Manned Missile Master by Capital-Asterisk
Lets put realism aside and say, “don’t you think it would be fun to pilot a missile and crash into things?” In this game, you play as pilots of the AAGSS-69 Manoman. The AAGSS-69 Manoman is a missile that does not use a conventional guidance system, but instead features a cockpit containing a pilot.
- Missiles move with extreme realism
- Missiles fly through missile shaped holes
- Unmanned missiles get hit by manned missiles
Video of gameplay: https://youtu.be/8ST0udJRyj8


Includes 5 levels:
- Operation Unskilled Pilot
- De-Automation
- Operation Boring Game
- Solid Moisture
- Operation Operation
Yes, I know the sky having an incorrect gradient. Whoops.
Ratings
| Overall | 122th | 3.69⭐ | 23🧑⚖️ |
| Fun | 113th | 3.619⭐ | 23🧑⚖️ |
| Innovation | 269th | 3.143⭐ | 23🧑⚖️ |
| Theme | 277th | 3.405⭐ | 23🧑⚖️ |
| Graphics | 150th | 3.667⭐ | 23🧑⚖️ |
| Audio | 51th | 3.775⭐ | 22🧑⚖️ |
| Humor | 98th | 3.389⭐ | 20🧑⚖️ |
| Mood | 196th | 3.289⭐ | 21🧑⚖️ |
| Given | 23🗳️ | 9🗨️ |
Hit the moving target a kind of hard in the beginning. Overall good game.
The movement actually feels really satisfying, something that surprised me with the fact that keyboard-controlled vehicles were never something I was a huge fan of. The concept was fun and silly, and somehow, every start to the mission harkened back flashbacks to Armoured Core, for me. Not sure why, maybe it's the way you're dropped in, initially.
The graphics were quite charming, especially of the missile itself, though they were a cause of some frustration. The lack of decent lighting and shadows meant I had a lot of problems with perspective sometimes. This was especially prevalent when trying to figure out in De-Automation as to whether I was in front of or behind the missile, and even moreso in Boring Game, where sometimes I would not be able to tell where the turn was since the back of t he cave looked like it was part of the walls to my left and right. I also once thought I was looking at a red sky with the sun, when in actuality it was the solid wall reflecting the light attached to my rocket.
These were nitpicks though, and I really did enjoy the game, and its variety was really nice. The sound design also was brilliant, loved it a lot.
Well done!
That last level was really hard. Probably lost most of my pilots there. :smile: I needed some time to realize, that the hole in the third level short before the end was actually a hole. Thought that the game was buggy there. The different levels were very nice and diverse.
Loved the movement of the rocket and also the art style. Minimalistic and very appealing. The possibility of changing the controls before each start was very nice. The soundtrack was also very fitting.
Otherwise, very nice game, especially in art and sound!