Zero Grace Megadrive by triplefox

You are Zero, defender of the DRIVE SPACE.
Use your AX monster truck to defeat invading worms by crushing them out of existence.
The drive space is counting on you. GOOD LUCK! ♥
This game is made in PICO-8. Use the arrows and Z key to control the AX. Also do check out my devlog posts, there's plenty of content about the design process.
| HTML5 (web) | https://triplefox.itch.io/zero-grace-megadrive |
| Original URL | https://ldjam.com/events/ludum-dare/42/zero-grace-megadrive |
Ratings
| Overall | 138th | 3.758⭐ | 68🧑⚖️ |
| Fun | 156th | 3.614⭐ | 68🧑⚖️ |
| Innovation | 310th | 3.288⭐ | 68🧑⚖️ |
| Theme | 235th | 3.813⭐ | 69🧑⚖️ |
| Graphics | 178th | 3.716⭐ | 69🧑⚖️ |
| Audio | 200th | 3.294⭐ | 65🧑⚖️ |
| Mood | 177th | 3.342⭐ | 62🧑⚖️ |
| Given | 52🗳️ | 70🗨️ |
I like the graphical style as well. I don't know much about pico-8 but I really like the 3D effect on the title screen. :)
Regarding jump, maybe it could be nice to be able to modify the jump length by holding down the button more or less longer - some times, to crush a worm, it's better to use a very short jump, while other time, it could be useful to do a very long jump to avoid 3 rows of your tail.
You should definitively pursue developing it, and add a soundtrack :).
also please, this game deserves a soundtrack!
Solid entry, good work.
Have a nice day!
I used to play tons of a tron light-cycle game as a kid and muscle memory immediately kicked in and made it hard to get used to up,down,left,right being the controls instead of just left,right to turn.
Nice aesthetic and sound!
It's clean and simple, with just enough sound effects.
A more varied arena layout would have been nice!
The graphics are nice too!
Very clean game design.
Perhaps it will be nice if the camera portraits more the scene.
It was just challenging enough, and the jumping mechanic is a lifesaver (perhaps a tiny bit too useful?).
The only issue I had was the way the movement was handled (velocity-based visuals not faithfully giving out the timing at which the player changed tiles) with the movement speed being too fast, making worms really easy to deal with and provoking some moments where I felt I hadn't yet hit a wall on death.
I loved the audio and the visuals/gameplay were pretty damn crisp too. The crashing sound was a little abrasive, but didn't take away too much. It was hard for me to play too much but it was a simple idea implemented really beautifully. Greatjob
My high score was level 15 with 2998 points.