Manned Missile Master by Capital-Asterisk

[raw]
made by Capital-Asterisk for LD 43 (COMPO)

​Lets put realism aside and say, “don’t you think it would be fun to pilot a missile and crash into things?” In this game, you play as pilots of the AAGSS-69 Manoman. The AAGSS-69 Manoman is a missile that does not use a conventional guidance system, but instead features a cockpit containing a pilot.

  • Missiles move with extreme realism
  • Missiles fly through missile shaped holes
  • Unmanned missiles get hit by manned missiles

Video of gameplay: https://youtu.be/8ST0udJRyj8

Screenshot<em>20181202</em>185943.png

Screenshot<em>20181202</em>185837.png

Includes 5 levels:

  • Operation Unskilled Pilot
  • De-Automation
  • Operation Boring Game
  • Solid Moisture
  • Operation Operation

Yes, I know the sky having an incorrect gradient. Whoops.

Ratings

Overall 122th 3.69⭐ 23🧑‍⚖️
Fun 113th 3.619⭐ 23🧑‍⚖️
Innovation 269th 3.143⭐ 23🧑‍⚖️
Theme 277th 3.405⭐ 23🧑‍⚖️
Graphics 150th 3.667⭐ 23🧑‍⚖️
Audio 51th 3.775⭐ 22🧑‍⚖️
Humor 98th 3.389⭐ 20🧑‍⚖️
Mood 196th 3.289⭐ 21🧑‍⚖️
Given 23🗳️ 9🗨️

Feedback

MyFriendTames
04. Dec 2018 · 04:55 UTC
An interesting game, good job! :smiley: :v:
jhell
04. Dec 2018 · 20:46 UTC
You did pretty well for going full 3D! I'd have liked the game to be more low-poly like the cave level (that I couldn't beat, it was a bit hard to parse). But the level of polish is impressive and I liked the humor in mission descriptions and victory/defeat texts :)
Nick Rafalski
05. Dec 2018 · 02:08 UTC
Nice game! I really like the graphics and audio. The writing is also funny. The 3-axis movement is actually really easy to get the hang of, and not too slide-y which I see a lot. My only gripe is that the hitboxes on the targets and some of the obstacles seemed too unforgiving. In reality, they were probably 100% accurate, which is nice, but it was frustrating to feel like I made it through a 'rocket shaped hole', only to clip it by a millimeter. Still, very nicely done
Josh Bothun
05. Dec 2018 · 03:57 UTC
Cool idea :) It really made me want to play it with motion controls
SanyingLi
05. Dec 2018 · 05:37 UTC
The ship moves very cool like you said, it reminds me "elite dangerous", it's a pure 3d space ship control.
Hit the moving target a kind of hard in the beginning. Overall good game.
pickens-inc
23. Dec 2018 · 12:40 UTC
Wow, this is really fascinating.

The movement actually feels really satisfying, something that surprised me with the fact that keyboard-controlled vehicles were never something I was a huge fan of. The concept was fun and silly, and somehow, every start to the mission harkened back flashbacks to Armoured Core, for me. Not sure why, maybe it's the way you're dropped in, initially.

The graphics were quite charming, especially of the missile itself, though they were a cause of some frustration. The lack of decent lighting and shadows meant I had a lot of problems with perspective sometimes. This was especially prevalent when trying to figure out in De-Automation as to whether I was in front of or behind the missile, and even moreso in Boring Game, where sometimes I would not be able to tell where the turn was since the back of t he cave looked like it was part of the walls to my left and right. I also once thought I was looking at a red sky with the sun, when in actuality it was the solid wall reflecting the light attached to my rocket.

These were nitpicks though, and I really did enjoy the game, and its variety was really nice. The sound design also was brilliant, loved it a lot.

Well done!
Skosnowich
23. Dec 2018 · 12:48 UTC
![Many deaths](///raw/c31/z/1fc4a.png)

That last level was really hard. Probably lost most of my pilots there. :smile: I needed some time to realize, that the hole in the third level short before the end was actually a hole. Thought that the game was buggy there. The different levels were very nice and diverse.

Loved the movement of the rocket and also the art style. Minimalistic and very appealing. The possibility of changing the controls before each start was very nice. The soundtrack was also very fitting.
Raphael Maia
26. Dec 2018 · 16:13 UTC
I liked the controls a lot, and it's very well fitted into the theme.
Bificommander
28. Dec 2018 · 20:06 UTC
I'll admit, I didn't get the last level. I got to within 150 of the target, but that tiny twisting letterbox where I couldn't even tell which way it was turning was too much for me. And dodging turret fire does feel a bit RNG-ish. Still, a lot of fun to be had here. Well done.
nul
29. Dec 2018 · 19:23 UTC
One big issue I had was dealing with the camera. Going through tight turns on the last level. Don't find out where the corners pop out until it's already too late to adjust.

Otherwise, very nice game, especially in art and sound!
acaral
29. Dec 2018 · 19:44 UTC
I love rail shooters, so I can only appreciate your entry :wink: In any case the music is very great and dynamic like your entire game otherwise. Nice job!