Super Gun Baby Run by KunoNoOni
Super Gun Baby Run - An RPG Endless Run and Gun by KunoNoOni
LD41 Submission. Theme: Combine 2 Incompatible Genres
Controls
Left Ctrl/Left Mouse Button/Joystick Button 0 - shoot (hold for auto fire)
Left Alt/Right Mouse Button/Joystick Button 1 - Jump
I found it easiest to fire with the keyboard and jump with the mouse.
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Hints
Running through the rocks or into the aliens will hurt you.
Every 2000 Experience points you gain will raise your level by 1 and it fully heals you. There is a sound associated with leveling up.
As you level up so do the aliens and the damage the rocks do
When you level you gain 1 stat point for each of the 3 stats, agility, accuracy and endurance, 5 hp and 1 damage. As your stats increase you will gain bonus health, damage, and the ability to double jump.
The ground alien is worth 100xp and the flying spaceship is worth 200xp. This is in addition to the experience counter at the top of the screen.
The power ups each last 10 seconds, each additional one you get will add 10 more seconds to the countdown timer. So for example if you get the rate of fire power up and have 4.73 seconds left and then get another rate of fire power up you will now be at 14.73 seconds left. Once a power up timer hits zero getting another one of the same will start the timer back at 10 secs.
It is possible to have all 3 power ups at one time.
When you get a power up your bullets will change color. If you get a different power up while still under the effects of another one your bullets will remain the color of the first power up until it's time runs out then if you still have time on the new power up your bullets will change to the new color.
White is your normal bullet color, green is for Rate of Fire power up, Red for Double Damage and Yellow for HE Bullets.
Only the ground alien will drop power ups and items
there are only 2 items, a small and large potion. Small potion heals 25% and the Large potion heals 50% of your health.
There is no way to win... its an endless runner, the fun is seeing how high you can level. In my testing I've gotten into the low 20's
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Thanks for playing and don't forget to leave constructive feedback!
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| Other (web) | https://kunonooni.itch.io/super-gun-baby-run |
| Windows | https://kunonooni.itch.io/super-gun-baby-run |
| Original URL | https://ldjam.com/events/ludum-dare/41/super-gun-baby-run |
Ratings
| Overall | 461th | 3.196⭐ | 25🧑⚖️ |
| Fun | 427th | 3.146⭐ | 26🧑⚖️ |
| Innovation | 664th | 2.521⭐ | 26🧑⚖️ |
| Theme | 626th | 2.833⭐ | 26🧑⚖️ |
| Graphics | 457th | 2.979⭐ | 26🧑⚖️ |
| Audio | 298th | 2.979⭐ | 26🧑⚖️ |
| Humor | 466th | 2.263⭐ | 21🧑⚖️ |
| Mood | 521th | 2.667⭐ | 23🧑⚖️ |
| Given | 22🗳️ | 18🗨️ |
Nothing more to say than good job !
1. You have very simple controls - I love that - jump and shoot, however, you don't truly control your shooting because you can't double tap the left click to shoot twice in a row. This is a problem because it makes it super hard to shoot the flying guys. I basically just held down left mouse the whole time because there was no real point to timing your shots
2. Difficulty - nothing seems to get any harder, I never was in danger of running out of health and I stopped avoiding the green stuff altogether, with just a tiny bit more work and a palette swap you could change your enemies from pink to green to blue to red to orange etc. and each one would be more difficult
But I had a fun time either way so job well done!
Gaining abilities seems to change nothing, it's like "make 4 mistakes in a row and you are dead" no matter what level you have - but overall it's a nice small game that makes fun when played :)
A bit more variety in the enemies wouldn't hurt either, not necessarily the looks even, just something as simple as occasionally sending two enemies at the same time would help.
You can slap "RPG" onto anything and that won't make much of a diference, if it even does make any. The only thing you will be doing is presenting the player with the stat sheet on a game where otherwise the number crunch would stay under the hood. This is an infinite runner with some semblance of a dificulty scalling.
With that said, interesting game, didn't like the pixelart, the sound design is alright and there is a genuine effort on trying to make the premise as fun as possible, even if I didn't find it all that fun.
Congratulations on finishing your Compo. Better luck on your next project.
I agree with jharlers idea to increase the speed overtime or somesuch to make it harder to keep up. Enemies do seem to deal more damage later I think, but it's hard to say for sure.