little dialogue in the game. (S)he was supposed to say something about your planet and get up after being knocked down, but there was no time :)