The Stonemont Chronicles by zedutchgandalf

In The Stonemont Chronicles, you become the ruler of your very own kingdom, Stonemont. Try to keep your empire for as long as you can by making important decisions using the help of you councillors. But beware: each councillor also has their own (more or less secret) personal agenda, and won't necessarily always advise you what's best for the kingdom. Your decisions have lasting consequences, so make them count!
Play online on itch.io!
Please leave a comment with the amount of days you managed to retain your kingdom! :D
Contents included in the box: - Tons of scripted events (over 1000 lines of events in fact) - Lots of easter eggs and references - Dynamic event system where every choice matters in the end - World temperature system: be aggressive to others and they will be aggressive towards you
Note: the web version uses WebGL 2.0, which isn't yet supported by all browsers. For the optimal experience, I suggest using the latest version of Firefox. Or you can also play one of the downloadable versions, they should be exactly the same.
If you run into some error, I'd appreciate it if you could take the time to download one of the debug builds (available at itch.io) and try to reproduce it. The debug builds should show a console which will print what went wrong. This information is very valuable for me to try to fix the error.
Note 2: user oxrock discovered a minor bug in the original version of my game that could be very annoying for the web version. Therefore, I've decided to update the web version. I kept the original source and it's still possible to play the original version of the game. For more information about this (and any future) change(s), see the itch.io devlog.
Note 3:
Thank you everybody for the great feedback! :smiley:
As some people have rightfully noticed, the game was indeed heavily inspired by Reigns, with some mechanics changed or removed, and some new ones introduced.
There are a few people who've ran into bugs if you play the game for a long time, but I don't think Ludum Dare rules allow me to fix something like that as they're not game breaking nor are they preventing anyone from playing the game.
The game also can become repetitive after a while, that's due to the fact that the longer, scripted events run out and only the "one-of" recurring events keep triggering. I've tried my best to get as much content in as I could (there's now 62 different events for a total of 1014 lines of manually typed scripts), but time is limited in an event like Ludum Dare and I couldn't get in as much as I wanted to. I'm thinking about releasing a bigger, more fleshed out version after Ludum Dare is over. If you want to keep track of that, you can follow me on Twitter or on itch.io.
Ratings
| Overall | 253th | 3.435⭐ | 25🧑⚖️ |
| Fun | 444th | 2.913⭐ | 25🧑⚖️ |
| Innovation | 277th | 3.217⭐ | 25🧑⚖️ |
| Theme | 376th | 3.435⭐ | 25🧑⚖️ |
| Graphics | 440th | 2.913⭐ | 25🧑⚖️ |
| Humor | 102th | 3.273⭐ | 24🧑⚖️ |
| Given | 24🗳️ | 17🗨️ |


The events are selected at random, so they're bound to repeat often in some playthroughs. I've added a ton of them, but it's still very noticeable sometimes. I think about 60% of my time was spent purely on writing content, it takes really long to get a basic set of events for a game like this.
I hope to update the game sometime after Ludum Dare, but I'd like to write an event editor for it first. It's becoming a hassle to handle everything manually in plain text.
Also, thanks for your review and rating! :smiley:
*EDIT:* Weird, now I can reproduce that. It only happens if the mouse is indeed over one of the options while scrolling. I'll see if I can fix that.
*EDIT 2:* This has now been fixed. I've updated the description to detail these changes as per the compo rules.
I love Reigns and a few LD's ago I made a game that was also Reigns like :D They're so much fun to make and play, it takes so long to make content and it seems to get repeated SO easily. I understand the struggle haha! Good job, it's fun to play!
On my first play-through I scored 60... I wasn't sure whether that's any good so I decided to compare it against another play-through where I just rapidly selected any response; on that second run I scored 130! So I guess I suck at ruling a kingdom! ;)
I really loved the concept and your interpretation of 'power', and I think the game fits the theme really well! Other than that the simple game play was easy to get into and the amount of influence the player's choices had made a satisfying play :slight_smile:
We have a null pointer exception, let's wait this one out.
Having spent 400 hours on Paradox strategies, I enjoyed Stonemont just as much, but it felt repetitive with the church event hitting every three days.
Grima refenrence is really cool, especially that he is your personal advisor :p Whole game concept is nice, because single actions result in changes to whole country. Additionally, all advisors were different from each other and interesting.
Really solid entry, good job!
A bit unfortunate that there is no sounds or music; I feel like that's very important for any kind of game, although this might be the type of game that suffers the least from not having it.
Overall the game was a lot of fun. It was very ambitious for a game jam, but I feel like you spent your time on the right things (except a little sound/music would have been nice). You didn't try to jam (pun intended!) too many features into the game, and instead focused on just a single aspect of managing your kingdom, and you pulled that of very well. Great job!
Good job on the game mechanism and event scripting. It is simple, yet effective. I also liked the dry humor.
Sadly, sound was one of the things I had to cut due to the time restraints. I rather wanted to have a few more events than sound/music with almost nothing to do, but I do fully agree that the game would have been better with some music playing in the background...