Personal Space by ProdigalSon

Description
Alien slimes have attacked your robot fleet and destroyed your warriors. You, a humble builder robot, are all that remains. Use your trusty hammer to strategically break the floor around the slimes and send them flying forever through space.
https://youtu.be/92nNEY52h4s
Controls
- Movement: WASD / Arrow Keys
- Hammer Floor / Stun Slime: Left Mouse Click
- Menu: ESC

How to play
- Click on a highlighted tile to break it
- Click on a slime to stun it
- Win by causing all of the slimes to fall through the floor

Team
- Programmer: Nelson
- Audio and Music: Jesse
- Modeler and Animator: Chevy
- Graphics Artist and UI Design: Michael
| HTML5 (web) | https://prodigalson.itch.io/personal-space |
| Windows | https://prodigalson.itch.io/personal-space |
| Source code | https://github.com/nlaracuente/PersonalSpace |
| Original URL | https://ldjam.com/events/ludum-dare/42/personal-space-3 |
Ratings
| Overall | 231th | 3.735⭐ | 83🧑⚖️ |
| Fun | 121th | 3.788⭐ | 82🧑⚖️ |
| Innovation | 256th | 3.557⭐ | 81🧑⚖️ |
| Theme | 163th | 4.012⭐ | 83🧑⚖️ |
| Graphics | 435th | 3.665⭐ | 84🧑⚖️ |
| Audio | 173th | 3.658⭐ | 81🧑⚖️ |
| Humor | 401th | 2.958⭐ | 74🧑⚖️ |
| Mood | 598th | 3.12⭐ | 77🧑⚖️ |
| Given | 100🗳️ | 105🗨️ |
Heres the clip from my stream where we played your game: https://www.twitch.tv/videos/297137111
A lot of levels which were fun to play but not really more difficult than the previous levels. Wouldve been nice to have some more types of enemies or tiles. And I noticed that the clicking doesnt always register when I clicked on a slime. And as described above, platforms didnt always fall.
The game was really solid though, had a blast playing it and I hope you will expand on this!
The overall behavior of the enemies is to track you but often we found when there are more than one, they would get stuck trying to get to you. To avoid this, we added an in between state where they randomly chose a tile to go to before pursuing you again in hopes that these would reduce the times they get stuck
@tuteupaituamae glad you enjoyed the models and thanks for playing :)
Anyway good job !
@corbak thank you for playing and the suggestions. Yes, I agree that the controls do not feel as smooth as they could and I felt this from the start but we wanted to focus the time we had left to build the rest of the game so we accepted them for them time being. :D The aim is to update them so that they are more intuitive and allows you as the player to simply focus on breaking those tiles rather on where to click. :D
Cheers!
- The Koala Squad
@koala-squad Thanks for playing the game and the suggestion
@le-slo thanks for playing. Post jam version is being worked on to have a smoother controls and movement so as to not misstep. Thanks for the comments
@carlos-giraldo thanks for playing and we agree, the post jam version already has a more predictable enemy in it. Just working on a few other things before posting it :D
@eduardo-yukio thank you for playing and the comment. Yes, we agree too and are working on making the hammer faster and destroying tiles more intuitive :)
Good job.
I have rated your game, but all of my feedback was captured in the stream. It was in the middle.
You can hear my comments in the archive at https://www.twitch.tv/videos/299357576
@cassio-eduardo thanks for the input and for playing. That's definitely a cool way to add some variety into the game play. Thanks for suggesting it.
The controls are sometimes a bit wonky, but that is to be expected from a jam game :)
Visuals and sound are nice and level design was also interesting.
Overall a good entry!
@schizoid2k Thanks for playing and liking it!
@kiirohanabi Thanks for playing all the way through! Yes, the movement may not be as responsive as it could. We are planning to address this in a future release. :D
@erikiene thank you for playing and for the suggestion. You are the second to mention having some sort of additional tool in the player's arsenal to help with defeating enemies which is something to definitely consider. Our artist/designer said the same thing and almost did something like that! lol @drums
@arron-fowler thank you for playing and sorry the game lagged after a while. We are always looking to improve performance and will review to optimize as much as possible. The jam version does do a few more calculations than the post jam version which could be the reason why and there's still room for improvement so I'll keep at it! :)
@barondzines Your comment made me smile. thank your for playing. Sorry for the confusion with the dropping of the tiles. There was a bug fixed on v 1.0.1 to address that.
@wrenpirate Thanks for playing and sorry that death came so quickly and so many times. We are working on updating the designs of the levels to reduce that while teaching the player what can/cannot be done. Expect that no v1.0.2
You guys already played our game: The legend of the looter and the incredible backpack that never runs out of space, so we can't do anything but thank you. 」( ̄▽ ̄」)
@chadrbanks totally agree! Similar concept except you want to! lol Thanks for playing
Lovely game btw ❤️❤️❤️
Good luck, Don't forget to take a look at ours if you don't mind and see what it's like when we just focused on graphics in this game jam!
Game Link: https://ldjam.com/events/ludum-dare/42/spacelab-42a
@wildcard Thank you for playing and for the nice comments! Glad you had fun. That bug was fixed on v 1.0.1 :D
@anna-petrova Thanks :)
@roman-petrov lol. Thanks for playing!
@leophys Thank you, thank you
@naali Yes, it does have that kind of vibe, doesn't it :D Thanks for playing.
@local-minimum Thank you for playing. Yes, it seems that there's room for improvement to ensure that what should register as a click/hit actually does! lol I don't think it was your mouse all that much but thank you for being polite about it :D
@superqgs Oh, Snap! we've been discovered. lol ;) That game was an inspiration to make this one. Fun to see someone out there caught the reference. Thank you for playing