Soul Harvest by MiltonNH25
Soul Harvest is a top-down action game in which you much sacrifice the people of villages you pass through to gain power. You can use this power for powerful abilities that can be augmented through the sacrifice system at the end of each level.
Controls:
WASD to move around
L Mouse for melee
R Mouse, E, Shift, Q for skills
CTRL to sacrifice health and empower attacks
F to toggle fullscreen




| Windows | https://miltonnh25.itch.io/soul-harvest |
| Original URL | https://ldjam.com/events/ludum-dare/43/soul-harvest |
Ratings
| Overall | 560th | 3.389⭐ | 20🧑⚖️ |
| Fun | 324th | 3.5⭐ | 20🧑⚖️ |
| Innovation | 728th | 2.889⭐ | 20🧑⚖️ |
| Theme | 531th | 3.444⭐ | 20🧑⚖️ |
| Graphics | 779th | 2.972⭐ | 20🧑⚖️ |
| Audio | 451th | 3.139⭐ | 20🧑⚖️ |
| Humor | 426th | 3.028⭐ | 20🧑⚖️ |
| Mood | 395th | 3.472⭐ | 20🧑⚖️ |
| Given | 23🗳️ | 3🗨️ |
The diversity of skills and enemies is great, gameplay feels pretty deep.
I like the sacrifice/tradeoff mechanic, there seemed to be lots of combinations but giving just three choices was perfect.
As a push for next time, I'd work on making the world/story more coherent. There are already good elements there (the map gets more complex each time). One way to do more could be to implement a progression through e.g. forest > village > city > castle, and adjust the art/enemies accordingly and with more contrast (e.g. animals > farmers > soldiers > elite guards).
Well done!
You might want to change the soul variable to integer instead of float.
Adding different enemies, weapons or skills would make it more fun also visual effects are very important for the game feel.
Overall good game, great job guys.
I would also reconsider the control scheme, as I really only used the left click and right click attacks in battle due to their ease of use. I found it quite hard to move around and press E or Q at the same time. Maybe you could have a 'hotbar' system, where only a few weapons are active at any time?
Also the game lacked animations, which wasn't a huge problme, but it could have certainly gained from even some simple animations. I also found trees quite OP, as they would destroy incoming bullets, whilst my melee attack could go through them. This made myself near invinsible whilst I could easily kill all of the annoying archers and mages.
Otherwise however, this is an awesome game, of quite incredible quality! I loved it :thumbsup: