PLUNDER by Wieczny
In plunder you are taking control of bandits gang. Your destiny is to grab, plunder and steal everything what you can. But be careful, your inventory is running out of space all the time!

In game is lots of items to discover, so make plenty fast runs and see what is prepared for you :slight_smile:

Game is created in: - Unity - VS Code - Slate Pixel (it's really amazing) - paint.net

Unfortunately it's without audio, not enough time. Next time will be better!
| Windows | https://wieczny.itch.io/plunder |
| Source code | https://github.com/wiecznystudio/LudumDare42 |
| Original URL | https://ldjam.com/events/ludum-dare/42/plunder |
Ratings
| Overall | 496th | 3.16⭐ | 27🧑⚖️ |
| Fun | 593th | 2.761⭐ | 25🧑⚖️ |
| Innovation | 330th | 3.239⭐ | 25🧑⚖️ |
| Theme | 467th | 3.313⭐ | 26🧑⚖️ |
| Graphics | 399th | 3.16⭐ | 27🧑⚖️ |
| Humor | 61th | 3.543⭐ | 25🧑⚖️ |
| Mood | 566th | 2.316⭐ | 21🧑⚖️ |
| Given | 30🗳️ | 3🗨️ |
Other than that, do I understand it right, that it's the goal of the game to collect all items?
That really needs to be made obvious to the player, because I had no idea that mechanic existed. Without some kind of tutorial or at least a hint, it seems like the items are being randomly generated when an object is destroyed and that the game feel very shallow.
That one piece of knowledge changes the game from "run around and burn stuff" into "investigate the combinations of actions to create certain items", and that makes the game feel 10x deeper than it does at first glance. It really should be presented to the player right away.
Maybe if you could see the chain of actions that lead to the objects unlocking when you looked at them in the collection, that might be enough to tell the player that it is possible to influence the item drops. I would also like to see the action chain and the unlocked item for that chain on the game over screen if you unlock a new item on that run.