Power Sphere by Sergey Nelga
Fight the power-hungry geometry!
WASD or any directional keys to move in relation to camera (probably supports controller)
'Space' to levitate platforms (costs power) and jump on top of the cubes to deactivate them.
RMB to look around.
Each deactivated cube returns some power. Also may use cube's power nodes to recharge.

Ratings
| Overall | 541th | 2.897⭐ | 41🧑⚖️ |
| Fun | 620th | 2.333⭐ | 41🧑⚖️ |
| Innovation | 423th | 2.897⭐ | 41🧑⚖️ |
| Theme | 584th | 2.846⭐ | 41🧑⚖️ |
| Graphics | 227th | 3.538⭐ | 41🧑⚖️ |
| Humor | 502th | 1.438⭐ | 34🧑⚖️ |
| Mood | 528th | 2.471⭐ | 36🧑⚖️ |
| Given | 54🗳️ | 2🗨️ |
About movement speed. It was meant to be as a handicap for more strategic gameplay, and would've been offset by implementing "force lanes" that will push you around very fast, visual function was already build-in into tiles to show travel direction. Had no time to finish it. As well as Level design (it was built in a hurry in the last hour), sound effects and music, destruction effects etc.
Despite all that it is one of my more complete games built for a Jam to date. Thank you for your comments. :smile: