{"author_link":"\/author\/dreamlogician\/","author_name":"dreamlogician","author_uid":"23224","comments":[{"author_name":"csanyk","author_uid":"10473","time":"Dec 17, 2015 @ 5:36am","epoch":1450330260,"text":"Really cool way to adapt Life to a playable game.  This feels like it could be as deep as Go, but way harder due to the difficulty of humans predicting Life patterns without a tremendous amount of thought and planning."},{"author_name":"Si1ver","author_uid":"44958","time":"Dec 17, 2015 @ 7:59am","epoch":1450338840,"text":"I liked it but it's too hard to create sellf-moving pattern that targets enemy geomancers (or probably boimancers)."},{"author_name":"KaiseanGames","author_uid":"44370","time":"Dec 17, 2015 @ 8:55pm","epoch":1450385400,"text":"I really like Conway's Life, but I find the inherent behaviour too difficult to hold in our brains. I've experimented with CGoL but never created something playable that is not difficult."},{"author_name":"Xanjos","author_uid":"21201","time":"Jan 2, 2016 @ 9:38pm","epoch":1451770380,"text":"Definitely needs some sort of indicator to let you know whose turn it is but I absolutely loved the use of Conway's Game of Life as part of the game's rules and mechanics."},{"author_name":"Brightstar","author_uid":"46680","time":"Jan 3, 2016 @ 12:25am","epoch":1451780400,"text":"I like the idea of strategically occupying the spawn points to spawn more pieces."},{"author_name":"A-Flat Miner Studios","author_uid":"42150","time":"Jan 3, 2016 @ 3:24am","epoch":1451791140,"text":"Neat idea! Was hard to keep my own geomancers from inadvertent backgrowth... Wanted to create some ships, but didn't last long enough!"},{"author_name":"Smirnov48","author_uid":"11028","time":"Jan 3, 2016 @ 9:05am","epoch":1451811600,"text":"Nice game! You need AI player."},{"author_name":"snowshovelboy","author_uid":"7750","time":"Jan 4, 2016 @ 5:15am","epoch":1451884200,"text":"Shooting gliders is pretty cool."},{"author_name":"RockhopperGames","author_uid":"46057","time":"Jan 4, 2016 @ 4:27pm","epoch":1451924520,"text":"Definitely takes quite some figuring out. I managed to destroy all of red before I got there, and there didn't seem to be any ending or way to restart that game at that point. I found it very interesting conceptually, though!"}],"images":["ld34\/23224-f0db933def57de51be16f56f90d900d8.jpg"],"links":[{"url":"http:\/\/jameystevenson.com\/games\/biome","text":"Web"}],"metadata":{"g_key":"4942","g_author":"23224","g_event":"LD34","g_eventkey":"31","g_subevent":"JAM","g_urlkey":"5032","g_title":"Biome","g_status":"UCHK1","g_place":"660","g_commentcount":"9","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/511439\/23224-shot0-1450147347.png-eq-900-500.jpg"],"text":"Biome is a turn-based strategy game for two players based on Conway's Game of Life (https:\/\/en.wikipedia.org\/wiki\/Conway's_Game_of_Life).\r\n\r\nThe game is played on a grid with empty spaces (white tiles) and blooming spaces (green tiles). Each player controls a set of geomancers (red\/blue circles) that can manipulate the terrain around them.\r\n\r\nIf a geomancer is standing on a tile when it blooms, the geomancer goes \"KABLOOM!\" and is removed from the game. You win by eliminating all of your opponent's geomancers.\r\n\r\n\r\n[Controls]\r\n\r\n- Click on a geomancer unit to select it.\r\n\r\n- Use the arrow keys (or WASD) to move a selected unit. Each unit can only move a limited number of spaces per turn.\r\n\r\n- After you have moved a unit, click on the highlighted tiles to flip them. Each unit can only flip a limited number of tiles per turn.\r\n\r\n- While moving a unit, click outside the grid to end the movement phase early and switch into flipping mode.\r\n\r\n- Deselect all units and click outside the grid to end your turn early.\r\n\r\n\r\n[More Info]\r\n\r\n- At the beginning of your turn, all your units will level up. A unit's current level is indicated by the number of dots on it.\r\n\r\n- A unit's level determines the number of tiles it can move, and its range of influence.\r\n\r\n- A unit can only flip tiles within its range of influence, and it *can't* flip tiles that are inside the range of an enemy unit.\r\n\r\n- At the end of each turn, the \"Game of Life\" rules will be applied to the grid X times, where X is equal to the combined levels of all units in the game. See the next section for details.\r\n\r\n- Green tiles block movement, and can be used to create walls.\r\n\r\n- The tiles with a tiny dot in the middle are spawners. To capture a spawner, it must be within range of one of your units and *not* inside the range of any enemy units.\r\n\r\n- At the beginning of each turn, a spawner will generate a new unit for the player that controls it. Spawners will not generate a unit if they are occupied or blooming.\r\n\r\n\r\n[Game of Life Rules]\r\n\r\n- An empty tile will only bloom if exactly 3 of its neighboring tiles are blooming.\r\n\r\n- A blooming tile will only remain in bloom if 2 or 3 of its neighboring tiles are blooming.\r\n\r\n\r\n[Game of Life Reference]\r\n\r\nhttp:\/\/www.bitstorm.org\/gameoflife\/\r\n\r\nhttp:\/\/pmav.eu\/stuff\/javascript-game-of-life-v3.1.1\/\r\n\r\nhttp:\/\/natureofcode.com\/book\/chapter-7-cellular-automata\/","title":"Biome"}