Power Sphere by Sergey Nelga

[raw]
made by Sergey Nelga for LD 39 (COMPO)

Fight the power-hungry geometry!

WASD or any directional keys to move in relation to camera (probably supports controller)

'Space' to levitate platforms (costs power) and jump on top of the cubes to deactivate them.

RMB to look around.

Each deactivated cube returns some power. Also may use cube's power nodes to recharge.

PowerSphere<em>2017-07-31</em>05-26-23.png

Ratings

Overall 541th 2.897⭐ 41🧑‍⚖️
Fun 620th 2.333⭐ 41🧑‍⚖️
Innovation 423th 2.897⭐ 41🧑‍⚖️
Theme 584th 2.846⭐ 41🧑‍⚖️
Graphics 227th 3.538⭐ 41🧑‍⚖️
Humor 502th 1.438⭐ 34🧑‍⚖️
Mood 528th 2.471⭐ 36🧑‍⚖️
Given 54🗳️ 2🗨️

Feedback

Jay Valencia
31. Jul 2017 · 15:32 UTC
Graphs beatiful, gameplay is fun, and it is different than most of game I have seen, more than enough for a ludum dare game
Simple Ghost
31. Jul 2017 · 15:33 UTC
Nice idea! I had to read the description to understand what's going on. Game seems a little bit slow for my taste. I would prefer more dynamic gameplay, but that is just my personal opinion. Visuals are also very pretty. Well done! :)
Lyon
31. Jul 2017 · 15:36 UTC
This game looks really pretty but the concept itself probably needs some revision. I found that if you got caught by a cube at all that you were pretty much toast, especially if you happened to miss landing on them or accidentally roll of the tile as it levitated. It looks like you can only lift one tile at a time, maybe being able to recover by lifting another if you fall would make it feel more fair. This was promising in spite of that though! Good job
Strigifo
31. Jul 2017 · 15:37 UTC
Very tough and the movement could possibly be a little faster but overall it was fun and challenging. :thumbsup:
jchaplin
31. Jul 2017 · 19:33 UTC
Cool Concept!
Lawrence
31. Jul 2017 · 22:01 UTC
Good idea and execution. I had a little difficulty with controls though. Good job!
Lazzor
31. Jul 2017 · 23:58 UTC
Good job with the visuals. The gameplay was a bit unclear to me at first, regarding what I have to do, but after I understood I managed to take down some evil cubes. Maybe you can make the player movement a bit faster, as you pretty much die instantly, when you approch some cubes. But overall, a nice game!
rickylaghi
01. Aug 2017 · 22:23 UTC
Great work with the graphic design, the lights are so smooth and fits perfectly with the theme. About the gameplay the controls are too clunky and this made the difficulty harder. You should make some different levels with less "cubes" to absorb and increase the difficulty going on. A part from that you definitely need a soundtrack to keep your players feels the mood. The game is interesting, good work!
Whiteninja
02. Aug 2017 · 04:21 UTC
The game is very difficult but the idea is interesting. I would make that sphere go a little bit faster.
Rikoclon
02. Aug 2017 · 04:31 UTC
Graphics look Great! The game is hard until you get the hang of it.I died a couple time and then I was taking them out in twos. If the game in general moved a little faster and the ball had a spring power up it would literally be spectacular. I loved the enemy attack and the power struggle, although when I breached the learning curve I had too much power, I felt, so the enemies could attack me longer and then I smooshed them anyways and absorbed their power. Very fun!!
LeonLaci
02. Aug 2017 · 11:23 UTC
It's an interesting concept! Good job! I felt like the game played really slowly. Cubes and the player move really slow. Really like the graphics though! :smile:
AJ Weeks
02. Aug 2017 · 12:49 UTC
Interesting concept, but I think the player's movement speed was much too slow to create interesting gameplay, as well as the speed of the rising platforms. If you get cornered by several enemies you are pretty much instantly dead, which isn't the best feeling either. I like the colours used, and the low poly style definitely worked well.
TheFlyingKeyboard
02. Aug 2017 · 13:09 UTC
Fun and unique idea, but as @aj-weeks said player moves too slow. Graphics looks very nice, but lack of sound makes the mood less impressive.
ronan13
02. Aug 2017 · 13:23 UTC
Very beautiful, loved the aesthetic! Launched many times just to look at the cool lighting. The concept was fun too. But ugh, collision bugs are horrendous. I went through tiles, camera went crazy, I disappeared from the map. Mindfuck (and no I wasn't dead). I also repopped on an enemy four times, had to quit to reset, was pretty game breaking. Too slow, or too many enemies, too difficult for me. Otherwise would have been a hell lot of fun! Wasn't any music, was a bit shame.
Simone
02. Aug 2017 · 19:52 UTC
Nice, but indeed needed a lot more polish regarding the movements and the collision :)
Badly Drawn Rod
02. Aug 2017 · 19:57 UTC
The game looks beautiful, although there are a couple of bugs. For instance, at one point it told me there were no enemies alive even though I was surrounded by what felt like about twenty of them. I think a bit of feedback on what was going on, even if it was just through rudimentary sound effects, would have added greatly to the feel of the game... and as others have said, the player needs to move more quickly.
Jima
02. Aug 2017 · 19:58 UTC
Visually this game is really cool looking, I liked it a lot. What about gameplay - this game seems like solid concept but at this stage it is not really enjoyable. Everything happens too slow, camera movement is really weird and gives you a feeling of dizziness. I think you should disable camera roll, it would feel much more natural without is.
nikrt
02. Aug 2017 · 20:30 UTC
Visuals are awesome, and the game play is smooth too. Great job 👍
ModalModule
03. Aug 2017 · 01:46 UTC
I agree with others about movement speed, and also about levitation speed, I felt like I was on an elevator to the 100th floor... I like the ai of the enemies. Also, the power sucking concept is one I used too! haha, though I was a little confused about yours, it appeared the ball changed color to signify power? does the power return with time? Anyway, fun nonetheless! :)
🎤 Sergey Nelga
03. Aug 2017 · 03:15 UTC
@modalmodule, power recharges when killing enemies, supposed to be a power orb drop to be collected, cut for time, it was almost ready. You can also recharge on enemies' power nodes.

About movement speed. It was meant to be as a handicap for more strategic gameplay, and would've been offset by implementing "force lanes" that will push you around very fast, visual function was already build-in into tiles to show travel direction. Had no time to finish it. As well as Level design (it was built in a hurry in the last hour), sound effects and music, destruction effects etc.

Despite all that it is one of my more complete games built for a Jam to date. Thank you for your comments. :smile:
Wizard.Exe
03. Aug 2017 · 04:24 UTC
Enjoyable idea, nice looking (I always love glowy tron-style environments). Fun to try to assassinate the cubes from above. I felt the game was way too slow though, and I couldn't see any indication of my current power so I didn't know how the theme worked in to the gameplay. Also for the future it is always nice to list the controls/how to play in the actual game so players can reference it.
edomiyamoto
07. Aug 2017 · 11:15 UTC
That's original, a little speed up could be good as it feels like i'm in constant bullet time (good for aiming). IA is cool, level design too !
abductedPlatypus
14. Aug 2017 · 23:51 UTC
Slick visuals. Interesting gameplay. A decent entry. After being caught it would be great to reset the enemies as they will instantly kill you being close to the spawn area.