CENTIFEED 2042 by jchaplin

[raw]
made by jchaplin for LD 42 (JAM)

(4th Ludum Dare!) CENTIFEED 2042 is a snake-like game where you are a hungry centipede looking for good mushrooms to eat so that you can grow up big and strong.

  • Eat the good mushrooms to grow more tail segments.
  • Eating bad mushrooms will cause you to lose 2 tail segments.
  • The more tail segments you have the higher your score will be.
  • If your head touches your tail... game over!
  • You can move outside the bounds of the screen, but don't wander for too long... you'll lose 10 tail segments or more if you are away for too long.
  • Use the arrow keys (Up/Down/Left/Right) to move.

screenshot01.png

screenshot02.png

I wasn't able to start until around noon on Sunday, but I am pleased with how this turned out. Hope you enjoy playing it!

Tools:

  • Unity 2018.2
  • Gimp 2
  • Inkscape 0.92
  • Bfxr

Ratings

Overall 900th 3.098⭐ 43🧑‍⚖️
Fun 671th 3.15⭐ 42🧑‍⚖️
Innovation 1206th 2.35⭐ 42🧑‍⚖️
Theme 740th 3.325⭐ 42🧑‍⚖️
Graphics 996th 2.788⭐ 42🧑‍⚖️
Audio 762th 2.224⭐ 40🧑‍⚖️
Humor 669th 2.443⭐ 37🧑‍⚖️
Mood 942th 2.649⭐ 39🧑‍⚖️
Given 37🗳️ 34🗨️

Feedback

CraneStyle
13. Aug 2018 · 19:36 UTC
Ok, so i think the concept is solid, and it's good to reference an old game an expand on the concept. My biggest beef here is that moving around does not feel good. It's very counter intuitive, and not in that fun way. Instead my intent seems to not be reflected in how I am trying to achive my objective. I understand what the movement was going for, BUT I feel like the challenge should not have been focused on the movement controls. But instead focused on mushroom placement and managing your size as you got bigger.
Galan
13. Aug 2018 · 19:40 UTC
Controls took a bit to get used to, but once I got the handle of them they felt really cool, almost like I was flying. Really interesting take on Snake, and I love the colorful, creepy-cute centipede.
TinyNerd
13. Aug 2018 · 19:41 UTC
@cranestyle I 100% agree with you, same with me. The controls felt very counter intuitive, indeed.
King Kujito
13. Aug 2018 · 19:42 UTC
The controls need some work but it's well on its way.
AlexHoratio
13. Aug 2018 · 19:45 UTC
Dear lord the leg sounds haha
NickTheSic
13. Aug 2018 · 19:46 UTC
The movement was a bit weird to try and get those mushrooms right beside the character but it was a fun game. The different movement and art were what made this game feel different than the centipede type game I used to play. Overall all it is a nice game with art that is nice and colourful. Edit: I played it some more and the mushrooms going bad after a while is a cool idea, it gives you something that you now have to avoid. I didn't run into any bad mushrooms on my first couple runs
CraneStyle
13. Aug 2018 · 19:48 UTC
@tinynerd @galan it's not that it's a "once you get used to it, then it feels good" This kind of implementation and design thought process is flawed. It implys your user will have the patients to remap how their brain feels something should act. The issue is more that, if you want controls like this, you need to figure out how you can best translate it to the player so that the controls are what the brain expects them to be.

The reason I feel they fit less here, is because the goal is to control your size, and to eat as many good mushrooms while avoiding bad. It's already a very touch decision making and reaction process.

Some other small ways this may have been fixed is instead of using keyboard, use a mouse, and you click, and it auto moves to that location accounting for all the turning and such on it's own. So then you have to get good and predicting it. But the mouse click to response interaction would be clean and would feel good. PLus you could even kind of show the path your going at the last clicked area so you could change it if you need too.
Dizzy
14. Aug 2018 · 00:18 UTC
its a bit to difficult to control, but its a great game :)
KMCE
14. Aug 2018 · 00:22 UTC
Slightly confused with the controls to start, kept accidentally wandering off. But I liked it, gave a nice nostalgia feel.
Steffanie
14. Aug 2018 · 00:39 UTC
It felt like old school centipede on PC to me. It made me laugh, but I think I wanted a background track. Great work for such a short timeframe!
Emily Chen
14. Aug 2018 · 02:55 UTC
The concept is pretty solid, but the controls were definitely difficult, if not a little frustrating to get used to. After a few more tries, and getting used to it, it was pretty fun and I got your point of the game. Regardless, great work on a difficult theme :smile: You should be proud!
Ganonwarrior
14. Aug 2018 · 04:20 UTC
Oh centipede! I loved the game , the concept is really good, and of course , the nostalgia feel is amazing .<3
Adding music will look even better !
almagames
14. Aug 2018 · 06:48 UTC
Cool game! Play it few times and I like your audio idea with an increasing tempo!
Draeskai
14. Aug 2018 · 08:39 UTC
I had some difficulty with the controls at the first try, but then I got used to it aand it was nice!
I really like the idea that you grow with the colour of the mushroom you eat, and the increasing tempo really creates a feeling when playing x)
Nice job!
digitaldude555
14. Aug 2018 · 22:01 UTC
Didn't have problems with controls, was fun to play a few times, and snake game fits the theme perfectly. Graphics I'd say are a bit plain.
hi.irie
14. Aug 2018 · 22:22 UTC
Controls need some work, everytime I pressed a particular way it wouldn't execute.
I think the concept is sound but just needs a bit more polishing.
bazld
14. Aug 2018 · 22:59 UTC
This turned out nice! I actually like the controls. Confusing for a moment, but its nice to learn how something works, and its not unpredictable when you've grasped it.
Jin9310
15. Aug 2018 · 06:50 UTC
This is very solid entry. The controls are totally fine and I like that you can color your centifeed :) Would be cool if the mushrooms could give you some effects based on their color, but still it is quite catchy to try to reach for the high scores! Good job
Maksim Chugunov
15. Aug 2018 · 08:02 UTC
I actually really liked the controls and instantly got used to them, it felt super nice to control the snake this way
meatpudding
15. Aug 2018 · 12:24 UTC
This is awesome! I liked playing it.
MZA
15. Aug 2018 · 16:58 UTC
Reminds me alot of snake on my nokia phone.
I like hoe colorful the snake gets.
I instinctively thought that if you hold left down, it will keep rotating left etc.. kinda like the slither.io.
PixelFormedStudios
16. Aug 2018 · 00:43 UTC
Good fun little game. I liked how the larger you are, the longer it took to turn. A mode where the classic 'wander off screen and appear at the opposite end' mode could have been cool as an easy mode. Great job!
TomG
19. Aug 2018 · 07:36 UTC
Controls are difficult with the turning arc, but this is a decent snake.
arron-fowler
19. Aug 2018 · 15:55 UTC
I liked the way it moved once I got the hang of it. Nice that it was all on the curve rather than hard turns. The bad mushrooms gave a good incentive to pick up mushrooms in a timely. Well done. Feel free to try mine out. https://ldjam.com/events/ludum-dare/42/clapbang
p1nkmaria
28. Aug 2018 · 14:54 UTC
Very simple and funny :) The controls was a bit hard but well done