Outta Space by Coal Creek Game Devs

Welcome to Outta Space!
Help Hoob earn his place on the mothership by exploring and finding items to please his "Cranky" overlord.
Default Controls:
WASD - Fly ship
Esc, Enter/Return - Pause
Space - Activate Tractor Beam
J - Rush
K - Drop Last Item
I - Open List
Secondary Controls (selected in Options>Controls )
Arrow keys - Fly ship
Esc, Enter/Return - Pause
D - Drop
S - Rush
Space - Activate Tractor Beam
E - Open List
Notes About This Version!
This is an unfinished version of the game. There were 2 planned tie ins to the theme:
- The cargo hold would act as your health as well as your inventory, and you would lose the ability to use slots unless you went back to the Mother Ship for repairs.
- Sections of the map were going to be locked behind puzzles, and the only way to get to the more rare pickups was to expand the explorable area.
We welcome and encourage all types of feedback, and look forward to bringing you a totally decked out post-jam version with tons of features! Here are some things we've been spitballing:
- Complete Cargo Hold implementation
- Complete Random Character Dialogue
- More Levels
- And much more!
Thank you for playing our game, and we hope you had as much fun jamming as we did!


The Coal Creek Game Devs Team:
Evan Gottschalk - Musician, Sound Designer and Engineer
Zack Harmon / Moonvalk - Artist, Animator, Programmer
Alex Nischwitz / Lineal Games - Game Designer, Project Manager
Robert “Rupert” Waite - Programmer, Artist
| Source code | https://github.com/coalcreekgamedevs/outta-space |
| HTML5 (web) | https://cccd.itch.io/outta-space |
| Original URL | https://ldjam.com/events/ludum-dare/42/outta-space-1 |
Ratings
| Overall | 481th | 3.488⭐ | 45🧑⚖️ |
| Fun | 687th | 3.14⭐ | 45🧑⚖️ |
| Innovation | 573th | 3.19⭐ | 44🧑⚖️ |
| Theme | 875th | 3.131⭐ | 44🧑⚖️ |
| Graphics | 152th | 4.174⭐ | 45🧑⚖️ |
| Audio | 115th | 3.817⭐ | 43🧑⚖️ |
| Humor | 235th | 3.354⭐ | 43🧑⚖️ |
| Mood | 349th | 3.395⭐ | 40🧑⚖️ |
| Given | 38🗳️ | 32🗨️ |
"Make game work! Smash submit!"
You are correct, the store doesn't work yet.(sorry was in a rush submitting so I missed a bunch of notes for our players)
Thank you for letting us know about level errors(it is the only level).
We had a very creative team(and kept getting bit by the scope monster), we are glad you liked it.
Tere is a problem in the ui when you scroll through buttons, you need to wait longer before scrolling automatically while the button is pressed.
It's a very neat game, good job guys !
The gameplay, however, seemed a bit lacking. Outside of seeing the little blurbs on pickup, the game doesn't offer any intrigue on play. Furthermore, I couldn't purchase things from the shop.
Overall, I'd still recommend playing the game to experience the level of polish it has.
We both kinda did the same thing with the theme except you went to space with it haha
Wel done! :smiley:
We will have something for you to come back for. Thank you
Here's a Hat for you

Graphics are nice, games feels polished, controls are smooth. No issues on the HTML5 version at all. Nice take on collecting a required shopping list.
My only not-so-enjoyable part, and this is a subjective matter, is the choice of music. SFX and all was really great though.
Also there is probably some invisible collider left in the level because sometimes i couldnt move for no reason
Also there is probably some invisible collider left in the level because sometimes i couldnt move for no reason
https://ldjam.com/events/ludum-dare/42/cubi-cat

Take a look to our game ! : https://ldjam.com/events/ludum-dare/42/uninstall-1
Pros :
- Beautiful visuals, with pixel art so crisp it brought me true joy
- Great music, with several tracks depending on the situation
- Great polish overall : I did not encountered a single collision bug, and the ship handles perfectly
- The humor and the easter eggs are on point
Cons :
- The loop gets a little shallow after a while, since I did not encountered any additional challenge
- Are upgrades available ? Did I miss something ?
Overall, great job ! Keep it up ;)
Just to clarify, currently we can only gather then sell the cargo on the mothership, is that right?
* The task list, since it updates each return to shop it be good if it showed itself for a few seconds when leaving mothership
* If each item being returned indiviually gave a visual feedback of its worth and if there was a bonus for completing the task list, that it show too.
The flying was mostly smooth, but perhaps it would have been more fun if the craft lowered itself slowly unless up was pressed, making it a bit harder to keep a vertical level. The vertical speeds were also a bit to fast I think.