Energy Scraps by Royoyo
!!!Press TAB to lock/unlock mouse cursor
Created for the 39th Ludum Dare Game Jam.
You had emergency landing and you're almost out of energy to support yourself. Explore surroundings, recharge and upgrade your systems and finally repair the ship and get out of here!
- Draw energy from power cells
- spend energy to improve your stats
- reach distant areas
- watch out for enemies
- find hidden energy cells
- open locked doors by charging in energy
!!!Post-Jam: Tweaked game speed for better experience(no new features or any additions)!!!
Links:
WebGL
itch.io: https://royoyo.itch.io/energy-scraps
Newgrounds: http://www.newgrounds.com/portal/view/697227?updated=1501537037
Kongregate: http://www.kongregate.com/games/random_vamp/energy-scraps
Windows
itch.io: https://royoyo.itch.io/energy-scraps (below WebGL version)
Google Drive: https://drive.google.com/drive/folders/0B6zbGfEvPM7MdWl0TU5Sbks5bTg?usp=sharing





Ratings
| Overall | 391th | 3.413⭐ | 48🧑⚖️ |
| Fun | 729th | 2.625⭐ | 50🧑⚖️ |
| Innovation | 474th | 2.978⭐ | 47🧑⚖️ |
| Theme | 247th | 3.75⭐ | 50🧑⚖️ |
| Graphics | 137th | 4.224⭐ | 51🧑⚖️ |
| Humor | 526th | 2.07⭐ | 45🧑⚖️ |
| Mood | 481th | 3.111⭐ | 47🧑⚖️ |
| Given | 62🗳️ | 27🗨️ |
- Game needs some music obviously.
- That would be better if the gun had recoil animation.
- I had problem moving the mouse in the main computer where we started it was just locked at the beginning.
- Jumping could be a bit more easy, feels like gravity is too high.
- Projectile speed and rate is really low, cat get a good feeling of using the weapon.
- Better UI and objective indicators would make the game more comprehensible
Great work, hope to see the game being worked on further.
I like the art style though!
Yes, all assets was created from scratch during jam.
That's why gameplay got so little love :(
And there is obvious problem with mouse control for windowed mode.
Not much excuses really, scope of the game was too big.
Good entry though! Congrats!
There's a lot of potential to work it further if you so choose though. Great job!
As for post-jam version: we're going to take a break for a few days, get some rest and only then we decide witch direction to follow :)
I would have liked to play more, but once I died (tried only to upgrade my speed and energy harvesting rate, didn't work that!) having to start from the very beginning just didn't feel worth it. A simple solution would be to save the current progress every time the player visits the upgrade machine. That would have kept me going.
Good work!
HuvaaKoodia, great point! We definitely implement this in future :)
My tip for those who're gonna play: *Upgrade movement speed and maximum energy capacity first*.
Bugs and glitches:
Sometimes it's hard to collect energy because power cells have such a strange area of interaction: it is a step or two away from cell, and you can't collect energy while standing right in front of it. Same with a terminal.
Good luck!
-m
We're planning to continue with this idea, so we really appreciate it!
This game triggers curiosity and exploration in a good way.
Some issues I found:
- Max HP value does not increase above 100 (so if you have maxhp upgrades it will be 160/100)
- Grind part where you stare at a battery is not very fun. I think this could be solved by grabbing a battery into my backpack and then it will transmit energy slowly (so I can move and do pew pew). It should be not allowed to take another battery until the first one is fully depleted.
- Enemies keep shooting while death animation.
- Jumping on edges/cliffs is not very predictable.
Here is my playthrough:
https://www.youtube.com/watch?v=1F9c2-mROdA
We're preparing post-Jam version. Will fix that issues.
Jumping it's a bit hard, as you always jump the max distance. It should be proportional with the time you're actually pressing the jump button. Also, some colliders are interrupting the jump and it's hard to predict whether or not you'll succeed. By the way, I got no damage from falling from high ground. I reached the top of the world and then fall, but didn't die.
The level layout is great and enemies are well placed.
You should add more feedback for actions. For example, when you improve your stats, there's no way to tell if you reach the max level (I guess I did because I couldn't buy any more in some stats). In addition, add some sparks or other FX when enemies are hit, that way the player will know it.
Maybe you should add an extra option for "checkpoint". Like, spending 200 energy on creating a clone. That way, if you die, you don't have to restart from zero which is a bit frustrating.
And, of course, the art is amazing. I read your article about it too.
Great job!
I loved to walk and discover the world you created.
But I had some problems to play:
- I have an azerty and not a qwerty keyboard so I can't play properly and if I use the arrows I can't use the mouse and 'E' and 'space' keys.
- The mouse sensitivity to watch around you is way to high so it's really frustating.
But great game overall.
-Controls are difficult to use. I couldn't pinpoint any one reason; just that jumping felt wonky, collisions felt strange and camera movement felt hard.
-Gameplay was good. I'm a sucker for upgrade system games.
Other than that, sound was alright and graphics were pretty good. In the end, this makes for a good entry; nice job!
https://ldjam.com/events/ludum-dare/39/energy-scraps/3d-graphics-in-our-ld-entry-energy-scraps