Trial of the Reaper by Cliff Lee CL

[raw]
made by Cliff Lee CL for LD 40 (JAM)

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Screenshot:

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This is my tenth time to attend Ludum Dare. Hope that everyone will enjoy my game :)

This is an action game. You play as a new grim reaper. Your boss wants to know your capabilities, so he put your ability to a test. In this test, you have to collect as many souls as possible before the time runs out. However, your love and mercy are dragging you back. The more love you have, the slower your soul-harvesting is. You can even fail the trial because of love!

Game Goal:

  • Harvest as many souls as possible.
  • Earn as much score as possible.
  • Don't let your love and mercy hold your back!

Control:

  • Use "W", "A", "S", "D" to move around.
  • Use "Left mouse button" to harvest souls.

or - Use "↑", "←", "↓", "→" to move around. - Use "Left ctrl" to harvest souls.

Used tools:

Game Engine

  • Unity

Version Control

  • Git Kraken
  • SourceTree

Chart

  • Coggle
  • Draw.io

Most of the resources of models (modular assets) come from the online resource, but I use them to design the level in the game. Most of the resources of audio come from the online resources.

Designed and made by @Cliff-Lee-CL.

Previous Ludum Dare Game List:

Ratings

Overall 290th 3.716⭐ 53🧑‍⚖️
Fun 104th 3.912⭐ 53🧑‍⚖️
Innovation 593th 3.147⭐ 53🧑‍⚖️
Theme 775th 3.167⭐ 53🧑‍⚖️
Graphics 403th 3.76⭐ 52🧑‍⚖️
Mood 298th 3.616⭐ 45🧑‍⚖️
Given 38🗳️ 55🗨️

Feedback

Aaron Peddle
06. Dec 2017 · 05:17 UTC
Great look and the dash felt pretty satisfying. I liked how the people got sent flying. I would love to see a few more "juicy" effects on dash/hits if you plan to work on this more
WetDesertRock
06. Dec 2017 · 05:17 UTC
Is there a web build? I'm not seeing one on the itch.io page.
Chin Jieh
06. Dec 2017 · 05:18 UTC
I got an A: I must be a sadist. But in all seriousness, very fun and entertaining game! There's a simple joy in making people fly and the feeling of power when the Love Meter is low just amplifies the fun factor.

Really liked the animations of the voxel people running from me, the background music and sound effects chosen, and the ability to rack up combos and feel like a god. I would have liked to re-hit the same people again and again though (don't have them fly so high), as it would further ride on the mood of savagery.

One thing is that I didn't really understand how the Love Meter works in the beginning (I thought I would die if it's too low), and I thought the swing intervals at the start was slow (probably because I didn't know how the Love Meter works). Had to check out this page to find out. Another thing: naming the windows build Windows64 might make it get lost amongst other files, better to have it as the name of the game?

Entertaining and enjoyable. Made me laugh out loud!
YouBeStrong
06. Dec 2017 · 05:26 UTC
Nice work! I had a few issues with the camera moving abruptly when moving around especially near the bottom of the map. I didn't notice the side-effects of love and mercy that much in my playthroughs but I had fun!
🎤 Cliff Lee CL
06. Dec 2017 · 05:26 UTC
@wetdesertrock
Sorry, there is no WebGL version of this game.
The name of the link is misleading.
Chartman
06. Dec 2017 · 05:31 UTC
It was gratifying to mindlessly kill many people and watch them fly. Simple and straight to the action.
06. Dec 2017 · 05:34 UTC
Wasn't abundantly clear how lover/mercy got added - but fun buttonmashing nonetheless! Aesthetics are super nice!
🎤 Cliff Lee CL
06. Dec 2017 · 05:38 UTC
@youbestrong The more love you have, the slower your soul-harvesting(attack) is. If the love meter if full, you will fail the trial as well.
WetDesertRock
06. Dec 2017 · 05:45 UTC
Alright then, I just downloaded it.

