Get to the Points by recursor
A, hopefully, relaxing two-button (not counting M for mute) line-growing, red dot popping puzzle that goes on forever. How high can you go? Compete for the top spot in the online high score list.
Instructions:
- Try to grow the line graph to reach as many red dots as possible
- Each red dot reached increases your score
- Line growth is directed by configuring the yellow dots where growth splits occur
- Once the yellow dots are configured to your liking, start growing the line by left-clicking on the green dot
- Difficulty increases as level increases.
- To delete a yellow dot arrow, rotate it all the way around
-Each yellow dot will need 2 arrows attached (there are some that require 3)
Controls:
Right mouse click on a yellow dot to add a directional arrow to it
Left mouse clicking on a yellow dot rotates all active arrows on the dot
'M' mutes the music
BUGFIX: Line would not grow in the indicated direction even though an arrow was pointed in the right direction
Instructions:
- Try to grow the line graph to reach as many red dots as possible
- Each red dot reached increases your score
- Line growth is directed by configuring the yellow dots where growth splits occur
- Once the yellow dots are configured to your liking, start growing the line by left-clicking on the green dot
- Difficulty increases as level increases.
- To delete a yellow dot arrow, rotate it all the way around
-Each yellow dot will need 2 arrows attached (there are some that require 3)
Controls:
Right mouse click on a yellow dot to add a directional arrow to it
Left mouse clicking on a yellow dot rotates all active arrows on the dot
'M' mutes the music
BUGFIX: Line would not grow in the indicated direction even though an arrow was pointed in the right direction
Ratings
| Coolness | 71% | 3 |
| Overall | 3.73 | 137 |
| Audio | 3.68 | 93 |
| Fun | 3.56 | 203 |
| Graphics | 3.41 | 315 |
| Humor | 2.32 | 513 |
| Innovation | 3.62 | 206 |
| Mood | 3.45 | 189 |
| Theme | 3.43 | 699 |
The yellow blob at the bottom wouldnt split - I assume it only allows splitting exactly how the level is generated?
Anyways, had a ton of fun. Great sound effects and a killer background music!
After figuring out the game, the puzzles became quite trivial. This would have been 100x times more challenging if the beams could go over empty spaces - but I guess the level generator would have to be smarter as well!
I didn't notice an overall increase of difficulty (number of points) too much as I progressed, so if there is something like that implemented, the curve could be steeper.
@Yazara Thanks and yes I have stuff in place for that in the code but I did not have time to finish implementation and testing for it. Things like allowing diagonal connections, etc are possible (as a matter of fact I'm playing with it right now). It does make things a bit more difficult definitely. In the the post-compo version I've also turned off the "Continue" button so you can't progress if you don't get all the red dots. I plan on implementing a save game so you don't have to go back and replay all previous levels just to get to where you left off.
Anyway, good job.
The game itself is fun, I found the solution was very easy for the first 5-6 levels that I played.. then it was easy but trying to get the arrows to point in the right way was the hard part. Getting them to split correctly was most of the problem for me
Also, resetting the whole configuration is frustrating. I made one mistake, do you want me to redo the whole thing?
I noticed that if you try to shortcut the game doesn't allow this to do (in theory it should allow you to trigger a white dot close to a yellow, even if you're supposed to go a different, longer route).