BomberFall by Fieldins
Ludum Dare #43: Sacrifices must be made.
The game is a tower defense where you can't interact with your units directly, so in orden to make them reach the enemy base you should sacrifice some of them to open path and guide the rest of your army through a labyrinthine battlefield.
This is an one person team. Probably it is not going to be ready just in time, so I link its github.
UPDATE Well, it seems I managed to build a somewhat playable prototype of the concept yet the level design is not very inspired.
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Kramdar
04. Dec 2018 · 22:37 UTC
Great use of the theme! It's very rewarding getting one of your units on the same tile as a big group of the enemy's and quickly turning the tide although it might not be entirely intended to win that way. Interesting spin on the genre! Aside from some polish I think a larger level with more paths would be fun to play with the mechanics more but also harder to balance. Good job!