I bet that your CATS look good in the dance floor by agar3s

Color domination strategy game with a touch of rhythm game
Fight to dominate the disco placing your frenetic cat followers in the dance floor.
Rules:
This is a two local player game, first player (green), second player (purple) the game ends when there is no more space to put more cats.
Pay attention to the dance floor, you can only put cats in a lightning floor (red)

the player with the high score wins: - if the value in the left corner is greater than 0 player One wins - if the value in the left corner is less than 0 player Two wins - if the value in the left corner is equal than 0 is a draw
Turn
select a cat card and place it in a valid space:
- a red one cell is a valid place.
- a cell with your same color is a valid place to put a card.
- place a card in a strategic position to fight for space.
a yellow floor is a floor in dispute.
Invalid cells
- a gray one cell is not a valid place.

- a cell with your opponent's cell color is not a valid place.

- a yellow cell is not a valid place.

If you place a card in an invalid cell you lose the turn.
You can check the color of the current player looking at the beat dots in the right

Timelapse
https://www.youtube.com/watch?v=YFbR0vqx2Ls
Thanks for playing it!!

Ratings
| Overall | 427th | 3.258⭐ | 64🧑⚖️ |
| Fun | 376th | 3.226⭐ | 64🧑⚖️ |
| Innovation | 275th | 3.508⭐ | 64🧑⚖️ |
| Theme | 350th | 3.589⭐ | 64🧑⚖️ |
| Graphics | 216th | 3.563⭐ | 65🧑⚖️ |
| Audio | 414th | 2.607⭐ | 63🧑⚖️ |
| Humor | 115th | 3.441⭐ | 61🧑⚖️ |
| Mood | 285th | 3.14⭐ | 59🧑⚖️ |
| Given | 77🗳️ | 61🗨️ |
Graphics is neat, gameplay interesting.
I had the last tile in yellow, so I couldn't end the game - the check for valid moves seems not to respect this.
Feel free to use the music after Compo! :slight_smile:
Little problem with the game: I was left with 2 yellow squares and no space to place anymore cats. However game didn't end.
Lovely cats, and graphically well done! Good job!
I didn't know this beepbox tool! cool stuff, thanks for sharing it.
(I couldn't implement an end screen, that's the reason the game doesn't end properly :sweat_smile:)
I've already play your game, nice stuff! like the way you need to choose bombs to unlock your path.
The game is a bit confusing for me, but I like the presentation a lot, it's cute and quite funny ! And the concept is great too, there's a lot of possibilities with it. Too bad there's no actual music.
@Toulou thanks! music is not my best skill and I couldn't fit in the compo :cry: I have a lot of ideas that I want to test in a post-jam version.
thanks for the feedback and comments! I've played and rank your games back :smiley_cat:
Art and controls
What needed polish:
Wasn't sure what to do / whose turn it was. Conveyance in general needs some tuning.
Good job tho! :D
Like others have commented, this really does need music for a really cool experience. Also, there doesn't seem to be any time limit, does there? So the flashing panels added a little timing requirement, but if you found a perfect spot you could just wait until it lit up and place your cat then. Maybe adding a time limit to each player's turns would help the whole thing flow better?
I liked the comments that popped up as you placed the cats!
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape