Orb Defender by JoshyOshKenoshi

[raw]
made by JoshyOshKenoshi for LD 43 (COMPO)

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Orb Defender is a tower defense game with a difference: the source of the power you use to defeat the waves of spawned enemies is the very thing you are trying to protect: the Central Orb.

Drag individual orbs from the Central Orb onto a tower to power it up. You can attach multiple orbs to a tower, and doing so will increase the tower's attack strength and range.

You can then move orbs between towers, or indeed move them back to the Central Orb if need be. To move all orbs attached to a tower, left click and drag; to move a single orb, right click and drag.

Do you sacrifice the strength of your tower arsenal, or the power of the Central Orb, in order to survive the longest, defeat the most enemies, and ultimately attain the greatest score? The choice is yours, but one thing is certain: sacrifices must be made!

Important note: I struggled to find enough time to dedicate to this project, so the game isn't as complete as I'd have liked it to be. Most notably, there's no audio, despite the fact that I actually did manage to create sprites for the sound button, which I then hid when I realised I wouldn't have time to implement any sounds. On Sunday afternoon, I was in two minds as to whether or not I was actually going to aim to submit, but in the end I wanted to share what I'd managed to create, even if it's not quite everything I'd envisaged!

Ratings

Overall 433th 2.868⭐ 21🧑‍⚖️
Fun 444th 2.579⭐ 21🧑‍⚖️
Innovation 451th 2.5⭐ 21🧑‍⚖️
Theme 383th 3.026⭐ 21🧑‍⚖️
Graphics 289th 3.184⭐ 21🧑‍⚖️
Humor 399th 1.563⭐ 18🧑‍⚖️
Mood 466th 2.176⭐ 19🧑‍⚖️
Given 22🗳️ 7🗨️

Feedback

TheseusInABottle
03. Dec 2018 · 20:42 UTC
Thank you so much for putting a speedup button in this game. I played till round ten of this game and it was most defenitaly a enjoyable experience. The lack of audio effects was a little disapointing, but I am very much of the opinion that no audio is better than lack luster audio so no loses no gain. I will say that I wish you had put a limit to how many orbs can be loaded onto any one tower as I found it to be quite a breeze to just put 24/25 orbs on the first tower and blast through the first eight waves of enemies. Once enemies started to get through my defense I would just move the 24 orbs onto the next tower. Due to the size of the waves of enemies this 100% of the time beat every wave without any real worry about losing.
Keithdae
04. Dec 2018 · 14:58 UTC
The game runs really smoothly, but you can indeed just put all orbs on one tower slot and move them around as needed with no downside at all. Lacks a few extra mechanics to become really interesting and give a true sense of choice since removing all orbs from the central orb currently feels absolutely optimal.
Bernhard
21. Dec 2018 · 16:40 UTC
@theseusinabottle Well that didn't work anymore in wave 18, HAHA!
Nice game! But yeah, the first few waves could have used a "very fast" button maybe.
island-jam-2-group-3
22. Dec 2018 · 17:25 UTC
As @theseusinabottle pointed out, the game could use some balance so the player doesnt just move 24 orbes from tower to tower. Intesresint and nice looking game, though!
FireBug
27. Dec 2018 · 15:10 UTC
I had a lot of fun playing this game! I'm not familiar with tower defense games, so the slow initial pace gave me enough time to figure out how it works and what kind of strategies might work in my favor. The speedup button is appreciated, especially for the waiting times in-between waves. Well executed!
cheetah
29. Dec 2018 · 12:51 UTC
Clean style, i think game will be better with additional gameplay elements.
Jackson_makes_games
29. Dec 2018 · 14:47 UTC
I liked it a lot more than I thought I originally would. The speed button made the slow enemy speed so much more bearable (made it perfectly bearable), and there was a nice level of difficulty in the later levels. It would be nice to see a few more features, like different types of towers and ways of distributing energy differently (left click to drag away one energy, right click to drag away all? idk just a thought).
exilegl
29. Dec 2018 · 21:26 UTC
I liked this a lot, very cool twist on the tower defense genre (one of my favorite genres)! I liked the attention to the little details, like being able to see the range of your towers, and that you can move already placed orbs from one tower back to another. The center orb effect looks very nice, and the ammo orbs and the towers look neat too with the animations they have. The game fits well with the theme. I played it for a while and was able to protect my crystal orb :)

And here's how I did:

![Screenshot from 2018-12-29 15-25-49.png](///raw/3f2/z/1fd9c.png)