{"author_link":"\/users\/arch","author_name":"Arch","author_uid":"1012077","comments":[{"author_name":"Guilhermoni","author_uid":"1101471","time":"2018-08-13T02:07:24Z","epoch":1534126044,"modified":1534126044,"text":"Great game, a little weak on the theme aspect, but it plays really well, nice concept and gameplay, well done! ","likes":0,"format":"md"},{"author_name":"SeaFishelle","author_uid":"1093831","time":"2018-08-13T02:18:53Z","epoch":1534126733,"modified":1534126733,"text":"Okay, this is one of the best ones I've played yet. It's got a listenable soundtrack, comfortable art, and a tutorial that didn't hold my hand. This is really good. Be proud of what you made. :D","likes":1,"format":"md"},{"author_name":"mshopf","author_uid":"1051901","time":"2018-08-13T13:47:44Z","epoch":1534168064,"modified":1534168110,"text":"Wow, very *very* nice, addictive game. The theme isn't 100% hit, but I don't care. Audio and graphics fit well, even if not self-created.\n\nGame mechanics works well, though I'd love to have an better way to select replay (I often accidentally pressed replay).","likes":0,"format":"md"},{"author_name":"FTL_Sloth","author_uid":"1102655","time":"2018-08-14T01:51:56Z","epoch":1534211516,"modified":1534211516,"text":"Love this game. Simple but addicting. Every time you crash you feel like your just one try off from hitting that portal. The intro levels to the games mechanics were a great touch. Very polished. ","likes":0,"format":"md"},{"author_name":"Cincerteri","author_uid":"1100561","time":"2018-08-14T01:57:48Z","epoch":1534211868,"modified":1534211868,"text":"The mechanics are really interesting. However, I did find it rather frustrating to have to remove and replace the singularity instead of being able to drag it around.","likes":1,"format":"md"},{"author_name":"TheCommonThug","author_uid":"1104497","time":"2018-08-14T03:06:37Z","epoch":1534215997,"modified":1534215997,"text":"@seafishelle couldn't have put it better. I haven't tried the same level of a game so many times since that trial bikes game from like 10 years ago. You all know which one I'm taking about. This is addicting.","likes":1,"format":"md"},{"author_name":"hiFructose","author_uid":"1105754","time":"2018-08-14T04:39:42Z","epoch":1534221582,"modified":1534221582,"text":"Awesome. Very addicting gameplay. Although it doesn't quite fit the theme, it doesn't matter too much. Very well done.","likes":0,"format":"md"},{"author_name":"ThePelranthean","author_uid":"1000985","time":"2018-08-14T22:50:43Z","epoch":1534287043,"modified":1534287043,"text":"Very simple. Very good. I approve of this game.\n\nNow, if I could control multiple ships at a time, that might be even more insane... but then I don't know if I'd even complete the tutorial on a multi-ship version. :)\n\nThe puzzle progression was well designed, so good job on the game design front. Mechanics were simple, but that's all they had to be. It works well.","likes":1,"format":"md"},{"author_name":"RyanJavanshir","author_uid":"1114276","time":"2018-08-18T17:17:18Z","epoch":1534612638,"modified":1534612638,"text":"Really fun game here! Not sure it matched the theme, but it's pretty good. I wasn't sure about the turning mechanic, but I loved the use of the singularities to bend the ship around. Graphics were simple yet worked very well. This could make a very good mobile game.","likes":0,"format":"md"},{"author_name":"Injured","author_uid":"1095702","time":"2018-08-18T20:40:35Z","epoch":1534624835,"modified":1534624873,"text":"I personally think you took the theme and gave it a liberal interpretation - and I enjoy that, I think its creative and simple - a winning combination.","likes":0,"format":"md"},{"author_name":"devharts","author_uid":"1069194","time":"2018-08-20T01:42:51Z","epoch":1534729371,"modified":1534729371,"text":"Very interesting mechanic! I like how it combines puzzle (where to put the black holes) with skill (how fast to make the ship go) and I found it to be a bit addictive to keep trying until I could get the level right. Nicely done :)","likes":1,"format":"md"},{"author_name":"Andaron_Noob","author_uid":"1102727","time":"2018-08-21T03:50:02Z","epoch":1534823402,"modified":1534823402,"text":"Really interesting game! would be cool if you