GRAVEDIGGER - A final stand by Lavinski

[raw]
made by Lavinski for LD 42 (JAM)

Gravedigger a final stand is a game that revolves around a single hero fending of countless enemies in a post apocalyptic world. The world is shrinking for your hero, Every hit you take will limit your play area. If the play area under your feet disappears, you lose!

Press "W,A,S,D" to move around. Press "LEFT SHIFT" to sprint. Press "LEFT MOUSE BUTTON" to fire. Press "RIGHT MOUSE BUTTON" to aim.

Sprinting prevents you from firing and pauses your reload time. Running the game in the browser has been buggy for some people, for the best experience, download the windows build.

The theme was "Running out of space"

Everything in the game is made by us except the music.

SFX - Steven Ekbrand & Johan Lavén

Graphics - Steven Ekbrand

Programming - Johan Lavén & Erik Holm

screenshot_highway3.png

screenshot_graveyard.png

Ratings

Overall 282th 3.682⭐ 35🧑‍⚖️
Fun 275th 3.576⭐ 35🧑‍⚖️
Innovation 638th 3.125⭐ 34🧑‍⚖️
Theme 411th 3.719⭐ 34🧑‍⚖️
Graphics 627th 3.409⭐ 35🧑‍⚖️
Humor 724th 2.333⭐ 29🧑‍⚖️
Mood 536th 3.194⭐ 33🧑‍⚖️
Given 32🗳️ 21🗨️

Feedback

Xanderrread
14. Aug 2018 · 12:50 UTC
Awesome game, I really like this idea and I found myself having lots of fun when playing this game. One thing to improve on is sound effects and music but overall really wonderful effort!
scottyseus
14. Aug 2018 · 12:53 UTC
This game is dope! The weapons were satisfying and fun, and there were actually a lot of them, I was impressed by that.
josehzz
14. Aug 2018 · 13:05 UTC
The difficulty curve is well balanced, good job!, I had a hard time with the controls, it seens like moving and shooting an automatic gun weirds out the movement, but overall nice entry.
Olivier Millochau
14. Aug 2018 · 13:13 UTC
The concept isn't really innovative but is well applied here.
6 levels are definitely too much though, I got enough of the game by the end of the first level.
Maybe you should have tried to do one big map and force the player to move forward ?

Great pixel art anyway, fits the game well !
Cataractar
14. Aug 2018 · 13:19 UTC
Pretty good game!

Very interesting take on the theme.
I always thought I was doing pretty good, but once the level is too small to dodge the it is over pretty fast :D.

Two things I missed:
- Camera adjusting to where you aim.
- Zombies/Bullets being affected by walls. This would have made the different levels a bit more interesting. Since the player is the only thing affected by walls, it makes buildings (like the mansion in the last level) pretty unappealing, and the church level pretty hard. ;D

Nevertheless, nice game!
🎤 Lavinski
14. Aug 2018 · 13:25 UTC
@cataractar I am glad you liked the game so much you finished it! :) We all wanted those features you mention. </3
tgb20
14. Aug 2018 · 13:58 UTC
Super fun game. Difficulty is great, starts of easy and quickly becomes overwhelming. The shotgun seemed to be the best weapon for me. And using the barrel guys as bombs.
Julia-Lundman
14. Aug 2018 · 14:18 UTC
This reminds me of a good ol' arcade game. It's addicting, fun and easy to understand. Helpful text and clear graphics. Since it gets harder and increasingly smaller area at the same time, it is quite fun to beat your own scores. It's really satisfying to hit those zombies! Good job! (Oh! But for some reason I couldn't move properly in the direction I wanted. couldn't see if this was intended in the game or a bug though)
PlanetGames
14. Aug 2018 · 22:07 UTC
i really enjoyed this title, great concept, great game-play!
lazarche
14. Aug 2018 · 23:19 UTC
game is really fun to play but movement is kinda bugged.Otherwise its super fun!
TheCommonThug
14. Aug 2018 · 23:27 UTC
Wow. With a way to switch weapons this would be like perfect. Played for like 20 minutes and really enjoyed it.
Andrey Ugolnik
15. Aug 2018 · 01:47 UTC
Another Crimsonland style game, but I like it ;)
LandoSystems
15. Aug 2018 · 02:20 UTC
Super good game! Lots of polish, clever pixelated and dithered art style, different weapon type pickups, different enemy types. Solid implementation. Really nice work all around!
Diego Escalante
15. Aug 2018 · 03:54 UTC
The concept of treating the game space as your health is cool and novel concept. Good creativity, and well done in making a robust and solid game.
AwiX
15. Aug 2018 · 05:55 UTC
Great graphics and the audio really helps you get into the game.
ManBeardGames
15. Aug 2018 · 07:50 UTC
There was so much about this game that I enjoyed. The different gun types add a good amount of variation to the game as well as the different enemy types. Using the play space as the "health" was a good choice and fit well with the theme. Audio fit in well.

Couple of things to point out that I mentioned on the stream:
* I didn't realize at first that you can't fire while holding shift (to run). This was confusing at first, wasn't sure why i wasn't able to fire. Figured it out pretty quickly though.
* Having the different weapons is nice, but sometimes I would get one I liked, and accidentally walk over another one during the chaos, and lose the one I had. Maybe having something where the player can choose if they want to pick up the weapon?
* Having some indicator as to how much ammo you have left in a weapon you pick up. A counter, or small meter?

Other than these, the game played really well. The controls were smooth and audio was done well.

I know we had the stutter on the stream, still not sure what that was about, but for me while playing it, there wasn't an issue. Here is a link to the video from the stream if you'd like it: https://www.twitch.tv/videos/297558885
badabooom63
15. Aug 2018 · 11:24 UTC
Wow! Wonderful idea.
I didn't get first how it is connected to the theme, but when started to take damage, realised that it has no health-bar, but health-land :D
Also good implementation: interesting to play + interesting idea = great LD game.
nidup
15. Aug 2018 · 12:22 UTC
Cool entry, really like the concept, the game play and the interpretation for the theme :thumbsup: Difficulty is properly balanced, controls are pretty smooth, and there is quite a lot of content, number of enemies, weapons and levels. Great job! :rocket:
anikki
15. Aug 2018 · 12:58 UTC
I didn't expect much, but this was actually fun (thats the important thing). The shrinking play area didn't really add much to the game or made sense story-wise but it also didn't hurt. Maybe that needs some weird storytelling to make the connection ;-). Multiple weapons and enemies and zones... all very nicely done. Solid work. Add some juice and nice sprites and this is a winner! :thumbsup:
Happy
15. Aug 2018 · 13:01 UTC
Fun game! The idea is pretty simple but clever and interesting, although the "dark area" is a bit unforgiving and i run into it accidentally a couple of times.
Mormert
15. Aug 2018 · 14:36 UTC
I'd like the cars and other obstacles to have collisions on them! :smiley:

You really nailed the theme! I think it was a really intresting thing to not run out of HP, but instead play area. Well done! :v:
manusaiz
15. Aug 2018 · 16:01 UTC
36.170 Wave 17.

Nice balancing and wave design, it was actually very entertaining!

Also the feeling of the monsters spawning in your face was really intimidating :sob:

Nice entry!
Echo Team
16. Aug 2018 · 02:24 UTC
heck yeah rocket launcherrrr

I quite liked it. Also cool that one level is already a full on survival game, but there are still 5 more to choose from!

But I mostly liked the HP = playing area concept. Very straightforward for the theme when you think of it, but I haven't seen it implemented this well so far.
Darylsteak
17. Aug 2018 · 13:31 UTC
A pretty nice game ,the concept was good, and it had just enough juice to keep me interested for quite awhile.

Good job
Andy Garcia
17. Aug 2018 · 21:30 UTC
This game was a ton of fun and all of the weapons I felt really added to that. I found myself quickly figuring out which were my favorites (Shotgun). The music is simple but I liked it, however the sound work on the guns do need a little more to them.

Overall this was great to play and great job!
LJay
17. Aug 2018 · 22:16 UTC
I like it! It's well balanced td shooter with many classic mechanics. In my opinion the only minus of this game is next: theme used in a simplest way... From all other sides - game is well made:)
Shakedimus
18. Aug 2018 · 22:32 UTC
At first I was like why am I not dying ? But then I realized the mechanic of the shrinking which is awesome. A nice take on the zombie wave concept. The graphics were pretty nice but I would have liked some more lively colors I think it would give it a more fun feel. Also something in the gameplay didn't fit for me I don't know it wasn't quite smooth. I liked the game but I didn't really want to keep playing
🎤 Lavinski
19. Aug 2018 · 00:28 UTC
@shakedimus Thank you. I am glad you tried it. And even if it wasn't your cup of tea i appreciate the feedback. :)