Shrink by loonydrope
In this game, you are trying to survive in a room where the walls are getting closer continuously.
Your unique way to survive is to grab enough bombs (before they explode!) to be able to explode at your turn and shrink.
Each bomb you grab gives you points, and the more you shrink, the more points per bomb you get.
How far will you go?
[Edit] Apparently there is a bug coming from the export to web of Godot. It seems that the web version doesn't work on chrome of safari. Sorry for this, you can always try with firefox, or download the executables for linux, windows or mac. Thank you.

Shrinking

Instructions

Created with Godot 3.0.6, using kirta, inkscape, BoscaCeoil and audacity.
Everything was created by me except for the font and the grabbing sound FX.
| HTML5 (web) | https://loonydrope.itch.io/shrink |
| Windows | https://loonydrope.itch.io/shrink |
| macOS | https://loonydrope.itch.io/shrink |
| Linux | https://loonydrope.itch.io/shrink |
| Original URL | https://ldjam.com/events/ludum-dare/42/shrink-1 |
Ratings
| Overall | 1139th | 2.795⭐ | 24🧑⚖️ |
| Fun | 1070th | 2.705⭐ | 24🧑⚖️ |
| Innovation | 863th | 2.909⭐ | 24🧑⚖️ |
| Theme | 489th | 3.614⭐ | 24🧑⚖️ |
| Graphics | 1118th | 2.386⭐ | 24🧑⚖️ |
| Audio | 600th | 2.864⭐ | 24🧑⚖️ |
| Humor | 717th | 2.35⭐ | 22🧑⚖️ |
| Mood | 1074th | 2.325⭐ | 22🧑⚖️ |
| Given | 17🗳️ | 25🗨️ |
Did the bombs appear on the screen after the title screen? Were you able to move?
I sure will go and try your game, thanks for your feedback.
Also the screen blinks after switching the browser tab back and forth, maybe this is related to some double-buffer screen problems, though I am not sure.
But thank you for the feedback.
**And the game can't play in safari, it will show not able to run WebGL 2.
Have to play in Firefox.
Thanks to both of you for your comments.
Other than that, very cool game and implementation of the theme! I do feel that there might be a little bit too many bombs or the walls are moving a bit to slowly, as it's not really that difficult to pick up most of them. This leads to the game taking quite a long time to complete, which makes it a bit repetitive. Overall it's fun, so good job!
Glad you enjoyed playing the game. I will increase the difficulty in a way or an other in a few days I think. But I don'y know if this is fair now the regular time is over and the games are still being rated.
The music is fun, the art is simple but everything is obvious. I am not a big fan of the colour scheme. Dark brown walls closing in, light brown hat, redbrown vest. They clash a bit in my eyes.
All in all I enjoyed it though. Now to get a painkiller for my wrist... 😛
About picking bombs, I first wanted to make the character explode instead of just shrinking. I implemented the shrinking with an animation on scale because this was simple and wanted to go back to it later. But I ran out of time so it stayed as it was. (I started the jam a day and a half after the start so the last hours were very full) The same apply for the colors of the character: what was intended to be temporary stayed at the end.
Glad you enjoy it anyway.
I keep your improvement ideas and when the rating time will be over, maybe I will update the code and add a new version based on all those advices.
Thank you!
Good job!
Maybe there are more strategic skills or generation rules that will be better;
I got fun from the graphics :)