High score: 769830/383/383

I find this game disturbingly relaxing. I think the mood was great. The music wasn't too in your face, for some reason I was thinking of Crazy Taxi with it plaing. The bodies flying every which way was awesome, and the art style matched everything else so perfectly.

My main criticism would have to be the difficulty. As shown in my high score, it is too easy to kill everyone with one combo. Might I suggest making combos harder to get? You could also change that number to be the max number of people killed in one swing. That could cause a strategy of killing only a few while herding the rest and then getting a massive kill for the score. I think another possibility might be having to avoid killing certain people. While I did get killed by love once, I think it was fairly weak and easily avoided something more difficult needed to be added to make it a little harder.

I enjoyed your entry very much, good job!
URNext7634
06. Dec 2017 · 12:18 UTC
Wow. This is probably the most fun game on this jam. I never knew it was so relaxing to mindlessly kill people in a game. (who am I kidding I do it all the time)

GREAT job! You did a great job putting everything together in a simple, yet fun and polished game.
Moski
06. Dec 2017 · 21:43 UTC
Had a romp murdering the ever living blocks out of the little people. Fun times! The swinging with dashing and slicing made me feel like I was playing a very distilled Warriors-like game. If anything, the core mechanics are there, so what's the point of buying them when you can play this instead?

If I can be nitpicky for a moment, it'd be the Love meter. Rather than a mechanic, it's pretty much just an alternate timer. I didn't feel any impact for it rising (did I swing slower or dash less or something? I don't think I noticed). While it works conceptually, it's more of a minor inconvenience in this scenario.

Well, anyways, this game is still very solid on its own merits. It's clear that you've been around for a while. So, I speak in behalf of my team when I saw that we're looking forward to seeing your next entry. Cheers! :whale:

PD: The Windows build is named Trial of the Reap**o**r. Found that somewhat funny. I'm a very simple man.
🎤 Cliff Lee CL
07. Dec 2017 · 03:27 UTC
@moski The love meter actually makes the interval of swinging longer. So if you don't swing very frequently, you won't notice that. Its impact on the game is low because I make it decrease easily. The love meter needs more obvious changes like you said, thanks!

If you don't remind me, I will not notice that I have a typo again. hahahahaha :)
Asellio
07. Dec 2017 · 03:48 UTC
this was an enjoyable game. i liked the concept of if he has too much love and mercy its actually bad XP
Michael Clavell
07. Dec 2017 · 03:56 UTC
Fun game. The tempo of the attacks feels very nice. One thing I will say though is that the Love meter has to have more pronounced effects. It didn't really come into play with me as there were always people to slice around.
Akusan
07. Dec 2017 · 03:59 UTC
Wow that's pretty impressive that you joined 10 Ludum Dare already. Do you have any games on Steam or Android?

Great fun game btw. Your experience shows a lot and reflects on the Quality of this game. Great job!
IHateYouse
07. Dec 2017 · 04:08 UTC
Simple and fun. Movement works good. Great Job!
guilhermesouza
07. Dec 2017 · 04:26 UTC
Great Job! I loved your graphics style! Maybe the music's too loud. but it's ok!
pi mont
07. Dec 2017 · 04:53 UTC
Rate for rate? Cool game guys! I love the dash animation. Pretty fun mechanics as well.
Dizzy
07. Dec 2017 · 04:58 UTC
Good job! I love the graphics and the idea of reaping souls!
NeoXiang
07. Dec 2017 · 04:58 UTC
Cool! The graphics is nice! The game is simple but it is quite fun to play. It would be good if there are any extra challenge
JeffChen
07. Dec 2017 · 08:28 UTC
The graphics is simple but look good,I really like the camera shake.The game is fun.maybe ketchup can make your game looks better,haha
Angelonias
07. Dec 2017 · 11:22 UTC
I SUPER enjoyed this one. Great job! When the crowd was packed in one place, I was like "WOMBO COMBO"! Solid entry.
Racso
07. Dec 2017 · 23:53 UTC
I enjoyed this game. The pace is quite quickly, dynamic and fun.

I like your music selection. I'm not sure about the graphics, though, for one reason: I think they are too "cheerful" for your game. In my opinion, your audio set the right mood, but the graphics weren't aligned with it. I don't think the problem is in the models, but in the colors; I think the issue may be solved simply with some post-processing: darkening the whole scene, desaturating the colors a bit, adding some noise, etc. For example: your GIF in this page has some noise on it; I know it's probably unintentional, but I think it actually gives the scene a kind of dark feeling (without resorting to gore or blood, as usually happens).

All in all, a fun entry!
Travis turnbull
08. Dec 2017 · 07:36 UTC
I had a lot of fun with this thank you
Thorneto
08. Dec 2017 · 07:49 UTC
Simple, but satisfying and well polished. The combo counter was a nice touch. I also enjoyed the tunes.
epb9000
08. Dec 2017 · 07:55 UTC
I actually played this a little bit ago, but neglected to comment. I was laughing maniacally. Probably a good thing the neighbors didn't hear me.

At any rate, this was really solid. While it's a lot of fun I found myself wishing for a little variation of play here or there after a few play throughs. Example: I thought it'd be cool if I could drop a few reaped souls as ghosts to terrify and herd the cowering masses into a mass. A massive mass of souls ready for the reaping. (Bad pun intended.)
Re-Markable
08. Dec 2017 · 08:17 UTC
Great game! Would love to see this turned into a complete game!
SerpentWorks Games
08. Dec 2017 · 08:33 UTC
Very satisfying just dashing around swinging the scythe at people and watching them fly. A little therapeutic even! I echo the comment above about the art style is a little too... bright and cheery for this, but at the same time it adds a level of hilarity to it - to me - and makes flying around reaping countless souls at once amazing.

Great job!
Arputikos
08. Dec 2017 · 08:43 UTC
397 souls. I like the game. Nice graphics, and music is awesome! If I had to change anything, I would change velocity of killed people, that they lie just after they are killed, but they split to body and soul, and the soul is flying off like thier body now. Also it would be nice to see more particles (blood ?). Overally, very polished game! Congrats! If you want, you can rate my game: https://ldjam.com/events/ludum-dare/40/parent-simulator I would appreciate it! Keep up good work ;)
Liz Izatt
08. Dec 2017 · 08:44 UTC
That was fun! The scaling felt well tuned, not too fast and not too slow. The controls felt a little awkward, I was using WASD to run around and left click to dash, but with my hand on my mouse I felt like it should have dashed in a direction guided by the mouse instead of character forward.
Sharon Anquetil
08. Dec 2017 · 09:07 UTC
Too bad I finish it quickly. But that was fun !
mortus
08. Dec 2017 · 09:24 UTC
Quite fun gameplay, but I feel the sounds and music don't match the visual style much. Art in itself is nice though. The fact that it's so short is a bit disappointing, but I guess it would get boring after more time anyway. With addition of some powerups and different interactions with people it could have a nice expanded version!
nokusu
08. Dec 2017 · 09:42 UTC
Super entry, i just had a blast, it was so fun going about trying to combo these souls !

I liked the overal feel of the gameplay and the fact that you dont just slash in front of you but dash towards where you're facing, even tough the graphics used simple blocky characters they were really good and everything felt cohesive, soundwise eventhough you used some resource music, you chose well cause that theme during gameplay was awesome \m/ è.é \m/ metal seal of approval

This one was quite fun so good job man :)
Antti Haavikko
08. Dec 2017 · 11:51 UTC
First of all, the combination of arrows and ctrl is a no go on mac at least. They are used as OS hotkeys and will tab one out of the game when trying to use them.

The game was quite fun but I do agree with @wetdesertrock, it was way too easy. After my first messed up try (because of the hotkeys), I got S on every single run. And I'm quite sure I always had all the kills in the same combo. There was no need to pace my swings at all, the best strategy seemed to be just keep mashing the mouse button constantly.

The camera work was pretty damn good. Didn't quite fully grasp what was going on there but the swing/dash camera movement felt very nice. Adding some particle effects and screen shake would have made it even more satisfying. It was kinda hard to distinguish people who were still running around and the ones flying dead in the air.

Found it kinda funny that in your tools, you had two git clients and two charting tools :thinking:

Good job, very solid entry!
totsboy
08. Dec 2017 · 12:45 UTC
Got 642160! Very polished game! The dash when you swing the scythe was very nice touch, makes it feel really satisfying!
Hugimugi7
08. Dec 2017 · 12:47 UTC
Nice little game!
Musics were a bit too intense though..
jlreymendez
08. Dec 2017 · 14:21 UTC
That was brutal! haha.. Nice prototype, I wonder what you have in mind to make this more replayable. The core mechanic seems fun but I don't think it could retain player by itself. Congrats!
ArturasD
08. Dec 2017 · 20:23 UTC
What a nice game. Graphics are nice. Gameplay is pretty cool and effects of hitting the people are really nice too. Thank you for the game. However, I failed to notice the theme, but maybe thats just me. Great little game!
Greg Lord
08. Dec 2017 · 21:45 UTC
This was a lot of fun! I liked the art style and the visuals, and was impressed by the movement and swinging/speed-burst animations. It kept me playing until I got my A, which stayed fun throughout. Very nice work!
PeachTreeOath
09. Dec 2017 · 07:38 UTC
You have a really good sense of gamefeel, the game plays smoothly and awesomely. I, like some others, was also a little confused at the love meter at first. After I while I just started mashing my mouse and the results were good. One thing I noticed was that if you knock the enemies towards the inside of the map they don't die (I believe). It would be interesting to make a mechanic out of this to break up some of the simplicity, just maybe juggle them for a bit before knocking them out of the arena for some bonus points. Just some thoughts.
Vasco Rodrigues
09. Dec 2017 · 14:43 UTC
Great game! Simple but fun and addicting! I like the art style and the fast paced action.
Good job!
Billeclipse
10. Dec 2017 · 15:35 UTC
Cool dash and slash game :D Its really fun and well made :D Good work!
JorgeGameDev
28. Dec 2017 · 19:46 UTC
![2017-12-28 19H28M25.png](///raw/e5/z/ecb4.png)

Well, that's definitely going to make me ethically question myself for the next decade, as I've personally found myself enjoying this slashing experience a bit too much. :skull: I'm personally glad that my boss found my work noteworthy enough to be considered a suitable reaper, however, I worry what will be the future of the people in the square-box world if the day job is anything as similar as the test.

Likewise to others have commented (such as my team-mate @moski), I also didn't fell that the love/mercy meter had that much impact when it came to the gameplay. Since souls were abundant it was pretty easy to keep the combo and speed going and avoiding the meter effectively. In fact, at first I even thought that the meter worked the opposite way, making the gameplay harder the more I slashed away, but apparently not. I personally thinking its a design aspect that could be rethought if you ever plan to pick this up again after jam. :thinking:

Presentation wise it gets the point across, although if I have to mention something that other people have also commented about is just how good the movement feels when paired with the camera. It felt really responsive, and must be one of the first instances I see of motion blur actually helping to convey an action rather than feel like an unnecessary image effect. Congratulations on that!

[In behalf of our team](https://twitter.com/WhalesAndGames), thanks for making us feel like some sadistic monster reapers, but at the same time, thank you for the interesting experience. From what I see, you also have a very considerable back-catalogue of _Ludum Dare_ games which puts me wondering just what you're going to create next. Cheers and see you next time! :whale:
Jupiter_Hadley
05. Jan 2018 · 18:10 UTC
Very fun little game! I included it in my Ludum Dare 40 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=aXJ9_qM1iLA