Feed Me by Pyrodaes
One of the two genres mixed in Feed Me is pet simulator. The other one is a mystery. We wouldn't want to spoil the surprise!
Summary
A child has found a mysterious egg. The creature which has hatched from it grows surrounded by love, but will it be enough to satisfy its hunger?
Screenshots




Trailer
https://www.youtube.com/watch?v=Xe0zV2Mrpqw
Proudly developed with Godot Engine.
Installation
Just unpack both files and launch the executable!
If on Linux it's not launching, please make sure the file is flagged as executable.
Controls
Arrow keys + left mouse click.
PS: This was our first Ludum Dare, and the choice of a sory-based game probably wasn't very strategic. Still, we had a lot of fun while trying, and we hope you'll enjoy playing this early version of Feed Me.
Let us know what you think about it! Thank you!!
| Windows | https://pyrodaes.itch.io/feed-me |
| Linux | https://pyrodaes.itch.io/feed-me |
| macOS | https://pyrodaes.itch.io/feed-me |
| Original URL | https://ldjam.com/events/ludum-dare/41/feed-me-1 |
Ratings
| Overall | 220th | 3.827⭐ | 28🧑⚖️ |
| Fun | 537th | 3.346⭐ | 28🧑⚖️ |
| Innovation | 626th | 3.308⭐ | 28🧑⚖️ |
| Theme | 658th | 3.5⭐ | 27🧑⚖️ |
| Graphics | 100th | 4.352⭐ | 29🧑⚖️ |
| Audio | 138th | 3.827⭐ | 28🧑⚖️ |
| Humor | 699th | 2.68⭐ | 27🧑⚖️ |
| Mood | 41th | 4.231⭐ | 28🧑⚖️ |
| Given | 32🗳️ | 7🗨️ |
And then I think I must have encountered a bug, because Tim came over and then the screen went dark and credits played, and then I switched windows but I heard music so I switched back and the game was still going and I had gained $50.
---
In any case, from what I can tell of the gameplay, I think this is kinda neat. There certainly seems to be something of a story. I'm not entirely sure what, exactly, the player can do to influence the story -- I imagine that the primary strategy is to buy a tiny bit of food every day (but, I couldn't, because I spent all my money right at the beginning).
I think the hand-drawn graphics are interesting, especially because you don't seem them much in games or in Ludum Dare.
I should say I was properly apprehensive of the creature -- I really didn't know what was going to happen, so I think this game really sold the creepy well.
-- Spoilers for those who haven't played yet --
I really only have a couple things that I felt could be improved: The game's title/title art seemed to broadcast the fact that it was eventually going to get creepy. It might have been more impactful if I went into the game with the expectation of just taking care of a pet. Instead, I found myself asking "When is this thing going to kill everyone?" as soon as I started the game up.
That said, I have a lot of positive things to say:
The audio was really well done. I really love how big of an impact cutting the music made on the mood of the game. At first, you're used to hearing relatively simple, upbeat music. As soon as I got home on day 6(?) and heard the music stop, I immediately felt a chill run down my body. The sound of the pet eating Tim was incredible. The low buzz of the light bulb flickering over the pet's head after it grew (and the absence of the music during those sections) made the game all the more creepy.
I spent all my money on food the first day by accident. I loved the dread that I felt every time I visited the pet, and saw his hunger meter rise.
I think I also experienced the bug that @TheMonsterFromTheDeep experienced. Once the pet ate Tim, the credits were shown, and then I was allowed to continue playing (and I think I got another ending. The one where the pet's door gets broken down at the end).
Regardless of whether this was planned or not, I still loved how eerie it felt after that. I knew something had happened to Tim, but now I feared for myself, so I kept feeding the pet in hopes that it wouldn't eat someone else.
One last small improvement that would go a long way would be to add tool tips to the UI for the pet. I didn't know what each icon did at first (on the left side), and also didn't know that I could only perform 3 left-side actions per day.
Overall, great job! Loved the mood and story.
But good art, excellent music !
No time to playtest during the jam! sigh
We thought about the game as a pet simulator x horror, which we felt were quite incompatible
The walking through the hall part was a bit repetitive, though I understand it was needed to set the mood. Maybe some random dialogues would help, like a selection between "have a nice day", "don't stay up too long", "we're visiting your aunt later" or something. Also, I didn't feel like my choices made any difference in the end. I think I kept Ludy well fed and also got him stenchless every day throughout the game, but in the end he still got more and more out of hand.
All in all a great and creepy game though, great work! Have a fish <3 🐟
Overall very well executed, especially with the voice overs and SFX! Can't wait to see your future work!
Fantastic polish - it has an app icon, lots of smooth small animations (the little hair bounces when the kid walks! the breathing of the weird.. monster..creature thing!)
I tried to never feed it but I feel like that didn't make a difference; the thing didn't die off :(
Audio: When it got silent and made the "FEED ME" sounds, that was so creepy, great job. Amazing sound effects and music as the game progressed - the lights flickering, the ambient noises; those were really scary.
Oh god.. still shook. It's hilarious in a very sad kind of way - you kinda know this kid's future ain't bright; he gon get eaten.
According to the original plan the creature should have evolved according to how you took care of it (we never considered happy endings though :P). Next time we'll do better! ;)
A really great game.
Please vote back if you have the time https://ldjam.com/events/ludum-dare/41/astropover
Take a look at my game too: https://ldjam.com/events/ludum-dare/41/confessional
WHAT ?!
AFTER ALL I DONE FOR IT, THAT'S HOW IT THANKS ME !
Hoping to see a New Game++ in which I have awhip to teach it the good manners.
jokes aside, well i'm gonna make it short by just saying : Awesome.
I love virtual pets, so it's not difficult to get me hooked up : I tried to play my best to keep a small amount of money to feed it, while keeping cuddling it every day so it's mood would never go down.
The scenario was previsible, but therefore satisfying : As soon s it began to grow up, I knew exactly where it was going, and was okay with it. I'm not gonna spoil, but that one friend of mine was very useful, as I ran out of money on this day.
But really, it's a game with digital-painting art, and that's rare. So it's really the cherry on the top of the cake. The Sound Design was very good too, ffs, those baby voice-lines have really surprised me when I heard em first.
The mood is on point too - Creepy, efficient, good parallel between the hosue music and the basement music-
Not much to say : You guys got yourselves no less-than-4 grades there, and even a bunch of 5. Super gg. And the fact that this is a first LD makes that even more amazing. Great polish, great take on the theme, great time management with this result in 72 hours : Great Entry.