Count Weenie by vidsneeze
My compo entry uses the theme by way of Linear Story X Dynamically Affected Elements. Also it uses the theme as Vampire X Sausage.

You play as Jo, who recently got turn into a hideous half vampire half sausage half human. Jo is on a quest to find the dingy's cure the sausagic curse.
The game is top down first zelda type screen to screen, with an attack, and a couple extra actions depending on how you play. The game is suppose to be played as a puzzle and you're unlikely to discover all the mystery on the first try. There quite a few npcs to meet and try to figure out how they fit into curing the sausagic curse.
Anyways hope you enjoy.
I'll post info about the game late HERE
NO Mac version. probably after ludum dare i'll have a mac version
there's no mute or volume option, but the music gives some hints to the game.


Ratings
| Overall | 453th | 3.208⭐ | 26🧑⚖️ |
| Fun | 357th | 3.25⭐ | 26🧑⚖️ |
| Innovation | 599th | 2.792⭐ | 26🧑⚖️ |
| Theme | 618th | 2.896⭐ | 26🧑⚖️ |
| Graphics | 365th | 3.2⭐ | 27🧑⚖️ |
| Audio | 213th | 3.217⭐ | 25🧑⚖️ |
| Humor | 118th | 3.409⭐ | 24🧑⚖️ |
| Mood | 200th | 3.348⭐ | 25🧑⚖️ |
| Given | 22🗳️ | 20🗨️ |
Sausage-vampires ftw
I also liked the low rez graphics and having different variations of songs for the temples was nice.
its just that respawning enemies and no checkpoints is oldschool cool but also a bit of a pain.
I would have liked to see some feedback from hitting enemies or being hit. It would make the game feel a little more juicy. The eating animation was great and I appreciate how you made a character with three halves but don't care and don't mention it.
:eyes: looking forward for future versions.
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape