Spider tank by Blight Radiance
Spider tank is a turn-based strategy.
Your goal is to push every single enemy out of the stage before they push you out!
On every single turn, you can either:
* Move
* Fire destroys a tile and pushes enemies away.
* Jump moves you much further than simple move and you will push enemies around your landing tile.
There are two types of enemies:
* Rush type
- Always tries to initiate close-ranged combat.
- Can shoot diagonally unlike player.
- Range type
- Cannot move but can shoot from far away albeit not too precisely.
There are six tutorial levels. After that, all levels are randomly generated.

| HTML5 (web) | https://blightradiance.github.io/Ludum-Dare-42/ |
| Source code | https://github.com/BlightRadiance/Ludum-Dare-42 |
| Original URL | https://ldjam.com/events/ludum-dare/42/spider-tank |
Ratings
| Overall | 244th | 3.566⭐ | 40🧑⚖️ |
| Fun | 281th | 3.382⭐ | 40🧑⚖️ |
| Innovation | 236th | 3.421⭐ | 40🧑⚖️ |
| Theme | 141th | 3.987⭐ | 40🧑⚖️ |
| Graphics | 232th | 3.579⭐ | 40🧑⚖️ |
| Humor | 445th | 1.983⭐ | 31🧑⚖️ |
| Mood | 468th | 2.71⭐ | 33🧑⚖️ |
| Given | 41🗳️ | 12🗨️ |
If you are looking for a complete game with similar spirit then take a look at the game called Into the Breach on Steam. I can't recommend it enough!
My game was heavily influenced by some of the mechanics of Into the Breach.
Enemies can shoot diagonally, that is not a bug. Working as intended :copyright:
Nice work though! Great compo game!
I saw the influence of Into the Breach immediately and think this would make a perfect '-lite' version of that game, more suitable to quick play sessions.
Very nice!
Sadly I wasn't able to make the game fully deterministic like Into the Breach.
Rush type enemy is predictable. Ranged type enemy is very random. Stages themselves are random(ish).
All in all, you are expected to lose and reset the levels :smile:
It was fun trying to push the enemies of the map but I must admit that I was a bit confused of something that happened so I think that some feedback would be nice like seeing a animation where you and the enemies are shooting.
Overall this was a fun little game.
I wish I had more time to implement proper animations and make the mechanics much more transparent to the player. The truth is that the idea for the game was a little bit too big, so I had to cut the budget on some important aspects including UX, music, sounds and many many more.
I will try to manage my time better in future projects :smiley:
Level design could be polished, but I like your approach on the theme.
Keep it up.
And, awww, no Kaboom! sounds.
EDIT: Forgot to ask, did you make everything yourself?
This time around I used:
- PixiJS to make the game playable in browsers
- GitHub Pages for hosting the game
- Krita for art creation
- DragonBones for idle animation
- Some libs (pixi-layers, pixi-sound, pathfinding lib, dragonBones integration lib)