Space Equations by FussenKuh

Frantic Math for Fast Fingers
Downloads and Links:
- WebGL: https://fussenkuh.itch.io/space-equations
- Android: https://play.google.com/store/apps/details?id=com.FussenKuh.SpaceEquations
- Source: https://fussenkuh.itch.io/space-equations ( Follow the Download link at the bottom of the page )
Description:
Space Equations marks my third entry into the Ludum Dare Competition! When making games, my goal tends to create something that works on both a PC and my Android phone. So, feel free to check out my game via WebGL or Android, the choice is yours!
I decided to try something new with Space Equations... making a (rather simple) educational game. The goal is simple, don't let the game board fill up with nasty Red Boxes. The more equations you solve, the longer you live. You (or more likely your young child) might just learn something in the process.
How To Play
- Touch a Red Box
- A Math Equation Will Appear
- Touch Two Numbers to Solve the Equation
- Watch the Red Box Explode
Developer Notes:
Due to a crazy, hectic weekend schedule, I almost wasn't able to pull the trigger on joining this Compo. I got to clock in roughly 20 hours on this labor of love. As a result, the game's scope is rather small, which lead to some shortcomings. As always, the usual programmer graphics and sounds/music are in full effect. While I'm happy enough with the music, I wish I had more time to create and integrate better effects. I would have also liked to polish the presentation much more.
That said, I kept my requirements creep urges at bay and fought to stay focused on getting out a working game.
Overall, I'm happy with what I've accomplished and I'm looking forward to hear what everyone thinks about it! Thanks for playing :-)
Tools:
- Unity 2018.2
- Inkscape
- Audacity
- 1998 Fender Toronado
Screen Shots:
Clicking on numbers to solve Equations
Ratings
| Overall | 437th | 3.25⭐ | 34🧑⚖️ |
| Fun | 418th | 3.136⭐ | 35🧑⚖️ |
| Innovation | 160th | 3.574⭐ | 36🧑⚖️ |
| Theme | 407th | 3.456⭐ | 36🧑⚖️ |
| Graphics | 513th | 2.891⭐ | 34🧑⚖️ |
| Audio | 283th | 3.078⭐ | 34🧑⚖️ |
| Humor | 406th | 2.167⭐ | 29🧑⚖️ |
| Mood | 486th | 2.673⭐ | 28🧑⚖️ |
| Given | 28🗳️ | 27🗨️ |
Audio was really good.
@simplepotential - Thanks! The equations should always be solvable with the numbers on the screen... with one potential flaw. It's possible that the roaming numbers were hidden under a Red Box. Personally, I've never experienced that issue. But, due to time constraints, I didn't get to test all possibilities.
Thanks for playing and for the quality feedback!
-Mathstr0
I agree with the @jcmonkey that the telling 6 and 9 apart was very difficult. Perhaps having the numbers be different colors could help with telling them apart at a glance
I noticed that if you clicked the same box multiple times it would give you a different equation. I'm not a fan of this because it feels as though the block doesn't *represent* the equation
Similarly, I wasn't aware that you could use the same piece twice for an equation until I read these comments (i.e. the _ - _ = 0 equation)
@jcmonkey - Thanks for the feedback! The 6 and 9 are probably one of the most difficult parts of the game. It's not made any easier by the font I chose. And, just think, my original prototype didn't even have those bars!
@nick-girardo - Thanks for playing and taking the time to comment! In the early stages of development, I actually had the idea that the Red Boxes would have the equations written directly on them, and, thus, would never change. But, truth be told, when it came down to implementing the equation generation, it was just easier to constantly generate a random equation for the player to solve that wasn't directly tied to the Red Boxes. Do to my tight time constraints, I took the quicker way out.
@tontonpizza - Thanks for checking out my game and for the idea! I like the concept :) Whether it's a color difference on selection or maybe just the symbol directly on the boxes, it would make the player's life a bit easier.
@phlip45 - Haha! Considering you're not the only one that came to the same conclusion, I certainly wouldn't beat yourself up over it ;-) The way I see it, if multiple people have the same problem, then I've failed to do properly do my job as the developer. Thanks again for the feedback!
Reminds me that I should work on my basic math skills so I can quickly calculate that 8 + 5 = 13 :D
Well done
@btiers - Thanks for the feedback! I'm glad you enjoyed your experience :)
@matt-tuttle - Thanks for playing and for the great feedback! You're certainly not the first one to mention the 'click the same number' thing, and, I'm sure you won't be the last ;) I'm honestly surprised at how many players have noted that as a gotcha. But, what it really means is that my instructions should note that, or, I should have a legitimate tutorial that demonstrates that.
@boltkey - Thanks for the feedback! I agree about the 'pop' sound. So much so, that when I posted the mobile version a 1/2 hour or so after the web version, I actually updated the sound to something a bit more pleasant.
@skyrex - Thanks for the kind words! The game definitely was created with mobile in the forefront. Mostly because I find that I waste far more time playing random games on my phone than on my PC. As a result, I make sure that most games I create are mobile friendly.