could see your previous path or move Your singularities.","likes":1,"format":"md"},{"author_name":"Arch","author_uid":"1012077","time":"2018-08-22T00:51:03Z","epoch":1534899063,"modified":1534899063,"text":"Yes I totally agree with you @cincerteri and @andaron-noob. In fact, the first post-jam feature I added was re-positioning singularities (and a better way to delete them). Unfortunately that can't be the version that gets rated. Thanks for the feedback all!","likes":0,"format":"md"},{"author_name":"wisstopher","author_uid":"1011885","time":"2018-09-03T19:29:59Z","epoch":1536002999,"modified":1536002999,"text":"I was actually going to mention re-positioning the singularities but it looks like you beat me to it. It's an interesting concept and it was fun to play. Great work!","likes":1,"format":"md"},{"author_name":"gustavo.christino","author_uid":"1026571","time":"2018-09-03T23:11:25Z","epoch":1536016285,"modified":1536016285,"text":"The game is very good. I will do the evaluation in the next comment.\n\n![Home.png](\/\/\/raw\/bc7\/6\/z\/1aa37.png)","likes":2,"format":"md"},{"author_name":"gustavo.christino","author_uid":"1026571","time":"2018-09-03T23:19:45Z","epoch":1536016785,"modified":1536016786,"text":"Evaluation ...\n\n0 - Main Mechanics:\nThe main mechanics based on physics, in positioning massive bodies to reach the exit of each level became very interesting.\n\n1 - Secondary Mechanics:\nI believe that the \"meteorites\" and the possibility of accelerating the ship (or not accelerate the ship) are the set of secondary mechanics. Also quite interesting. There is not just one way to beat each level, so it was even more fun to try in a number of ways.\n\n2 - Learning Curve:\nQuickly learn the main mechanics and the secondary. The set of commands is simple and clear.\n\n3 - Flow:\nAt each level the difficulty actually increased according to my skill climb. I think in terms of game flow is adequate (there is room to create more intermediate levels and add new mechanics).\n\n4 - Love Points:\nThe use of gravity. The challenge itself.\n\n5 - Presentation of the Narrative:\nThere is not a very large narrative presentation, it seems. Looking in a subjective way, I believe that (with the messages and the challenges) I was someone who went away from home and was on a journey to return (with the playful question of the entity that placed super massive bodies and infinite meteorites in the way).\n\n6 - Art Polishment:\nFor Ludum Dare's time is excellent, and goes beyond (in both sound and image). There is always room to polish and create new elements, it can be a good case of continuity of the project.\n\n7 - Monetization Attractiveness:\nI believe that (in case of continuity of the project) could sell as a casual game for smartphones. It would then be necessary to evaluate whether it would be through sale of the game, consumables (rebuilding the maximum number of items to be used per level) and many other possibilities (in case of game design expansion). It can also monetize with advertisements.\n\n8 - Community Generation:\nIf you create a Facebook page invite me to follow. It may be that the game grows in terms of community. :)\n\n9 - Cultural Dialogue:\nThe game talks about outer space, so it attracts those interested in the theme (getting enough of the culture in that sense). For the game to influence culture (in the opposite direction) it would be necessary to generate a good community and, preferably, to have a more elaborate narrative. Overall, it's very cool! :)","likes":2,"format":"md"}],"format":"md","images":["ld42\/106475-d84a34119e1c57d4cae558f2cde16d59.png"],"links":[{"url":"https:\/\/eskimonster.itch.io\/gravity-well","text":"HTML5 (web)"},{"url":"https:\/\/bitbucket.org\/CBartz\/gravitywell\/src\/master\/","text":"Source code"}],"metadata":{"g_key":"49264","g_author":"1012077","g_event":"LD42","g_eventkey":"73","g_subevent":"JAM","g_urlkey":"232262","g_title":"Gravity Well","g_status":"USEAR3","g_place":"145","g_commentcount":"16","g_site2_node_id":"106475","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"106475","n_urlkey":"232262","n_parent":"97793","n_path":"\/events\/ludum-dare\/42\/gravity-well","n_slug":"gravity-well","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"12077","n_created":"1533912196","n_modified":"1534124113","n_version":"322656","n_status":"COMMIT"},"node":{"id":106475,"parent":97793,"superparent":9,"author":12077,"type":"item","subtype":"game","subsubtype":"jam","published":"2018-08-13T01:35:13Z","created":"2018-08-10T14:43:16Z","modified":"2018-08-13T01:35:13Z","version":322656,"slug":"gravity-well","name":"Gravity Well","body":"## Description\n\nFrom the minds that brought you \"Collosal Cat Adventures 2\", and \"Eskimonster: Pingus Rising\" comes their new title \"Gravity Well\".\n\nTake control of your crippled vessel and utilize dangerous singularities to reach the jump gate at the end of each level. With only direct control of forwards and reverse thrust you will have to deploy singularities to effect your ship's trajectory. Be careful! If you get too close to the singularities you will get shredded by their powerful gravity wells!\n\nThere may be plenty of room in space, but in space there is no room for error.\n\n## Screenshot\n\n![GravityWellGif1.gif](\/\/\/raw\/d2f\/2\/z\/16ab4.gif)\n\n## How-To\n\nThis is a top-down action puzzler. Alternate between placing singularities in 'Edit Mode' and flying your ship in 'Play Mode'. Reach the gate to progress to the next level.\n\n### Edit Mode:\n\nClick and drag singularities from the toolbar into the starfield.\nClick on placed singularities in the starfield to remove them.\nPress the play button to transition to 'Play Mode'.\n\n### Play Mode:\nLeft Mouse Button -> Thrust Forwards.\nRight Mouse Button -> Reverse Thrust.\nPress the restart button to transition to 'Edit Mode'.\n\n![GravityWellGif2.gif](\/\/\/raw\/d2f\/2\/z\/16bee.gif)\n\n## Tools\/Resources Used\n### Engine\nUnity 2018\n### Audio\nNewGrounds\n\nfreesound.org\n\nBsfxr\n### Assets\nPiskel\n\nOpenGameArt.org (50% original assets. 50% premade assets.) ","meta":{"author":[12077,12374],"link-01-tag":"42336","cover":"\/\/\/content\/d2f\/2\/z\/16c84.png","grade-06-out":"1","grade-05-out":"1","link-01":"https:\/\/eskimonster.itch.io\/gravity-well","link-01-name":"Itch.io","link-02":"https:\/\/bitbucket.org\/CBartz\/gravitywell\/src\/master\/","link-02-tag":"42332","link-02-name":"BitBucket","grade-07-out":"1"},"path":"\/events\/ludum-dare\/42\/gravity-well","parents":[1,5,9,97793],"love":0,"notes":16,"notes-timestamp":"2018-09-03T23:19:46Z","grade":{"grade-01":27,"grade-02":28,"grade-03":28,"grade-04":27,"grade-08":26},"magic":{"cool":116.92679333669,"feedback":25,"given":21.875,"grade":27.2,"grade-01-average":3.86,"grade-01-result":145,"grade-02-average":3.75,"grade-02-result":140,"grade-03-average":4.038,"grade-03-result":41,"grade-04-average":2.78,"grade-04-result":1068,"grade-08-average":3.208,"grade-08-result":515,"smart":11.399045294018}},"text":"## Description\n\nFrom the minds that brought you \"Collosal Cat Adventures 2\", and \"Eskimonster: Pingus Rising\" comes their new title \"Gravity Well\".\n\nTake control of your crippled vessel and utilize dangerous singularities to reach the jump gate at the end of each level. With only direct control of forwards and reverse thrust you will have to deploy singularities to effect your ship's trajectory. Be careful! If you get too close to the singularities you will get shredded by their powerful gravity wells!\n\nThere may be plenty of room in space, but in space there is no room for error.\n\n## Screenshot\n\n![GravityWellGif1.gif](\/\/\/raw\/d2f\/2\/z\/16ab4.gif)\n\n## How-To\n\nThis is a top-down action puzzler. Alternate between placing singularities in 'Edit Mode' and flying your ship in 'Play Mode'. Reach the gate to progress to the next level.\n\n### Edit Mode:\n\nClick and drag singularities from the toolbar into the starfield.\nClick on placed singularities in the starfield to remove them.\nPress the play button to transition to 'Play Mode'.\n\n### Play Mode:\nLeft Mouse Button -> Thrust Forwards.\nRight Mouse Button -> Reverse Thrust.\nPress the restart button to transition to 'Edit Mode'.\n\n![GravityWellGif2.gif](\/\/\/raw\/d2f\/2\/z\/16bee.gif)\n\n## Tools\/Resources Used\n### Engine\nUnity 2018\n### Audio\nNewGrounds\n\nfreesound.org\n\nBsfxr\n### Assets\nPiskel\n\nOpenGameArt.org (50% original assets. 50% premade assets.) ","title":"Gravity Well"}