Greyer by ccglp

[raw]
made by ccglp for LD 38 (COMPO)

edf794611391d64702df90406248c12f.png greyer_1.png

Greyer is a game made in a emotional rush that doesn't expect to be a good game. In fact, it isn't a good game. But you can play it and give me your love and comments.

Previous to all, I don't have mental issues :D

And yeah, I'm fine.

Seriously, I'm fine.

PD: If you got stuck on a mobile event, the middle button hides the mobile.

Controls

  • SPACE: Jump
  • Arrows / WASD : Move

Links

  • WEBGL: http://ccglp.es/greyer
  • Windows: http://ccglp.es/downloads/Greyer_Windows.zip
  • MacOS: http://ccglp.es/downloads/Greyer_MAC.zip
  • TWITTER: https://twitter.com/ccglp
  • SOURCE CODE: https://bitbucket.org/ccglp/ld-38

Ratings

Overall 215th 3.45⭐ 22🧑‍⚖️
Fun 470th 2.55⭐ 22🧑‍⚖️
Innovation 462th 2.524⭐ 23🧑‍⚖️
Theme 452th 2.762⭐ 23🧑‍⚖️
Graphics 191th 3.571⭐ 23🧑‍⚖️
Audio 207th 3.111⭐ 20🧑‍⚖️
Humor 213th 2.737⭐ 21🧑‍⚖️
Mood 73th 3.737⭐ 21🧑‍⚖️
Given 20🗳️ 16🗨️

Feedback

beta
24. Apr 2017 · 00:32 UTC
If you want to disconnect from your phone this is your game
La mecanique du plastique
01. May 2017 · 10:51 UTC
nice one :)
Ethereal Psyche Games
02. May 2017 · 17:36 UTC
I love the emotion put in the game. Ldjam game with a nice background message. +1
It's nice to see games like this in a jam.

Good work!
Ace17
04. May 2017 · 06:36 UTC
I laughed hard at the meaningless messages! The character is reactive and easy to control, the sound effects are minimalistic but they fit the game, this would be a pleasure to play ... if it weren't for those #@%@#% interruptions! :-)
lebull
05. May 2017 · 23:45 UTC
I definitely loved the monochromatic theme. Figuring out how to score points(?) took a little thought but I figured it out on the first try. Definitely has some bugs that could be worked out, but the only one that got in the way of the game was my character moved left without me pressing buttons. Incredible job for any game, much less a compo!

Hope to see you again next year!
Tommyflower
08. May 2017 · 11:35 UTC
Omg this is so funny!! I had a great time playing this. The pop up comments were hilarious. May I complain about slippery floors? Nope, I know, "I don't want you here!":D Just a perfect entry!!
Gaël PHILIPPE
16. May 2017 · 11:30 UTC
Nice game with a peculiar emotional touch not commonly seen ! Great !
Kepons
16. May 2017 · 11:45 UTC
Nothing very innovative here, but the mood you set was pretty good.
walnoot
16. May 2017 · 12:58 UTC
I really like games that try to say something like yours. Games like this really push gaming as a medium that is more than just ´for fun´. The mood that you set in your game is also very good. It is very dark, both in the writing and the visual style. The overall game mechanics (controlls, difficulty etc) are not deep, but I feel like this does not make the game much worse since its all about the storytelling and style.

I was a bit confused at the end (?), the bit with ´never lose____´, because I got stuck in a pit with the airstream stuck in a wall. I don´t know if this is a clever metaphore or just an error :p. Anyways congrats on making a very cool game!
jelch
16. May 2017 · 15:41 UTC
Very different from the other games I've played :)
Antti Haavikko
16. May 2017 · 15:47 UTC
Very interesting ____!

After three tries, still couldn't get all the collectibles. Got 9 of them on the last try and saw the final one in the beginning but couldn't figure out how to reach it. Slow progress and constant message popups don't really encourage me to try a 4th time. Also, I'm not a huge fan of the super floaty jumping physics you had going on.

Other than that and despite the expectations of the game itself, very good job!
boorik
16. May 2017 · 15:51 UTC
Great atmosphere. Music is cool too. Good job!
sgadrat
16. May 2017 · 16:23 UTC
You may not have mental issue, but now I have one! Joking, but the emotional impact is strong with this one. The game made me hate the phone and feel shitty ... Great job!
clegamecoop
16. May 2017 · 17:35 UTC
Solidly disturbing. But, pretty sure that's precisely what you were going for. I think the first couple of mobile events came and disappeared before I could read them the first time around. Otherwise... it is what it is?
Lone Spelunker
18. May 2017 · 05:31 UTC
Nice. Really liked the atmosphere you were able to build up with the shapes and simple characters. Managed to get 9/10, then blocked at the end.

Overall, well done. The jumping feels a little "floaty", but it actually meshes fairly well with the mood of the rest of the game, so it's not really a huge problem.